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using System.Linq;
using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.Player
{
/// <summary>A command which edits the player's maximum stamina.</summary>
internal class SetMaxStaminaCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetMaxStaminaCommand()
: base("player_setmaxstamina", "Sets the player's max stamina.\n\nUsage: player_setmaxstamina [value]\n- value: an integer amount.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, string[] args)
{
// validate
if (!args.Any())
{
monitor.Log($"You currently have {Game1.player.MaxStamina} max stamina. Specify a value to change it.", LogLevel.Info);
return;
}
// handle
if (int.TryParse(args[0], out int amount))
{
Game1.player.MaxStamina = amount;
monitor.Log($"OK, you now have {Game1.player.MaxStamina} max stamina.", LogLevel.Info);
}
else
this.LogArgumentNotInt(monitor, command);
}
}
}
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