aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/at/hannibal2/skyhanni/features/nether/ashfang
AgeCommit message (Expand)Author
2024-05-26Backend: RegexUtils (#1854)CalMWolfs
2024-05-26Fix Typos (#1897)Thunderblade73
2024-04-08toChromaColor > specialToChromaRGBhannibal2
2024-04-03Backend: Make all event names uniform (#1290)CalMWolfs
2024-03-11Backend: RenderEntityLiving performance fix (#1127)Thunderblade73
2024-03-07Backend: Use less forge events (#1085)CalMWolfs
2024-03-06Internal Changes: Many small code cleanups (#1101)hannibal2
2024-03-06Backend: Reformat code in all files in src directory (#1109)CalMWolfs
2024-02-16Moved many regex patterns in the repo and code cleanup. #871CalMWolfs
2024-02-10Splitting many utils functions from LorenzUtils up into other classes: ChatUt...Thunderblade73
2024-01-31replace onChatMessage with onChathannibal2
2024-01-21Fixed Ashfang Freeze Cooldown being off by one second. Fixed Fire Veil line g...hannibal2
2023-12-04Internal Change: Remove String.matchRegex() function Usages (#641)Walker Selby
2023-12-01utilizing location.add(x = x)hannibal2
2023-11-22Internal Change: Reformat Code to match .editorconfig (#628)Walker Selby
2023-11-12Fixed ConcurrentModificationException in AshfangBlazes.hannibal2
2023-10-21Internal Change: Misc Refactoring (#551)Walker Selby
2023-10-12fixed globalRender description and replaced RenderWorldLastEvent with LorenzR...hannibal2
2023-10-07Feature: Compact tab list (from sba but better) (#459)CalMWolfs
2023-09-27removed wildcards from importshannibal2
2023-09-16migrate remaining ashfang config into crimson islehannibal2
2023-09-16migrate blazingSoul into crimson isle confighannibal2
2023-09-16creating new crimson isle config and adding gravityOrbs to ithannibal2
2023-09-16revert freezeCooldown migration testinghannibal2
2023-09-16use config migration on ashfang gravity orbshannibal2
2023-09-16Config migration and also more atomic config saves (#420)Linnea Gräf
2023-08-08misc code cleanuphannibal2
2023-07-25repeatSecondshannibal2
2023-07-25We do love LorenzTickEvent nowhannibal2
2023-07-25Using LorenzWorldChangeEvent everywherehannibal2
2023-07-23fixed nameshannibal2
2023-07-23Using EntityUtils.getEntities everywherehannibal2
2023-03-24started with new gui editorhannibal2
2023-02-26Using GuiRenderEvent.GameOverlayRenderEvent instead of RenderGameOverlayEvent.hannibal2
2023-02-13Show the time it takes to kill the Slayer boss.hannibal2
2023-02-13Code cleanup.hannibal2
2023-02-02Created EntityMaxHealthUpdateEvent, started with better logic for colored mobs.hannibal2
2023-01-26Moved matchRegex from LorenzUtils to StringUtils.hannibal2
2023-01-07Renamed hypixel and skyblock.hannibal2
2023-01-06Renaming onRenderOverlay.hannibal2
2022-12-29performance increases via particle logic changeshannibal2
2022-10-02renamed particle eventshannibal2
2022-10-01used hasSkullTexture more oftenhannibal2
2022-10-01hide icons circling around ashfanghannibal2
2022-10-01add blaze particle hide featurehannibal2
2022-10-01add all particles to hide in ashfang and blaze featureshannibal2
2022-09-30hide blaze particles next to ashfanghannibal2
2022-09-24fixed bug in RenderGameOverlayEventhannibal2
2022-09-24code cleanuphannibal2
2022-09-15added and used events for particle and soundhannibal2