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using StardewModdingAPI;
using StardewValley;
using StardewValley.Locations;
namespace TrainerMod.Framework.Commands.World
{
/// <summary>A command which moves the player to the next mine level.</summary>
internal class DownMineLevelCommand : TrainerCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public DownMineLevelCommand()
: base("world_downminelevel", "Goes down one mine level.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
int level = (Game1.currentLocation as MineShaft)?.mineLevel ?? 0;
monitor.Log($"OK, warping you to mine level {level + 1}.", LogLevel.Info);
Game1.enterMine(false, level + 1, "");
}
}
}
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