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package at.hannibal2.skyhanni.config.features;
import at.hannibal2.skyhanni.config.FeatureToggle;
import at.hannibal2.skyhanni.config.core.config.Position;
import com.google.gson.annotations.Expose;
import io.github.moulberry.moulconfig.annotations.Accordion;
import io.github.moulberry.moulconfig.annotations.ConfigEditorBoolean;
import io.github.moulberry.moulconfig.annotations.ConfigEditorSlider;
import io.github.moulberry.moulconfig.annotations.ConfigOption;
public class DungeonConfig {
@Expose
@ConfigOption(name = "Clicked Blocks", desc = "Highlight levers, chests, and Wither Essence when clicked in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean highlightClickedBlocks = false;
@Expose
@ConfigOption(name = "Milestones Display", desc = "Show the current milestone in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean showMilestonesDisplay = false;
@Expose
public Position showMileStonesDisplayPos = new Position(10, 10, false, true);
@Expose
@ConfigOption(name = "Death Counter Display", desc = "Display the total amount of deaths in the current Dungeon.")
@ConfigEditorBoolean
@FeatureToggle
public boolean deathCounterDisplay = false;
@Expose
public Position deathCounterPos = new Position(10, 10, false, true);
@Expose
@ConfigOption(name = "Clean End", desc = "")
@Accordion
public CleanEndConfig cleanEnd = new CleanEndConfig();
public static class CleanEndConfig {
@Expose
@ConfigOption(name = "Enabled", desc = "After the last Dungeon boss has died, all entities and " +
"particles are no longer displayed and the music stops playing, but the loot chests are still displayed.")
@ConfigEditorBoolean
@FeatureToggle
public boolean enabled = false;
@Expose
@ConfigOption(name = "Ignore Guardians", desc = "Ignore F3 and M3 Guardians from the clean end feature when " +
"sneaking. Makes it easier to kill them after the boss died already. Thanks Hypixel.")
@ConfigEditorBoolean
public boolean F3IgnoreGuardians = false;
}
@Expose
@ConfigOption(name = "Boss Damage Splash", desc = "Hides damage splashes while inside the boss room (fixes a Skytils feature).")
@ConfigEditorBoolean
@FeatureToggle
public boolean damageSplashBoss = false;
@Expose
@ConfigOption(name = "Highlight Deathmites", desc = "Highlight Deathmites in Dungeons in red color.")
@ConfigEditorBoolean
@FeatureToggle
public boolean highlightDeathmites = true;
@Expose
@ConfigOption(name = "Highlight Teammates", desc = "Highlight Dungeon teammates with a glowing outline.")
@ConfigEditorBoolean
@FeatureToggle
public boolean highlightTeammates = true;
@Expose
@ConfigOption(name = "Object Hider", desc = "Hide various things in Dungeons.")
@Accordion
public ObjectHiderConfig objectHider = new ObjectHiderConfig();
public static class ObjectHiderConfig {
@Expose
@ConfigOption(name = "Hide Superboom TNT", desc = "Hide Superboom TNT laying around in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hideSuperboomTNT = false;
@Expose
@ConfigOption(name = "Hide Blessings", desc = "Hide Blessings laying around in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hideBlessing = false;
@Expose
@ConfigOption(name = "Hide Revive Stones", desc = "Hide Revive Stones laying around in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hideReviveStone = false;
@Expose
@ConfigOption(name = "Hide Premium Flesh", desc = "Hide Premium Flesh laying around in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hidePremiumFlesh = false;
@Expose
@ConfigOption(name = "Hide Journal Entry", desc = "Hide Journal Entry pages laying around in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hideJournalEntry = false;
@Expose
@ConfigOption(name = "Hide Skeleton Skull", desc = "Hide Skeleton Skulls laying around in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hideSkeletonSkull = true;
@Expose
@ConfigOption(name = "Hide Healer Orbs", desc = "Hides the damage, ability damage and defensive orbs that spawn when the Healer kills mobs.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hideHealerOrbs = false;
@Expose
@ConfigOption(name = "Hide Healer Fairy", desc = "Hide the Golden Fairy that follows the Healer in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hideHealerFairy = false;
@Expose
@ConfigOption(
name = "Hide Soulweaver Skulls",
desc = "Hide the annoying soulweaver skulls that float around you if you have the soulweaver gloves equipped.")
