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using System;
using Newtonsoft.Json;
namespace StardewModdingAPI
{
/// <summary>A manifest which describes a mod for SMAPI.</summary>
public class Manifest
{
/*********
** Accessors
*********/
/// <summary>Whether the manifest defined the deprecated <see cref="Authour"/> field.</summary>
[JsonIgnore]
internal bool UsedAuthourField { get; private set; }
/// <summary>The mod name.</summary>
public virtual string Name { get; set; } = "";
/// <summary>The mod author's name.</summary>
public virtual string Author { get; set; } = "";
/// <summary>Obsolete.</summary>
[Obsolete("Use " + nameof(Manifest) + "." + nameof(Manifest.Author) + ".")]
public virtual string Authour
{
get { return this.Author; }
set
{
this.UsedAuthourField = true;
this.Author = value;
}
}
/// <summary>The mod version.</summary>
public virtual Version Version { get; set; } = new Version(0, 0, 0, "");
/// <summary>A brief description of the mod.</summary>
public virtual string Description { get; set; } = "";
/// <summary>The unique mod ID.</summary>
public virtual string UniqueID { get; set; } = Guid.NewGuid().ToString();
/// <summary>Whether the mod uses per-save config files.</summary>
[Obsolete("Use " + nameof(Mod) + "." + nameof(Mod.Helper) + "." + nameof(IModHelper.ReadConfig) + " instead")]
public virtual bool PerSaveConfigs { get; set; }
/// <summary>The minimum SMAPI version required by this mod, if any.</summary>
public string MinimumApiVersion { get; set; }
/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
public virtual string EntryDll { get; set; } = "";
}
}
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