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Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt')
| -rw-r--r-- | src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt | 408 |
1 files changed, 408 insertions, 0 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt b/src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt new file mode 100644 index 000000000..d290d540b --- /dev/null +++ b/src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt @@ -0,0 +1,408 @@ +package at.hannibal2.skyhanni.utils + +import at.hannibal2.skyhanni.SkyHanniMod +import at.hannibal2.skyhanni.events.LorenzTickEvent +import at.hannibal2.skyhanni.events.RenderEntityOutlineEvent +import at.hannibal2.skyhanni.mixins.transformers.CustomRenderGlobal +import at.hannibal2.skyhanni.test.command.CopyErrorCommand +import net.minecraft.client.Minecraft +import net.minecraft.client.renderer.GlStateManager +import net.minecraft.client.renderer.OpenGlHelper +import net.minecraft.client.renderer.RenderHelper +import net.minecraft.client.renderer.culling.ICamera +import net.minecraft.client.shader.Framebuffer +import net.minecraft.entity.Entity +import net.minecraft.entity.EntityLivingBase +import net.minecraft.util.BlockPos +import net.minecraftforge.client.MinecraftForgeClient +import net.minecraftforge.fml.common.eventhandler.EventPriority +import net.minecraftforge.fml.common.eventhandler.SubscribeEvent +import org.lwjgl.opengl.GL11 +import org.lwjgl.opengl.GL13 +import org.lwjgl.opengl.GL30 +import java.lang.reflect.InvocationTargetException +import java.lang.reflect.Method + +/** + * Class to handle all entity outlining, including xray and no-xray rendering + * Features that include entity outlining should subscribe to the {@link RenderEntityOutlineEvent}. + * + * Credit to SkyblockAddons and Biscuit Development + * https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/java/codes/biscuit/skyblockaddons/features/EntityOutlines/EntityOutlineRenderer.java + * + */ +object EntityOutlineRenderer { + private val entityRenderCache: CachedInfo = CachedInfo(null, null, null) + private var stopLookingForOptifine = false + private var isMissingMixin = false + private var isFastRender: Method? = null + private var isShaders: Method? = null + private var isAntialiasing: Method? = null + private var emptyLastTick = false + private val swapBuffer by lazy { initSwapBuffer() } + private val logger = LorenzLogger("entity_outline_renderer") + private val mc get() = Minecraft.getMinecraft() + private val BUF_FLOAT_4: java.nio.FloatBuffer = org.lwjgl.BufferUtils.createFloatBuffer(4) + + private val CustomRenderGlobal.frameBuffer get() = entityOutlineFramebuffer_skyhanni + private val CustomRenderGlobal.shader get() = entityOutlineShader_skyhanni + + /** + * @return a new framebuffer with the size of the main framebuffer + */ + private fun initSwapBuffer(): Framebuffer { + val main = mc.framebuffer + val framebuffer = Framebuffer(main.framebufferTextureWidth, main.framebufferTextureHeight, true) + framebuffer.setFramebufferFilter(GL11.GL_NEAREST) + framebuffer.setFramebufferColor(0.0f, 0.0f, 0.0f, 0.0f) + return framebuffer + } + + private fun updateFramebufferSize() { + val width = mc.displayWidth + val height = mc.displayHeight + if (swapBuffer.framebufferWidth != width || swapBuffer.framebufferHeight != height) { + swapBuffer.createBindFramebuffer(width, height) + } + val renderGlobal = mc.renderGlobal as CustomRenderGlobal + val outlineBuffer = renderGlobal.frameBuffer + if (outlineBuffer.framebufferWidth != width || outlineBuffer.framebufferHeight != height) { + outlineBuffer.createBindFramebuffer(width, height) + renderGlobal.shader.createBindFramebuffers(width, height) + } + } + + /** + * Renders xray and no-xray entity outlines. + * + * @param camera the current camera + * @param partialTicks the progress to the next tick + * @param x the camera x position + * @param y the camera y position + * @param z the camera z position + */ + @JvmStatic + fun renderEntityOutlines(camera: ICamera, partialTicks: Float, vector: LorenzVec): Boolean { + val shouldRenderOutlines = shouldRenderEntityOutlines() + + if (!