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package at.hannibal2.skyhanni.data.mob

import at.hannibal2.skyhanni.data.IslandType
import at.hannibal2.skyhanni.data.mob.MobFilter.makeMobResult
import at.hannibal2.skyhanni.utils.EntityUtils.cleanName
import at.hannibal2.skyhanni.utils.EntityUtils.isNPC
import at.hannibal2.skyhanni.utils.ItemUtils.getSkullTexture
import at.hannibal2.skyhanni.utils.LocationUtils
import at.hannibal2.skyhanni.utils.LocationUtils.distanceTo
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.LorenzUtils.baseMaxHealth
import at.hannibal2.skyhanni.utils.LorenzUtils.derpy
import at.hannibal2.skyhanni.utils.MobUtils
import at.hannibal2.skyhanni.utils.MobUtils.isDefaultValue
import at.hannibal2.skyhanni.utils.MobUtils.takeNonDefault
import at.hannibal2.skyhanni.utils.RegexUtils.matchMatcher
import at.hannibal2.skyhanni.utils.RegexUtils.matches
import at.hannibal2.skyhanni.utils.getLorenzVec
import net.minecraft.client.entity.EntityOtherPlayerMP
import net.minecraft.entity.EntityLivingBase
import net.minecraft.entity.item.EntityArmorStand
import net.minecraft.entity.monster.EntityCaveSpider
import net.minecraft.entity.monster.EntityCreeper
import net.minecraft.entity.monster.EntityGiantZombie
import net.minecraft.entity.monster.EntityIronGolem
import net.minecraft.entity.monster.EntityMagmaCube
import net.minecraft.entity.monster.EntityPigZombie
import net.minecraft.entity.monster.EntitySlime
import net.minecraft.entity.monster.EntityZombie
import net.minecraft.entity.passive.EntityOcelot
import net.minecraft.entity.passive.EntityPig

object IslandExceptions {

    internal fun islandSpecificExceptions(
        baseEntity: EntityLivingBase,
        armorStand: EntityArmorStand?,
        nextEntity: EntityLivingBase?,
    ): MobData.MobResult? =
        when (LorenzUtils.skyBlockIsland) {
            IslandType.CATACOMBS -> dungeon(baseEntity, armorStand, nextEntity)
            IslandType.PRIVATE_ISLAND -> privateIsland(armorStand, baseEntity)
            IslandType.THE_RIFT -> theRift(baseEntity, nextEntity, armorStand)
            IslandType.CRIMSON_ISLE -> crimsonIsle(baseEntity, armorStand, nextEntity)
            IslandType.DEEP_CAVERNS -> deepCaverns(baseEntity)
            IslandType.DWARVEN_MINES -> dwarvenMines(baseEntity)
            IslandType.CRYSTAL_HOLLOWS -> crystalHollows(baseEntity, armorStand)
            IslandType.HUB -> hub(baseEntity, armorStand, nextEntity)
            IslandType.GARDEN -> garden(baseEntity)
            IslandType.KUUDRA_ARENA -> kuudraArena(baseEntity, nextEntity)
            IslandType.WINTER -> winterIsland(baseEntity)

            else -> null
        }

    private fun dungeon(
        baseEntity: EntityLivingBase,
        armorStand: EntityArmorStand?,
        nextEntity: EntityLivingBase?,
    ) = when {
        baseEntity is EntityZombie &&
            armorStand != null &&
            (armorStand.name == "§e﴾ §c§lThe Watcher§r§r §e﴿" || armorStand.name == "§3§lWatchful Eye§r") ->
            MobData.MobResult.found(
                MobFactories.special(baseEntity, armorStand.cleanName(), armorStand),
            )

        baseEntity is EntityCaveSpider -> MobUtils.getClosestArmorStand(baseEntity, 2.0).takeNonDefault()
            .makeMobResult { MobFactories.dungeon(baseEntity, it) }

        baseEntity is EntityOtherPlayerMP && baseEntity.isNPC() && baseEntity.name == "Shadow Assassin" ->
            MobUtils.getClosestArmorStandWithName(baseEntity, 3.0, "Shadow Assassin")
                .makeMobResult { MobFactories.dungeon(baseEntity, it) }

        baseEntity is EntityOtherPlayerMP && baseEntity.isNPC() && baseEntity.name == "The Professor" ->
            MobUtils.getArmorStand(baseEntity, 9)
                .makeMobResult { MobFactories.boss(baseEntity, it) }

        baseEntity is EntityOtherPlayerMP &&
            baseEntity.isNPC() &&
            (nextEntity is EntityGiantZombie || nextEntity == null) &&
            baseEntity.name.contains("Livid") -> MobUtils.getClosestArmorStandWithName(baseEntity, 6.0, "﴾ Livid")
            .makeMobResult { MobFactories.boss(baseEntity, it, overriddenName = "Real Livid") }

