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path: root/src/TrainerMod/TrainerMod.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>TrainerMod</RootNamespace>
    <AssemblyName>TrainerMod</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>$(SolutionDir)\..\bin\Debug\Mods\TrainerMod\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <Prefer32Bit>false</Prefer32Bit>
    <LangVersion>6</LangVersion>
    <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>$(SolutionDir)\..\bin\Release\Mods\TrainerMod\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <Prefer32Bit>false</Prefer32Bit>
    <LangVersion>6</LangVersion>
    <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup>
    <!-- Linux paths -->
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
    <!-- Mac paths -->
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
    <!-- Windows paths -->
    <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
    <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
  </PropertyGroup>
  <Choose>
    <When Condition="$(OS) == 'Windows_NT'">
      <ItemGroup>
        <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Stardew Valley">
          <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
          <Private>False</Private>
        </Reference>
        <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
          <HintPath>$(GamePath)\xTile.dll</HintPath>
          <Private>False</Private>
          <SpecificVersion>False</SpecificVersion>
        </Reference>
      </ItemGroup>
    </When>
    <Otherwise>
      <ItemGroup>
        <Reference Include="MonoGame.Framework">
          <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
          <Private>False</Private>
          <SpecificVersion>False</SpecificVersion>
        </Reference>
        <Reference Include="StardewValley">
          <HintPath>$(GamePath)\StardewValley.exe</HintPath>
          <Private>False</Private>
        </Reference>
        <Reference Include="xTile">
          <HintPath>$(GamePath)\xTile.dll</HintPath>
          <Private>False</Private>
        </Reference>
      </ItemGroup>
    </Otherwise>
  </Choose>
  <ItemGroup>
    <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
      <HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="..\GlobalAssemblyInfo.cs">
      <Link>Properties\GlobalAssemblyInfo.cs</Link>
    </Compile>
    <Compile Include="Framework\Extensions.cs" />
    <Compile Include="TrainerMod.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
      <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
      <Name>StardewModdingAPI</Name>
      <Private>False</Private>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <None Include="manifest.json">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="packages.config" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
  <Target Name="BeforeBuild">
    <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
    <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
  </Target>
</Project>