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using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;
namespace TrainerMod.Framework.Commands.Player
{
/// <summary>A command which adds a ring to the player inventory.</summary>
internal class AddRingCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public AddRingCommand()
: base("player_addring", "Gives the player a ring.\n\nUsage: player_addring <item>\n- item: the ring ID (use the 'list_items' command to see a list).") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
if (!args.TryGetInt(0, "ring ID", out int ringID, min: Ring.ringLowerIndexRange, max: Ring.ringUpperIndexRange))
return;
// handle
Ring ring = new Ring(ringID);
Game1.player.addItemByMenuIfNecessary(ring);
monitor.Log($"OK, added {ring.Name} to your inventory.", LogLevel.Info);
}
}
}
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