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using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;
namespace TrainerMod.Framework.Commands.Player
{
/// <summary>A command which adds a floor item to the player inventory.</summary>
internal class AddFlooringCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public AddFlooringCommand()
: base("player_addflooring", "Gives the player a flooring item.\n\nUsage: player_addflooring <flooring>\n- flooring: the flooring ID (ranges from 0 to 39).") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// read arguments
if (!args.TryGetInt(0, "floor ID", out int floorID, min: 0, max: 39))
return;
// handle
Wallpaper wallpaper = new Wallpaper(floorID, isFloor: true);
Game1.player.addItemByMenuIfNecessary(wallpaper);
monitor.Log($"OK, added flooring {floorID} to your inventory.", LogLevel.Info);
}
}
}
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