blob: 59b28a3c573c18dc9ee4695aea59ce8a0d34fbd2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
using System.Linq;
using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.Player
{
/// <summary>A command which edits the player's current immunity.</summary>
internal class SetImmunityCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetImmunityCommand()
: base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// validate
if (!args.Any())
{
monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info);
return;
}
// handle
if (args.TryGetInt(0, "amount", out int amount, min: 0))
{
Game1.player.immunity = amount;
monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info);
}
}
}
}
|