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using StardewValley;
namespace TrainerMod.ItemData
{
/// <summary>An object that can be searched and added to the player's inventory through the console.</summary>
internal class SearchableObject : ISearchItem
{
/*********
** Properties
*********/
/// <summary>The underlying item.</summary>
private readonly Item Item;
/*********
** Accessors
*********/
/// <summary>Whether the item is valid.</summary>
public bool IsValid => this.Item != null && this.Item.Name != "Broken Item";
/// <summary>The item ID.</summary>
public int ID => this.Item.parentSheetIndex;
/// <summary>The item name.</summary>
public string Name => this.Item.Name;
/// <summary>The item type.</summary>
public ItemType Type => ItemType.Object;
/*********
** Accessors
*********/
/// <summary>Construct an instance.</summary>
/// <param name="id">The item ID.</param>
public SearchableObject(int id)
{
try
{
this.Item = new Object(id, 1);
}
catch
{
// invalid
}
}
}
}
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