        baseEntity is EntityIronGolem && MobFilter.wokeSleepingGolemPattern.matches(armorStand?.name.orEmpty()) ->
            MobData.MobResult.found(Mob(baseEntity, Mob.Type.DUNGEON, armorStand, "Sleeping Golem")) // Consistency fix

        else -> null
    }

    private fun privateIsland(
        armorStand: EntityArmorStand?,
        baseEntity: EntityLivingBase,
    ) = when {
        armorStand?.isDefaultValue() != false ->
            if (baseEntity.getLorenzVec().distanceChebyshevIgnoreY(LocationUtils.playerLocation()) < 15.0) {
                // TODO fix to always include Valid Mobs on Private Island
                MobData.MobResult.found(MobFactories.minionMob(baseEntity))
            } else MobData.MobResult.notYetFound

        else -> null
    }

    private fun theRift(
        baseEntity: EntityLivingBase,
        nextEntity: EntityLivingBase?,
        armorStand: EntityArmorStand?,
    ) = when {
        baseEntity is EntitySlime && nextEntity is EntitySlime -> MobData.MobResult.illegal// Bacte Tentacle
        baseEntity is EntitySlime && armorStand != null && armorStand.cleanName().startsWith("﴾ [Lv10] B") ->
            MobData.MobResult.found(Mob(baseEntity, Mob.Type.BOSS, armorStand, name = "Bacte"))

        baseEntity is EntityOtherPlayerMP && baseEntity.isNPC() && baseEntity.name == "Branchstrutter " ->
            MobData.MobResult.found(
                Mob(baseEntity, Mob.Type.DISPLAY_NPC, name = "Branchstrutter"),
            )

        else -> null
    }

    private fun crimsonIsle(
        baseEntity: EntityLivingBase,
        armorStand: EntityArmorStand?,
        nextEntity: EntityLivingBase?,
    ) = when {
        baseEntity is EntitySlime && MobFilter.heavyPearlPattern.matches(armorStand?.name) ->
            MobData.MobResult.found(
                MobFactories.special(baseEntity, "Heavy Pearl"),
            )

        baseEntity is EntityPig && nextEntity is EntityPig -> MobData.MobResult.illegal // Matriarch Tongue
        baseEntity is EntityOtherPlayerMP && baseEntity.isNPC() && baseEntity.name == "BarbarianGuard " ->
            MobData.MobResult.found(
                Mob(baseEntity, Mob.Type.DISPLAY_NPC, name = "Barbarian Guard"),
            )

        baseEntity is EntityOtherPlayerMP && baseEntity.isNPC() && baseEntity.name == "MageGuard " ->
            MobData.MobResult.found(
                Mob(baseEntity, Mob.Type.DISPLAY_NPC, name = "Mage Guard"),
            )

        baseEntity is EntityOtherPlayerMP && baseEntity.isNPC() && baseEntity.name == "Mage Outlaw" ->
            // fix for wierd name
            MobData.MobResult.found(Mob(baseEntity, Mob.Type.BOSS, armorStand, name = "Mage Outlaw"))

        baseEntity is EntityPigZombie &&
            baseEntity.inventory?.get(4)?.getSkullTexture() == MobFilter.NPC_TURD_SKULL ->
            MobData.MobResult.found(Mob(baseEntity, Mob.Type.DISPLAY_NPC, name = "Turd"))

        baseEntity is EntityOcelot -> if (MobFilter.createDisplayNPC(baseEntity)) {
            MobData.MobResult.illegal
        } else {
            MobData.MobResult.notYetFound // Maybe a problem in the future
        }

        else -> null
    }

    private fun deepCaverns(baseEntity: EntityLivingBase) = when {
        baseEntity is EntityCreeper && baseEntity.baseMaxHealth.derpy() == 120 ->
            MobData.MobResult.found(
                Mob(baseEntity, Mob.Type.BASIC, name = "Sneaky Creeper", levelOrTier = 3),
            )

        else -> null
    }

    private fun dwarvenMines(baseEntity: EntityLivingBase) = when {
        baseEntity is EntityCreeper && baseEntity.baseMaxHealth.derpy() == 1_000_000 ->
            MobData.MobResult.found(MobFactories.basic(baseEntity, "Ghost"))

        else -> null
    }

    private fun crystalHollows(
        baseEntity: EntityLivingBase,
        armorStand: EntityArmorStand?,
    ) = when {
        baseEntity is EntityMagmaCube &&
            armorStand != null &&
            armorStand.cleanName() == "[Lv100] Bal ???❤" ->
            MobData.MobResult.found(
                Mob(baseEntity, Mob.Type.BOSS, armorStand, "Bal", levelOrTier = 100),
            )

        else -> null
    }

    private fun hub(
        baseEntity: EntityLivingBase,
        armorStand: EntityArmorStand?,
        nextEntity: EntityLivingBas