1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
|
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
#if SMAPI_FOR_WINDOWS
using System.Windows.Forms;
#endif
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using StardewModdingAPI.AssemblyRewriters;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Logging;
using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.Serialisation;
using StardewValley;
using Monitor = StardewModdingAPI.Framework.Monitor;
namespace StardewModdingAPI
{
/// <summary>The main entry point for SMAPI, responsible for hooking into and launching the game.</summary>
internal class Program
{
/*********
** Properties
*********/
/// <summary>The log file to which to write messages.</summary>
private readonly LogFileManager LogFile = new LogFileManager(Constants.LogPath);
/// <summary>Manages console output interception.</summary>
private readonly ConsoleInterceptionManager ConsoleManager = new ConsoleInterceptionManager();
/// <summary>The core logger for SMAPI.</summary>
private readonly Monitor Monitor;
/// <summary>The SMAPI configuration settings.</summary>
private readonly SConfig Settings;
/// <summary>Tracks whether the game should exit immediately and any pending initialisation should be cancelled.</summary>
private readonly CancellationTokenSource CancellationTokenSource = new CancellationTokenSource();
/// <summary>Whether the game is currently running.</summary>
private bool IsGameRunning;
/// <summary>The underlying game instance.</summary>
private SGame GameInstance;
/// <summary>Tracks the installed mods.</summary>
private readonly ModRegistry ModRegistry;
/// <summary>Manages deprecation warnings.</summary>
private readonly DeprecationManager DeprecationManager;
/// <summary>Manages console commands.</summary>
private readonly CommandManager CommandManager = new CommandManager();
/*********
** Public methods
*********/
/// <summary>The main entry point which hooks into and launches the game.</summary>
/// <param name="args">The command-line arguments.</param>
private static void Main(string[] args)
{
new Program(writeToConsole: !args.Contains("--no-terminal"))
.LaunchInteractively();
}
/// <summary>Construct an instance.</summary>
internal Program(bool writeToConsole)
{
// load settings
this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath));
// initialise
this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.ExitGameImmediately) { WriteToConsole = writeToConsole };
this.ModRegistry = new ModRegistry(this.Settings.IncompatibleMods);
this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
}
/// <summary>Launch SMAPI.</summary>
internal void LaunchInteractively()
{
// initialise logging
Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB"); // for consistent log formatting
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {Environment.OSVersion}", LogLevel.Info);
Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}";
// inject compatibility shims
#pragma warning disable 618
Command.Shim(this.CommandManager, this.DeprecationManager, this.ModRegistry);
Config.Shim(this.DeprecationManager);
InternalExtensions.Shim(this.ModRegistry);
Log.Shim(this.DeprecationManager, this.GetSecondaryMonitor("legacy mod"), this.ModRegistry);
Mod.Shim(this.DeprecationManager);
ContentEvents.Shim(this.ModRegistry, this.Monitor);
PlayerEvents.Shim(this.DeprecationManager);
TimeEvents.Shim(this.DeprecationManager);
#pragma warning restore 618
// redirect direct console output
{
Monitor monitor = this.GetSecondaryMonitor("Console.Out");
monitor.WriteToFile = false; // not useful for troubleshooting mods per discussion
if (monitor.WriteToConsole)
this.ConsoleManager.OnLineIntercepted += line => monitor.Log(line, LogLevel.Trace);
}
// add warning headers
if (this.Settings.DeveloperMode)
{
this.Monitor.ShowTraceInConsole = true;
this.Monitor.Log($"You configured SMAPI to run in developer mode. The console may be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing or deleting {Constants.ApiConfigPath}.", LogLevel.Warn);
}
if (!this.Settings.CheckForUpdates)
this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by editing or deleting {Constants.ApiConfigPath}.", LogLevel.Warn);
if (!this.Monitor.WriteToConsole)
this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
// print file paths
this.Monitor.Log($"Mods go here: {Constants.ModPath}");
// hook into & launch the game
try
{
// verify version
if (Constants.GameVersion.IsOlderThan(Constants.MinimumGameVersion))
{
this.Monitor.Log($"Oops! You're running Stardew Valley {Constants.GameDisplayVersion}, but the oldest supported version is {Constants.MinimumGameVersion}. Please update your game before using SMAPI. If you're on the Steam beta channel, note that the beta channel may not receive the latest updates.", LogLevel.Error);
this.PressAnyKeyToExit();
return;
}
// initialise folders
this.Monitor.Log("Loading SMAPI...");
this.VerifyPath(Constants.ModPath);
this.VerifyPath(Constants.LogDir);
// get executable path
string executablePath = Path.Combine(Constants.ExecutionPath, Constants.TargetPlatform == Platform.Windows ? "Stardew Valley.exe" : "StardewValley.exe");
if (!File.Exists(executablePath))
{
this.Monitor.Log($"Couldn't find executable: {executablePath}", LogLevel.Error);
this.PressAnyKeyToExit();
return;
}
// check for update when game loads
if (this.Settings.CheckForUpdates)
GameEvents.GameLoaded += (sender, e) => this.CheckForUpdateAsync();
// launch game
this.StartGame(executablePath);
}
catch (Exception ex)
{
this.Monitor.Log($"Critical error: {ex.GetLogSummary()}", LogLevel.Error);
}
this.PressAnyKeyToExit();
}
/// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
/// <param name="module">The module which requested an immediate exit.</param>
/// <param name="reason">The reason provided for the shutdown.</param>
internal void ExitGameImmediately(string module, string reason)
{
this.Monitor.LogFatal($"{module} requested an immediate game shutdown: {reason}");
this.CancellationTokenSource.Cancel();
if (this.IsGameRunning)
{
this.GameInstance.Exiting += (sender, e) => this.PressAnyKeyToExit();
this.GameInstance.Exit();
}
}
/// <summary>Get a monitor for legacy code which doesn't have one passed in.</summary>
[Obsolete("This method should only be used when needed for backwards compatibility.")]