(shouldRenderOutlines && !isCacheEmpty() && MinecraftForgeClient.getRenderPass() == 0)) { + return !shouldRenderOutlines + } + + val renderGlobal = mc.renderGlobal as CustomRenderGlobal + val renderManager = mc.renderManager + mc.theWorld.theProfiler.endStartSection("entityOutlines") + updateFramebufferSize() + + // Clear and bind the outline framebuffer + renderGlobal.frameBuffer.framebufferClear() + renderGlobal.frameBuffer.bindFramebuffer(false) + + // Vanilla options + RenderHelper.disableStandardItemLighting() + GlStateManager.disableFog() + mc.renderManager.setRenderOutlines(true) + + // Enable outline mode + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_REPLACE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_RGB, GL13.GL_CONSTANT); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_RGB, GL11.GL_SRC_COLOR); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_REPLACE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_ALPHA, GL11.GL_TEXTURE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_ALPHA, GL11.GL_SRC_ALPHA); + + // Render x-ray outlines first, ignoring the depth buffer bit + if (!isXrayCacheEmpty()) { + // Xray is enabled by disabling depth testing + GlStateManager.depthFunc(GL11.GL_ALWAYS) + + entityRenderCache.xrayCache?.forEach { (key, value) -> + // Test if the entity should render, given the player's camera position + if (!shouldRender(camera, key, vector)) return@forEach + + try { + if (key !is EntityLivingBase) outlineColor(value) + renderManager.renderEntityStatic(key, partialTicks, true) + } catch (ignored: Exception) { + } + } + + // Reset depth function + GlStateManager.depthFunc(GL11.GL_LEQUAL) + } + + // Render no-xray outlines second, taking into consideration the depth bit + if (!isNoXrayCacheEmpty()) { + if (!isNoOutlineCacheEmpty()) { + // Render other entities + terrain that may occlude an entity outline into a depth buffer + swapBuffer.framebufferClear() + copyBuffers(mc.framebuffer, swapBuffer, GL11.GL_DEPTH_BUFFER_BIT) + swapBuffer.bindFramebuffer(false) + + // Copy terrain + other entities depth into outline frame buffer to now switch to no-xray outlines + entityRenderCache.noOutlineCache?.forEach { entity -> + // Test if the entity should render, given the player's instantaneous camera position + if (!shouldRender(camera, entity, vector)) return@forEach + + try { + renderManager.renderEntityStatic(entity, partialTicks, true) + } catch (ignored: Exception) { + } + } + + // Copy the entire depth buffer of everything that might occlude outline to outline framebuffer + copyBuffers(swapBuffer, renderGlobal.frameBuffer, GL11.GL_DEPTH_BUFFER_BIT) + renderGlobal.frameBuffer.bindFramebuffer(false) + } else { + copyBuffers(mc.framebuffer, renderGlobal.frameBuffer, GL11.GL_DEPTH_BUFFER_BIT) + } + + // Xray disabled by re-enabling traditional depth testing + entityRenderCache.noXrayCache?.forEach { (key, value) -> + // Test if the entity should render, given the player's instantaneous camera position + if (!shouldRender(camera, key, vector)) return@forEach + + try { + if (key !is EntityLivingBase) outlineColor(value) + renderManager.renderEntityStatic(key, partialTicks, true) + } catch (ignored: Exception) { + } + } + } + + // Disable outline mode + with(GL11.GL_TEXTURE_ENV) { + GL11.glTexEnvi(this, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE) + GL11.glTexEnvi(this, GL13.GL_COMBINE_RGB, GL11.GL_MODULATE) + GL11.glTexEnvi(this, GL13.GL_SOURCE0_RGB, GL11.GL_TEXTURE) + GL11.glTexEnvi(this, GL13.GL_OPERAND0_RGB, GL11.GL_SRC_COLOR) + GL11.glTexEnvi(this, GL13.GL_COMBINE_ALPHA, GL11.GL_MODULATE) + GL11.glTexEnvi(this, GL13.GL_SOURCE0_ALPHA, GL11.GL_TEXTURE) + GL11.glTexEnvi(this, GL13.GL_OPERAND0_ALPHA, GL11.GL_SRC_ALPHA) + } + + // Vanilla options + RenderHelper.enableStandardItemLighting() + mc.renderManager.setRenderOutlines(false) + + // Load the outline shader + GlStateManager.depthMask(false) + renderGlobal.shader.loadShaderGroup(partialTicks) + GlStateManager.depthMask(true) + + // Reset