@ConfigEditorBoolean
@FeatureToggle
public boolean hideSoulweaverSkulls = false;
}
@Expose
@ConfigOption(name = "Message Filter", desc = "")
@Accordion
public MessageFilterConfig messageFilter = new MessageFilterConfig();
public static class MessageFilterConfig{
@Expose
@ConfigOption(name = "Keys and Doors", desc = "Hides the chat message when picking up keys or opening doors in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean keysAndDoors = false;
}
@Expose
@ConfigOption(name = "Dungeon Copilot", desc = "")
@Accordion
public DungeonCopilotConfig dungeonCopilot = new DungeonCopilotConfig();
public static class DungeonCopilotConfig{
@Expose
@ConfigOption(name = "Copilot Enabled", desc = "Suggests what to do next in Dungeons.")
@ConfigEditorBoolean
@FeatureToggle
public boolean enabled = false;
@Expose
public Position pos = new Position(10, 10, false, true);
}
@Expose
@ConfigOption(name = "Party Finder", desc = "")
@Accordion
public PartyFinderConfig partyFinder = new PartyFinderConfig();
public static class PartyFinderConfig {
@Expose
@ConfigOption(name = "Colored Class Level", desc = "Color class levels in Party Finder.")
@ConfigEditorBoolean
@FeatureToggle
public boolean coloredClassLevel = true;
@Expose
@ConfigOption(name = "Floor Stack Size", desc = "Display the party finder floor as the item stack size.")
@ConfigEditorBoolean
@FeatureToggle
public boolean floorAsStackSize = true;
@Expose
@ConfigOption(name = "Mark Paid Carries", desc = "Highlight paid carries with a red background to make them easier to find/skip.")
@ConfigEditorBoolean
@FeatureToggle
public boolean markPaidCarries = true;
@Expose
@ConfigOption(name = "Mark Low Levels", desc = "Highlight groups with players at or below the specified class level to make them easier to find/skip.")
@ConfigEditorSlider(minValue = 0, maxValue = 50, minStep = 1)
public int markBelowClassLevel = 0;
@Expose
@ConfigOption(name = "Mark Ineligible Groups", desc = "Highlight groups with requirements that you do not meet.")
@ConfigEditorBoolean
@FeatureToggle
public boolean markIneligibleGroups = true;
@Expose
@ConfigOption(name = "Mark Missing Class", desc = "Highlight groups that don't currently have any members of your selected dungeon class.")
@ConfigEditorBoolean
@FeatureToggle
public boolean markMissingClass = true;
}
@Expose
@ConfigOption(name = "Tab List", desc = "")
@Accordion
public TabListConfig tabList = new TabListConfig();
public static class TabListConfig {
@Expose
@ConfigOption(name = "Colored Class Level", desc = "Color class levels in tab list. (Also hides rank colors and emblems, because who needs that in Dungeons anyway?)")
@ConfigEditorBoolean
@FeatureToggle
public boolean coloredClassLevel = true;
}
@Expose
@ConfigOption(name = "Livid Finder", desc = "")
@Accordion
public LividFinderConfig lividFinder = new LividFinderConfig();
public static class LividFinderConfig {
@Expose
@ConfigOption(name = "Enabled", desc = "Helps find the correct livid in F5 and in M5.")
@ConfigEditorBoolean
@FeatureToggle
public boolean enabled = false;
@Expose
@ConfigOption(name = "Hide Wrong Livids", desc = "Hide wrong livids entirely.")
@ConfigEditorBoolean
public boolean hideWrong = false;
}
@Expose
@ConfigOption(name = "Moving Skeleton Skulls", desc = "Highlight Skeleton Skulls when combining into an " +
"orange Skeletor (not useful when combined with feature Hide Skeleton Skull).")
@ConfigEditorBoolean
@FeatureToggle
public boolean highlightSkeletonSkull = true;
@Expose
@ConfigOption(name = "Croesus Chest", desc = "Adds a visual highlight to the Croesus inventory that " +
"shows unopened chests.")
@ConfigEditorBoolean
@FeatureToggle
public boolean croesusUnopenedChestTracker = true;
}
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