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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <!-- Linux paths -->
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
    <!-- Mac paths -->
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
    <!-- Windows paths -->
    <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
    <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
    <GamePath Condition="!Exists('$(GamePath)') AND $(OS) == 'Windows_NT'">$(Registry:HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150@InstallLocation)</GamePath>
    <GamePath Condition="!Exists('$(GamePath)') AND $(OS) == 'Windows_NT'">$(Registry:HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\GOG.com\Games\1453375253@PATH)</GamePath>
  </PropertyGroup>
  <Choose>
    <When Condition="$(OS) == 'Windows_NT'">
      <PropertyGroup>
        <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
      </PropertyGroup>
      <ItemGroup>
        <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Stardew Valley">
          <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
          <Private>False</Private>
        </Reference>
        <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
          <HintPath>$(GamePath)\xTile.dll</HintPath>
          <Private>False</Private>
          <SpecificVersion>False</SpecificVersion>
        </Reference>
      </ItemGroup>
    </When>
    <Otherwise>
      <PropertyGroup>
        <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants>
      </PropertyGroup>
      <ItemGroup>
        <Reference Include="MonoGame.Framework">
          <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
          <Private>False</Private>
          <SpecificVersion>False</SpecificVersion>
        </Reference>
        <Reference Include="StardewValley">
          <HintPath>$(GamePath)\StardewValley.exe</HintPath>
          <Private>False</Private>
        </Reference>
        <Reference Include="xTile">
          <HintPath>$(GamePath)\xTile.dll</HintPath>
          <Private>False</Private>
        </Reference>
      </ItemGroup>
    </Otherwise>
  </Choose>
</Project>