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using StardewValley;
namespace TrainerMod.Framework.ItemData
{
/// <summary>A game item with metadata.</summary>
internal class SearchableItem
{
/*********
** Accessors
*********/
/// <summary>The item type.</summary>
public ItemType Type { get; }
/// <summary>The item instance.</summary>
public Item Item { get; }
/// <summary>The item's unique ID for its type.</summary>
public int ID { get; }
/// <summary>The item's default name.</summary>
public string Name => this.Item.Name;
/// <summary>The item's display name for the current language.</summary>
public string DisplayName => this.Item.DisplayName;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="type">The item type.</param>
/// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
/// <param name="item">The item instance.</param>
public SearchableItem(ItemType type, int id, Item item)
{
this.Type = type;
this.ID = id;
this.Item = item;
}
}
}
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