internal IMonitor GetLegacyMonitorForMod()
{
string modName = this.ModRegistry.GetModFromStack() ?? "unknown";
return this.GetSecondaryMonitor(modName);
}
/*********
** Private methods
*********/
/// <summary>Asynchronously check for a new version of SMAPI, and print a message to the console if an update is available.</summary>
private void CheckForUpdateAsync()
{
new Thread(() =>
{
try
{
GitRelease release = UpdateHelper.GetLatestVersionAsync(Constants.GitHubRepository).Result;
ISemanticVersion latestVersion = new SemanticVersion(release.Tag);
if (latestVersion.IsNewerThan(Constants.ApiVersion))
this.Monitor.Log($"You can update SMAPI from version {Constants.ApiVersion} to {latestVersion}", LogLevel.Alert);
}
catch (Exception ex)
{
this.Monitor.Log($"Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.\n{ex.GetLogSummary()}");
}
}).Start();
}
/// <summary>Hook into Stardew Valley and launch the game.</summary>
/// <param name="executablePath">The absolute path to the executable to launch.</param>
private void StartGame(string executablePath)
{
try
{
// add error handlers
#if SMAPI_FOR_WINDOWS
Application.ThreadException += (sender, e) => this.Monitor.Log($"Critical thread exception: {e.Exception.GetLogSummary()}", LogLevel.Error);
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
#endif
AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error);
// initialise game
{
// load assembly
this.Monitor.Log("Loading game...");
Assembly gameAssembly = Assembly.UnsafeLoadFrom(executablePath);
Type gameProgramType = gameAssembly.GetType("StardewValley.Program", true);
// set Game1 instance
this.GameInstance = new SGame(this.Monitor);
this.GameInstance.Exiting += (sender, e) => this.IsGameRunning = false;
this.GameInstance.Window.ClientSizeChanged += (sender, e) => GraphicsEvents.InvokeResize(this.Monitor, sender, e);
this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion}";
gameProgramType.GetField("gamePtr").SetValue(gameProgramType, this.GameInstance);
// configure
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
}
// load mods
this.LoadMods();
if (this.CancellationTokenSource.IsCancellationRequested)
{
this.Monitor.Log("Shutdown requested; interrupting initialisation.", LogLevel.Error);
return;
}
// initialise console after game launches
new Thread(() =>
{
// wait for the game to load up
while (!this.IsGameRunning)
Thread.Sleep(1000);
// register help command
this.CommandManager.Add("SMAPI", "help", "Lists all commands | 'help <cmd>' returns command description", this.HandleHelpCommand);
// listen for command line input
this.Monitor.Log("Starting console...");
this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
Thread consoleInputThread = new Thread(this.ConsoleInputLoop);
consoleInputThread.Start();
while (this.IsGameRunning)
Thread.Sleep(1000 / 10); // Check if the game is still running 10 times a second
// abort the console thread, we're closing
if (consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
}).Start();
// start game loop
this.Monitor.Log("Starting game...");
if (this.CancellationTokenSource.IsCancellationRequested)
{
this.Monitor.Log("Shutdown requested; interrupting initialisation.", LogLevel.Error);
return;
}
try
{
this.IsGameRunning = true;
this.GameInstance.Run();
}
finally
{
this.IsGameRunning = false;
}
}
catch (Exception ex)
{
this.Monitor.Log($"The game encountered a fatal error:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
/// <summary>Create a directory path if it doesn't exist.</summary>
/// <param name="path">The directory path.</param>
private void VerifyPath(string path)
{
try
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
}
catch (Exception ex)
{
this.Monitor.Log($"Couldn't create a path: {path}\n\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
/// <summary>Load and hook up all mods in the mod directory.</summary>
private void LoadMods()
{
this.Monitor.Log("Loading mods...");
// get JSON helper
JsonHelper jsonHelper = new JsonHelper();
// get assembly loader
AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor);
AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name);
// load mod assemblies
int modsLoaded = 0;
List<Action> deprecationWarnings = new List<Action>(); // queue up deprecation warnings to show after mod list
