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<ItemGroup>
<None Include="App.config">
<SubType>Designer</SubType>
</None>
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<SubType>Designer</SubType>
</None>
<Content Include="StardewModdingAPI.config.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="StardewModdingAPI.data.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="unix-launcher.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="icon.ico" />
<Content Include="steam_appid.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
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<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.5">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
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<Import Project="$(SolutionDir)\crossplatform.targets" />
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<PostBuildEvent>
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
<Target Name="BeforeBuild">
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
</Target>
<!-- copy files into game directory and enable debugging (only in debug mode, and only in Windows because I haven't tried it with Linux/Mac) -->
<PropertyGroup Condition="$(Configuration) == 'Debug' AND $(OS) == 'Windows_NT'">
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
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</Project>
|