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using StardewModdingAPI;
using StardewValley;
namespace TrainerMod.Framework.Commands.Saves
{
/// <summary>A command which saves the game.</summary>
internal class SaveCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public SaveCommand()
: base("save", "Saves the game? Doesn't seem to work.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
monitor.Log("Saving the game...", LogLevel.Info);
SaveGame.Save();
}
}
}
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