foreach (string directoryPath in Directory.GetDirectories(Constants.ModPath))
{
// passthrough empty directories
DirectoryInfo directory = new DirectoryInfo(directoryPath);
while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1)
directory = directory.GetDirectories().First();
// check for cancellation
if (this.CancellationTokenSource.IsCancellationRequested)
{
this.Monitor.Log("Shutdown requested; interrupting mod loading.", LogLevel.Error);
return;
}
// get manifest path
string manifestPath = Path.Combine(directory.FullName, "manifest.json");
if (!File.Exists(manifestPath))
{
this.Monitor.Log($"Ignored folder \"{directory.Name}\" which doesn't have a manifest.json.", LogLevel.Warn);
continue;
}
string skippedPrefix = $"Skipped {manifestPath.Replace(Constants.ModPath, "").Trim('/', '\\')}";
// read manifest
Manifest manifest;
try
{
// read manifest text
string json = File.ReadAllText(manifestPath);
if (string.IsNullOrEmpty(json))
{
this.Monitor.Log($"{skippedPrefix} because the manifest is empty.", LogLevel.Error);
continue;
}
// deserialise manifest
manifest = jsonHelper.ReadJsonFile<Manifest>(Path.Combine(directory.FullName, "manifest.json"), null);
if (manifest == null)
{
this.Monitor.Log($"{skippedPrefix} because its manifest is invalid.", LogLevel.Error);
continue;
}
if (string.IsNullOrEmpty(manifest.EntryDll))
{
this.Monitor.Log($"{skippedPrefix} because its manifest doesn't specify an entry DLL.", LogLevel.Error);
continue;
}
}
catch (Exception ex)
{
this.Monitor.Log($"{skippedPrefix} because manifest parsing failed.\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
if (!string.IsNullOrWhiteSpace(manifest.Name))
skippedPrefix = $"Skipped {manifest.Name}";
// validate compatibility
IncompatibleMod compatibility = this.ModRegistry.GetIncompatibilityRecord(manifest);
if (compatibility != null)
{
bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl);
bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl);
string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
string warning = $"{skippedPrefix} because {reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:";
if (hasOfficialUrl)
warning += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}";
if (hasUnofficialUrl)
warning += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
this.Monitor.Log(warning, LogLevel.Error);
continue;
}
// validate SMAPI version
if (!string.IsNullOrWhiteSpace(manifest.MinimumApiVersion))
{
try
{
ISemanticVersion minVersion = new SemanticVersion(manifest.MinimumApiVersion);
if (minVersion.IsNewerThan(Constants.ApiVersion))
{
this.Monitor.Log($"{skippedPrefix} because it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.", LogLevel.Error);
continue;
}
}
catch (FormatException ex) when (ex.Message.Contains("not a valid semantic version"))
{
this.Monitor.Log($"{skippedPrefix} because it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.", LogLevel.Error);
continue;
}
}
// create per-save directory
if (manifest.PerSaveConfigs)
{
deprecationWarnings.Add(() => this.DeprecationManager.Warn(manifest.Name, $"{nameof(Manifest)}.{nameof(Manifest.PerSaveConfigs)}", "1.0", DeprecationLevel.Info));
try
{
string psDir = Path.Combine(directory.FullName, "psconfigs");
Directory.CreateDirectory(psDir);
if (!Directory.Exists(psDir))
{
this.Monitor.Log($"{skippedPrefix} because it requires per-save configuration files ('psconfigs') which couldn't be created for some reason.", LogLevel.Error);
continue;
}
}
catch (Exception ex)
{
this.Monitor.Log($"{skippedPrefix} because it requires per-save configuration files ('psconfigs') which couldn't be created:\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
}
// validate mod path to simplify errors
string assemblyPath = Path.Combine(directory.FullName, manifest.EntryDll);
if (!File.Exists(assemblyPath))
{
this.Monitor.Log($"{skippedPrefix} because its DLL '{manifest.EntryDll}' doesn't exist.", LogLevel.Error);
continue;
}
// preprocess & load mod assembly
Assembly modAssembly;
try
{
modAssembly = modAssemblyLoader.Load(assemblyPath);
}
catch (Exception ex)
{
this.Monitor.Log($"{skippedPrefix} because its DLL '{manifest.EntryDll}' couldn't be loaded.\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
// validate assembly
try
{
