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#if SMAPI_1_x
using StardewModdingAPI;
using StardewValley;
using StardewValley.Menus;
namespace TrainerMod.Framework.Commands.Saves
{
/// <summary>A command which shows the load screen.</summary>
internal class LoadCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public LoadCommand()
: base("load", "Shows the load screen.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
monitor.Log("Triggering load menu...", LogLevel.Info);
Game1.hasLoadedGame = false;
Game1.activeClickableMenu = new LoadGameMenu();
}
}
}
#endif
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