GL/framebuffers for next render layers + GlStateManager.enableLighting() + mc.framebuffer.bindFramebuffer(false) + GlStateManager.enableFog() + GlStateManager.enableBlend() + GlStateManager.enableColorMaterial() + GlStateManager.enableDepth() + GlStateManager.enableAlpha() + + return !shouldRenderOutlines + } + + @JvmStatic + fun getCustomOutlineColor(entity: Entity?): Int? { + if (entityRenderCache.xrayCache?.containsKey(entity) == true) { + return entityRenderCache.xrayCache!![entity] + } + return if (entityRenderCache.noXrayCache?.containsKey(entity) == true) { + entityRenderCache.noXrayCache!![entity] + } else null + } + + /** + * Caches optifine settings and determines whether outlines should be rendered + * + * @return `true` iff outlines should be rendered + */ + @JvmStatic + fun shouldRenderEntityOutlines(): Boolean { + // SkyBlock Conditions + if (!LorenzUtils.inSkyBlock) { + return false + } + + // Main toggle for outlines features + if (!isEnabled()) { + return false + } + + // Vanilla Conditions + val renderGlobal = mc.renderGlobal as CustomRenderGlobal + if (renderGlobal.frameBuffer == null || renderGlobal.shader == null || mc.thePlayer == null) return false + + // Optifine Conditions + if (!stopLookingForOptifine && isFastRender == null) { + try { + val config = Class.forName("Config") + try { + isFastRender = config.getMethod("isFastRender") + isShaders = config.getMethod("isShaders") + isAntialiasing = config.getMethod("isAntialiasing") + } catch (ex: Exception) { + logger.log("Couldn't find Optifine methods for entity outlines.") + stopLookingForOptifine = true + } + } catch (ex: Exception) { + logger.log("Couldn't find Optifine for entity outlines.") + stopLookingForOptifine = true + } + } + var isFastRenderValue = false + var isShadersValue = false + var isAntialiasingValue = false + if (isFastRender != null) { + try { + isFastRenderValue = isFastRender!!.invoke(null) as Boolean + isShadersValue = isShaders!!.invoke(null) as Boolean + isAntialiasingValue = isAntialiasing!!.invoke(null) as Boolean + } catch (ex: IllegalAccessException) { + logger.log("An error occurred while calling Optifine methods for entity outlines... $ex") + } catch (ex: InvocationTargetException) { + logger.log("An error occurred while calling Optifine methods for entity outlines... $ex") + } + } + return !isFastRenderValue && !isShadersValue && !isAntialiasingValue + } + + // Add new features that need the entity outline logic here + private fun isEnabled(): Boolean { + if (isMissingMixin) return false + if (SkyHanniMod.feature.fishing.rareSeaCreatureHighlight) return true + if (SkyHanniMod.feature.misc.glowingDroppedItems.enabled) return true + if (SkyHanniMod.feature.dungeon.highlightTeammates) return true + + return false + } + + /** + * Apply the same rendering standards as in [net.minecraft.client.renderer.RenderGlobal.renderEntities] lines 659 to 669 + * + * @param camera the current camera + * @param entity the entity to render + * @param x the camera x position + * @param y the camera y position + * @param z the camera z position + * @return whether the entity should be rendered + */ + private fun shouldRender(camera: ICamera, entity: Entity, vector: LorenzVec): Boolean = + // Only render the view entity when sleeping or in 3rd person mode + if (entity === mc.renderViewEntity && + !(mc.renderViewEntity is EntityLivingBase && (mc.renderViewEntity as EntityLivingBase).isPlayerSleeping || + mc.gameSettings.thirdPersonView != 0) + ) { + false + } else mc.theWorld.isBlockLoaded(BlockPos(entity)) && (mc.renderManager.shouldRender( + entity, + camera, + vector.x, + vector.y, + vector.z + ) || entity.riddenByEntity === mc.thePlayer) + // Only render if renderManager would render and the world is loaded at the entity + + private fun outlineColor(color: Int) { + BUF_FLOAT_4.put(0, (color shr 16 and 255).toFloat() / 255.0f) + BUF_FLOAT_4.put(1, (color shr 8 and 255).toFloat() / 255.0f) + BUF_FLOAT_4.put(2, (color and 255).toFloat() / 255.0f) + BUF_FLOAT_4.put(3, 