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using StardewModdingAPI;
namespace TrainerMod.Framework.Commands
{
/// <summary>A TrainerMod command to register.</summary>
internal interface ITrainerCommand
{
/*********
** Accessors
*********/
/// <summary>The command name the user must type.</summary>
string Name { get; }
/// <summary>The command description.</summary>
string Description { get; }
/// <summary>Whether the command needs to perform logic when the game updates.</summary>
bool NeedsUpdate { get; }
/*********
** Public methods
*********/
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
void Handle(IMonitor monitor, string command, ArgumentParser args);
/// <summary>Perform any logic needed on update tick.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
void Update(IMonitor monitor);
}
}
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