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path: root/src/TrainerMod/Framework/Commands/Player/AddRingCommand.cs
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using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;

namespace TrainerMod.Framework.Commands.Player
{
    /// <summary>A command which adds a ring to the player inventory.</summary>
    internal class AddRingCommand : TrainerCommand
    {
        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        public AddRingCommand()
            : base("player_addring", "Gives the player a ring.\n\nUsage: player_addring <item>\n- item: the ring ID (use the 'list_items' command to see a list).") { }

        /// <summary>Handle the command.</summary>
        /// <param name="monitor">Writes messages to the console and log file.</param>
        /// <param name="command">The command name.</param>
        /// <param name="args">The command arguments.</param>
        public override void Handle(IMonitor monitor, string command, ArgumentParser args)
        {
            // parse arguments
            if (!args.TryGetInt(0, "ring ID", out int ringID, min: Ring.ringLowerIndexRange, max: Ring.ringUpperIndexRange))
                return;

            // handle
            Ring ring = new Ring(ringID);
            Game1.player.addItemByMenuIfNecessary(ring);
            monitor.Log($"OK, added {ring.Name} to your inventory.", LogLevel.Info);
        }
    }
}