1f) + GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, BUF_FLOAT_4) + } + + /** + * Function that copies a portion of a framebuffer to another framebuffer. + * + * + * Note that this requires GL3.0 to function properly + * + * + * The major use of this function is to copy the depth-buffer portion of the world framebuffer to the entity outline framebuffer. + * This enables us to perform no-xray outlining on entities, as we can use the world framebuffer's depth testing on the outline frame buffer + * + * @param frameToCopy the framebuffer from which we are copying data + * @param frameToPaste the framebuffer onto which we are copying the data + * @param buffersToCopy the bit mask indicating the sections to copy (see [GL11.GL_DEPTH_BUFFER_BIT], [GL11.GL_COLOR_BUFFER_BIT], [GL11.GL_STENCIL_BUFFER_BIT]) + */ + private fun copyBuffers(frameToCopy: Framebuffer?, frameToPaste: Framebuffer?, buffersToCopy: Int) { + if (OpenGlHelper.isFramebufferEnabled()) { + OpenGlHelper.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, frameToCopy!!.framebufferObject) + OpenGlHelper.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, frameToPaste!!.framebufferObject) + GL30.glBlitFramebuffer( + 0, 0, frameToCopy.framebufferWidth, frameToCopy.framebufferHeight, + 0, 0, frameToPaste.framebufferWidth, frameToPaste.framebufferHeight, + buffersToCopy, GL11.GL_NEAREST + ) + } + } + + fun isCacheEmpty() = isXrayCacheEmpty() && isNoXrayCacheEmpty() + + private fun isXrayCacheEmpty() = entityRenderCache.xrayCache?.isEmpty() ?: true + private fun isNoXrayCacheEmpty() = entityRenderCache.noXrayCache?.isEmpty() ?: true + private fun isNoOutlineCacheEmpty() = entityRenderCache.noOutlineCache?.isEmpty() ?: true + + /** + * Updates the cache at the start of every minecraft tick to improve efficiency. + * Identifies and caches all entities in the world that should be outlined. + * + * + * Calls to [.shouldRender] are frustum based, rely on partialTicks, + * and so can't be updated on a per-tick basis without losing information. + * + * + * This works since entities are only updated once per tick, so the inclusion or exclusion of an entity + * to be outlined can be cached each tick with no loss of data + * + * @param event the client tick event + */ + @SubscribeEvent + fun onTick(event: LorenzTickEvent) { + if (!(event.phase == EventPriority.NORMAL && isEnabled())) return; + + val renderGlobal = try { + mc.renderGlobal as CustomRenderGlobal + } catch (e: NoClassDefFoundError) { + CopyErrorCommand.logError(e, "Unable to enable entity outlines, the required mixin is not loaded") + isMissingMixin = true + return + } + + if (mc.theWorld != null && shouldRenderEntityOutlines()) { + // These events need to be called in this specific order for the xray to have priority over the no xray + // Get all entities to render xray outlines + val xrayOutlineEvent = RenderEntityOutlineEvent(RenderEntityOutlineEvent.Type.XRAY, null) + xrayOutlineEvent.postAndCatch() + // Get all entities to render no xray outlines, using pre-filtered entities (no need to test xray outlined entities) + val noxrayOutlineEvent = RenderEntityOutlineEvent( + RenderEntityOutlineEvent.Type.NO_XRAY, + xrayOutlineEvent.entitiesToChooseFrom + ) + noxrayOutlineEvent.postAndCatch() + // Cache the entities for future use + entityRenderCache.xrayCache = xrayOutlineEvent.entitiesToOutline + entityRenderCache.noXrayCache = noxrayOutlineEvent.entitiesToOutline + entityRenderCache.noOutlineCache = noxrayOutlineEvent.entitiesToChooseFrom + emptyLastTick = if (isCacheEmpty()) { + if (!emptyLastTick) { + renderGlobal.frameBuffer.framebufferClear() + } + true + } else false + } else if (!emptyLastTick) { + entityRenderCache.xrayCache = null + entityRenderCache.noXrayCache = null + entityRenderCache.noOutlineCache = null + if (renderGlobal.frameBuffer != null) renderGlobal.frameBuffer.framebufferClear() + emptyLastTick = true + } + } + + private class CachedInfo( + var xrayCache: HashMap<Entity, Int>?, + var noXrayCache: HashMap<Entity, Int>?, + var noOutlineCache: HashSet<Entity>? + ) +}
\ No newline at end of file |
