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using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.Player
{
/// <summary>A command which edits the player's current added speed.</summary>
internal class SetSpeedCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SetSpeedCommand()
: base("player_setspeed", "Sets the player's added speed to the specified value.\n\nUsage: player_setspeed <value>\n- value: an integer amount (0 is normal).") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
if (!args.TryGetInt(0, "added speed", out int amount, min: 0))
return;
// handle
Game1.player.addedSpeed = amount;
monitor.Log($"OK, your added speed is now {Game1.player.addedSpeed}.", LogLevel.Info);
}
}
}
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