diff options
Diffstat (limited to 'src/main/java/at/lorenz/mod/utils/RenderUtils.kt')
| -rw-r--r-- | src/main/java/at/lorenz/mod/utils/RenderUtils.kt | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/src/main/java/at/lorenz/mod/utils/RenderUtils.kt b/src/main/java/at/lorenz/mod/utils/RenderUtils.kt new file mode 100644 index 000000000..17532c613 --- /dev/null +++ b/src/main/java/at/lorenz/mod/utils/RenderUtils.kt @@ -0,0 +1,312 @@ +package at.lorenz.mod.utils + +import net.minecraft.client.Minecraft +import net.minecraft.client.gui.Gui +import net.minecraft.client.renderer.GlStateManager +import net.minecraft.client.renderer.Tessellator +import net.minecraft.client.renderer.vertex.DefaultVertexFormats +import net.minecraft.inventory.Slot +import net.minecraft.util.AxisAlignedBB +import net.minecraft.util.MathHelper +import net.minecraft.util.ResourceLocation +import net.minecraftforge.client.event.RenderWorldLastEvent +import org.lwjgl.opengl.GL11 +import java.awt.Color +import kotlin.math.cos +import kotlin.math.sin +import kotlin.math.sqrt + +object RenderUtils { + + val beaconBeam = ResourceLocation("textures/entity/beacon_beam.png") + + infix fun Slot.highlight(color: LorenzColor) { + Gui.drawRect( + this.xDisplayPosition, + this.yDisplayPosition, + this.xDisplayPosition + 16, + this.yDisplayPosition + 16, + color.toColor().rgb + ) + } + + fun RenderWorldLastEvent.drawSkytilsColor(location: LorenzVec, color: LorenzColor, beacon: Boolean = false) { + val (viewerX, viewerY, viewerZ) = getViewerPos(partialTicks) + val x = location.x - viewerX + val y = location.y - viewerY + val z = location.z - viewerZ + val distSq = x * x + y * y + z * z + GlStateManager.disableDepth() + GlStateManager.disableCull() + drawFilledBoundingBox( + AxisAlignedBB(x, y, z, x + 1, y + 1, z + 1).expandBlock(), + color.toColor(), + (0.1f + 0.005f * distSq.toFloat()).coerceAtLeast(0.2f) + ) + GlStateManager.disableTexture2D() + if (distSq > 5 * 5 && beacon) renderBeaconBeam(x, y + 1, z, color.toColor().rgb, 1.0f, partialTicks) + GlStateManager.disableLighting() + GlStateManager.enableTexture2D() + GlStateManager.enableDepth() + GlStateManager.enableCull() + } + + + fun getViewerPos(partialTicks: Float): LorenzVec { + val viewer = Minecraft.getMinecraft().renderViewEntity + val viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partialTicks + val viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partialTicks + val viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partialTicks + return LorenzVec(viewerX, viewerY, viewerZ) + } + + /** + * Taken from NotEnoughUpdates under Creative Commons Attribution-NonCommercial 3.0 + * https://github.com/Moulberry/NotEnoughUpdates/blob/master/LICENSE + * @author Moulberry + * @author Mojang + */ + private fun drawFilledBoundingBox(aabb: AxisAlignedBB, c: Color, alphaMultiplier: Float = 1f) { + GlStateManager.enableBlend() + GlStateManager.disableLighting() + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0) + GlStateManager.disableTexture2D() + val tessellator = Tessellator.getInstance() + val worldRenderer = tessellator.worldRenderer + GlStateManager.color(c.red / 255f, c.green / 255f, c.blue / 255f, c.alpha / 255f * alphaMultiplier) + + //vertical + worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION) + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex() + tessellator.draw() + worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION) + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex() + tessellator.draw() + GlStateManager.color( + c.red / 255f * 0.8f, + c.green / 255f * 0.8f, + c.blue / 255f * 0.8f, + c.alpha / 255f * alphaMultiplier + ) + + //x + worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION) + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex() + tessellator.draw() + worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION) + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex() + tessellator.draw() + GlStateManager.color( + c.red / 255f * 0.9f, + c.green / 255f * 0.9f, + c.blue / 255f * 0.9f, + c.alpha / 255f * alphaMultiplier + ) + //z + worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION) + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex() + worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex() + tessellator.draw() + worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION) + worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex() + worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex() + tessellator.draw() + GlStateManager.enableTexture2D() + GlStateManager.disableBlend() + } + + fun AxisAlignedBB.expandBlock() = expand(0.0020000000949949026, 0.0020000000949949026, 0.0020000000949949026) + + /** + * Taken from NotEnoughUpdates under Creative Commons Attribution-NonCommercial 3.0 + * https://github.com/Moulberry/NotEnoughUpdates/blob/master/LICENSE + * @author Moulberry + * @author Mojang + */ + fun renderBeaconBeam(x: Double, y: Double, z: Double, rgb: Int, alphaMultiplier: Float, partialTicks: Float) { + val height = 300 + val bottomOffset = 0 + val topOffset = bottomOffset + height + val tessellator = Tessellator.getInstance() + val worldrenderer = tessellator.worldRenderer + Minecraft.getMinecraft().textureManager.bindTexture(beaconBeam) + GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0f) + GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0f) + GlStateManager.disableLighting() + GlStateManager.enableCull() + GlStateManager.enableTexture2D() + GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0) + GlStateManager.enableBlend() + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0) + val time = Minecraft.getMinecraft().theWorld.totalWorldTime + partialTicks.toDouble() + val d1 = MathHelper.func_181162_h( + -time * 0.2 - MathHelper.floor_double(-time * 0.1) + .toDouble() + ) + val r = (rgb shr 16 and 0xFF) / 255f + val g = (rgb shr 8 and 0xFF) / 255f + val b = (rgb and 0xFF) / 255f + val d2 = time * 0.025 * -1.5 + val d4 = 0.5 + cos(d2 + 2.356194490192345) * 0.2 + val d5 = 0.5 + sin(d2 + 2.356194490192345) * 0.2 + val d6 = 0.5 + cos(d2 + Math.PI / 4.0) * 0.2 + val d7 = 0.5 + sin(d2 + Math.PI / 4.0) * 0.2 + val d8 = 0.5 + cos(d2 + 3.9269908169872414) * 0.2 + val d9 = 0.5 + sin(d2 + 3.9269908169872414) * 0.2 + val d10 = 0.5 + cos(d2 + 5.497787143782138) * 0.2 + val d11 = 0.5 + sin(d2 + 5.497787143782138) * 0.2 + val d14 = -1.0 + d1 + val d15 = height.toDouble() * 2.5 + d14 + worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR) + worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(1.0, d15).color(r, g, b, 1.0f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(1.0, d14).color(r, g, b, 1.0f).endVertex() + worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(0.0, d14).color(r, g, b, 1.0f).endVertex() + worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(0.0, d15).color(r, g, b, 1.0f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(1.0, d15).color(r, g, b, 1.0f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(1.0, d14).color(r, g, b, 1.0f).endVertex() + worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(0.0, d14).color(r, g, b, 1.0f).endVertex() + worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(0.0, d15).color(r, g, b, 1.0f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(1.0, d15).color(r, g, b, 1.0f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(1.0, d14).color(r, g, b, 1.0f).endVertex() + worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(0.0, d14).color(r, g, b, 1.0f).endVertex() + worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(0.0, d15).color(r, g, b, 1.0f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(1.0, d15).color(r, g, b, 1.0f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(1.0, d14).color(r, g, b, 1.0f).endVertex() + worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(0.0, d14).color(r, g, b, 1.0f).endVertex() + worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(0.0, d15).color(r, g, b, 1.0f * alphaMultiplier) + .endVertex() + tessellator.draw() + GlStateManager.disableCull() + val d12 = -1.0 + d1 + val d13 = height + d12 + worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR) + worldrenderer.pos(x + 0.2, y + topOffset, z + 0.2).tex(1.0, d13).color(r, g, b, 0.25f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + 0.2, y + bottomOffset, z + 0.2).tex(1.0, d12).color(r, g, b, 0.25f).endVertex() + worldrenderer.pos(x + 0.8, y + bottomOffset, z + 0.2).tex(0.0, d12).color(r, g, b, 0.25f).endVertex() + worldrenderer.pos(x + 0.8, y + topOffset, z + 0.2).tex(0.0, d13).color(r, g, b, 0.25f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + 0.8, y + topOffset, z + 0.8).tex(1.0, d13).color(r, g, b, 0.25f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + 0.8, y + bottomOffset, z + 0.8).tex(1.0, d12).color(r, g, b, 0.25f).endVertex() + worldrenderer.pos(x + 0.2, y + bottomOffset, z + 0.8).tex(0.0, d12).color(r, g, b, 0.25f).endVertex() + worldrenderer.pos(x + 0.2, y + topOffset, z + 0.8).tex(0.0, d13).color(r, g, b, 0.25f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + 0.8, y + topOffset, z + 0.2).tex(1.0, d13).color(r, g, b, 0.25f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + 0.8, y + bottomOffset, z + 0.2).tex(1.0, d12).color(r, g, b, 0.25f).endVertex() + worldrenderer.pos(x + 0.8, y + bottomOffset, z + 0.8).tex(0.0, d12).color(r, g, b, 0.25f).endVertex() + worldrenderer.pos(x + 0.8, y + topOffset, z + 0.8).tex(0.0, d13).color(r, g, b, 0.25f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + 0.2, y + topOffset, z + 0.8).tex(1.0, d13).color(r, g, b, 0.25f * alphaMultiplier) + .endVertex() + worldrenderer.pos(x + 0.2, y + bottomOffset, z + 0.8).tex(1.0, d12).color(r, g, b, 0.25f).endVertex() + worldrenderer.pos(x + 0.2, y + bottomOffset, z + 0.2).tex(0.0, d12).color(r, g, b, 0.25f).endVertex() + worldrenderer.pos(x + 0.2, y + topOffset, z + 0.2).tex(0.0, d13).color(r, g, b, 0.25f * alphaMultiplier) + .endVertex() + tessellator.draw() + } + + fun RenderWorldLastEvent.drawString(location: LorenzVec, text: String, seeThroughBlocks: Boolean = false) { + GlStateManager.alphaFunc(516, 0.1f) + GlStateManager.pushMatrix() + val viewer = Minecraft.getMinecraft().renderViewEntity + val renderManager = Minecraft.getMinecraft().renderManager + var x = location.x - renderManager.viewerPosX + var y = location.y - renderManager.viewerPosY - viewer.eyeHeight + var z = location.z - renderManager.viewerPosZ + val distSq = x * x + y * y + z * z + val dist = sqrt(distSq) + if (distSq > 144) { + x *= 12 / dist + y *= 12 / dist + z *= 12 / dist + } + + if (seeThroughBlocks) { + GlStateManager.disableDepth() + GlStateManager.disableCull() + } + + GlStateManager.translate(x, y, z) + GlStateManager.translate(0f, viewer.eyeHeight, 0f) + drawNametag(text) + GlStateManager.rotate(-renderManager.playerViewY, 0.0f, 1.0f, 0.0f) + GlStateManager.rotate(renderManager.playerViewX, 1.0f, 0.0f, 0.0f) + GlStateManager.translate(0f, -0.25f, 0f) + GlStateManager.rotate(-renderManager.playerViewX, 1.0f, 0.0f, 0.0f) + GlStateManager.rotate(renderManager.playerViewY, 0.0f, 1.0f, 0.0f) +// RenderUtil.drawNametag(EnumChatFormatting.YELLOW.toString() + dist.roundToInt() + "m") + GlStateManager.popMatrix() + GlStateManager.disableLighting() + + + if (seeThroughBlocks) { + GlStateManager.enableDepth() + GlStateManager.enableCull() + } + } + + /** + * @author Mojang + */ + fun drawNametag(str: String?) { + val fontRenderer = Minecraft.getMinecraft().fontRendererObj + val f1 = 0.02666667f + GlStateManager.pushMatrix() + GL11.glNormal3f(0.0f, 1.0f, 0.0f) + GlStateManager.rotate(-Minecraft.getMinecraft().renderManager.playerViewY, 0.0f, 1.0f, 0.0f) + GlStateManager.rotate( + Minecraft.getMinecraft().renderManager.playerViewX, + 1.0f, + 0.0f, + 0.0f + ) + GlStateManager.scale(-f1, -f1, f1) + GlStateManager.disableLighting() + GlStateManager.depthMask(false) + GlStateManager.enableBlend() + GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0) + val tessellator = Tessellator.getInstance() + val worldrenderer = tessellator.worldRenderer + val i = 0 + val j = fontRenderer.getStringWidth(str) / 2 + GlStateManager.disableTexture2D() + worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR) + worldrenderer.pos((-j - 1).toDouble(), (-1 + i).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldrenderer.pos((-j - 1).toDouble(), (8 + i).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldrenderer.pos((j + 1).toDouble(), (8 + i).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + worldrenderer.pos((j + 1).toDouble(), (-1 + i).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex() + tessellator.draw() + GlStateManager.enableTexture2D() + fontRenderer.drawString(str, -j, i, 553648127) + GlStateManager.depthMask(true) + fontRenderer.drawString(str, -j, i, -1) + GlStateManager.enableBlend() + GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f) + GlStateManager.popMatrix() + } +}
\ No newline at end of file |