if (modAssembly.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) == 0)
{
this.Monitor.Log($"{skippedPrefix} because its DLL has no 'Mod' subclass.", LogLevel.Error);
continue;
}
}
catch (Exception ex)
{
this.Monitor.Log($"{skippedPrefix} because its DLL couldn't be loaded.\n{ex.GetLogSummary()}", LogLevel.Error);
continue;
}
// initialise mod
try
{
// get implementation
TypeInfo modEntryType = modAssembly.DefinedTypes.First(x => x.BaseType == typeof(Mod));
Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString());
if (mod == null)
{
this.Monitor.Log($"{skippedPrefix} because its entry class couldn't be instantiated.");
continue;
}
// inject data
// get helper
mod.ModManifest = manifest;
mod.Helper = new ModHelper(manifest.Name, directory.FullName, jsonHelper, this.ModRegistry, this.CommandManager);
mod.Monitor = this.GetSecondaryMonitor(manifest.Name);
mod.PathOnDisk = directory.FullName;
// track mod
this.ModRegistry.Add(mod);
modsLoaded += 1;
this.Monitor.Log($"Loaded {manifest.Name} by {manifest.Author}, v{manifest.Version} | {manifest.Description}", LogLevel.Info);
}
catch (Exception ex)
{
this.Monitor.Log($"{skippedPrefix} because initialisation failed:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
// initialise mods
foreach (Mod mod in this.ModRegistry.GetMods())
{
try
{
// call entry methods
mod.Entry(); // deprecated since 1.0
mod.Entry(mod.Helper);
// raise deprecation warning for old Entry() methods
if (this.DeprecationManager.IsVirtualMethodImplemented(mod.GetType(), typeof(Mod), nameof(Mod.Entry), new[] { typeof(object[]) }))
deprecationWarnings.Add(() => this.DeprecationManager.Warn(mod.ModManifest.Name, $"{nameof(Mod)}.{nameof(Mod.Entry)}(object[]) instead of {nameof(Mod)}.{nameof(Mod.Entry)}({nameof(IModHelper)})", "1.0", DeprecationLevel.Info));
}
catch (Exception ex)
{
this.Monitor.Log($"The {mod.ModManifest.Name} mod failed on entry initialisation. It will still be loaded, but may not function correctly.\n{ex.GetLogSummary()}", LogLevel.Warn);
}
}
// print result
this.Monitor.Log($"Loaded {modsLoaded} mods.");
foreach (Action warning in deprecationWarnings)
warning();
Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods";
}
/// <summary>Run a loop handling console input.</summary>
[SuppressMessage("ReSharper", "FunctionNeverReturns", Justification = "The thread is aborted when the game exits.")]
private void ConsoleInputLoop()
{
while (true)
{
string input = Console.ReadLine();
try
{
if (!string.IsNullOrWhiteSpace(input) && !this.CommandManager.Trigger(input))
this.Monitor.Log("Unknown command; type 'help' for a list of available commands.", LogLevel.Error);
}
catch (Exception ex)
{
this.Monitor.Log($"The handler registered for that command failed:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
}
/// <summary>The method called when the user submits the help command in the console.</summary>
/// <param name="name">The command name.</param>
/// <param name="arguments">The command arguments.</param>
private void HandleHelpCommand(string name, string[] arguments)
{
if (arguments.Any())
{
Framework.Command result = this.CommandManager.Get(arguments[0]);
if (result == null)
this.Monitor.Log("There's no command with that name.", LogLevel.Error);
else
this.Monitor.Log($"{result.Name}: {result.Documentation}\n(Added by {result.ModName}.)", LogLevel.Info);
}
else
{
this.Monitor.Log("The following commands are registered: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)) + ".", LogLevel.Info);
this.Monitor.Log("For more information about a command, type 'help command_name'.", LogLevel.Info);
}
}
/// <summary>Show a 'press any key to exit' message, and exit when they press a key.</summary>
private void PressAnyKeyToExit()
{
this.Monitor.Log("Game has ended. Press any key to exit.", LogLevel.Info);
Thread.Sleep(100);
Console.ReadKey();
Environment.Exit(0);
}
/// <summary>Get a monitor instance derived from SMAPI's current settings.</summary>
/// <param name="name">The name of the module which will log messages with this instance.</param>
private Monitor GetSecondaryMonitor(string name)
{
return new Monitor(name, this.ConsoleManager, this.LogFile, this.ExitGameImmediately) { WriteToConsole = this.Monitor.WriteToConsole, ShowTraceInConsole = this.Settings.DeveloperMode };
}
}
}
|