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using System;
using System.IO;
namespace StardewModdingAPI
{
/// <summary>The base class for a mod.</summary>
public class Mod
{
/*********
** Properties
*********/
/// <summary>The backing field for <see cref="Mod.PathOnDisk"/>.</summary>
private string _pathOnDisk;
/*********
** Accessors
*********/
/// <summary>Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</summary>
public ModHelper Helper { get; internal set; }
/// <summary>The mod's manifest.</summary>
public Manifest Manifest { get; internal set; }
/// <summary>The full path to the mod's directory on the disk.</summary>
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(ModHelper.DirectoryPath) + " instead")]
public string PathOnDisk
{
get
{
Program.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(PathOnDisk)}", "1.0");
return this._pathOnDisk;
}
internal set { this._pathOnDisk = value; }
}
/// <summary>The full path to the mod's <c>config.json</c> file on the disk.</summary>
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(ModHelper.ReadConfig) + " instead")]
public string BaseConfigPath
{
get
{
Program.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(BaseConfigPath)}", "1.0");
Program.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(PathOnDisk)}", "1.0"); // avoid redundant warnings
return Path.Combine(this.PathOnDisk, "config.json");
}
}
/// <summary>The full path to the per-save configs folder (if <see cref="StardewModdingAPI.Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(ModHelper.ReadJsonFile) + " instead")]
public string PerSaveConfigFolder => this.GetPerSaveConfigFolder();
/// <summary>The full path to the per-save configuration file for the current save (if <see cref="StardewModdingAPI.Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(ModHelper.ReadJsonFile) + " instead")]
public string PerSaveConfigPath
{
get
{
Program.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(PerSaveConfigPath)}", "1.0");
Program.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(PerSaveConfigFolder)}", "1.0"); // avoid redundant warnings
return Constants.CurrentSavePathExists ? Path.Combine(this.PerSaveConfigFolder, Constants.SaveFolderName + ".json") : "";
}
}
/*********
** Public methods
*********/
/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
[Obsolete("This overload is obsolete since SMAPI 1.0.")]
public virtual void Entry(params object[] objects) { }
/// <summary>The entry point for your mod. It will always be called once when the mod loads.</summary>
/// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
public virtual void Entry(ModHelper helper) { }
/*********
** Private methods
*********/
/// <summary>Get the full path to the per-save configuration file for the current save (if <see cref="StardewModdingAPI.Manifest.PerSaveConfigs"/> is <c>true</c>).</summary>
private string GetPerSaveConfigFolder()
{
Program.DeprecationManager.Warn($"{nameof(Mod)}.{nameof(PerSaveConfigFolder)}", "1.0");
Program.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(PathOnDisk)}", "1.0"); // avoid redundant warnings
if (!this.Manifest.PerSaveConfigs)
{
Log.Error($"The mod [{this.Manifest.Name}] is not configured to use per-save configs.");
return "";
}
return Path.Combine(this.PathOnDisk, "psconfigs");
}
}
}
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