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package at.hannibal2.skyhanni.features.garden
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.config.features.garden.SensitivityReducerConfig
import at.hannibal2.skyhanni.events.ConfigLoadEvent
import at.hannibal2.skyhanni.events.DebugDataCollectEvent
import at.hannibal2.skyhanni.events.GuiRenderEvent
import at.hannibal2.skyhanni.events.HypixelJoinEvent
import at.hannibal2.skyhanni.events.LorenzTickEvent
import at.hannibal2.skyhanni.features.misc.LockMouseLook
import at.hannibal2.skyhanni.utils.ChatUtils
import at.hannibal2.skyhanni.utils.ConditionalUtils.afterChange
import at.hannibal2.skyhanni.utils.KeyboardManager.isKeyHeld
import at.hannibal2.skyhanni.utils.RenderUtils.renderString
import at.hannibal2.skyhanni.utils.SimpleTimeMark
import net.minecraft.client.Minecraft
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import kotlin.math.abs
import kotlin.time.Duration.Companion.seconds
object SensitivityReducer {
private val config get() = SkyHanniMod.feature.garden.sensitivityReducerConfig
private val storage get() = SkyHanniMod.feature.storage
private var isToggled = false
private var isManualToggle = false
private var lastCheckCooldown = SimpleTimeMark.farPast()
private const val LOCKED = -1F / 3F
private val mc get() = Minecraft.getMinecraft()
private val gameSettings = mc.gameSettings
@SubscribeEvent
fun onTick(event: LorenzTickEvent) {
if (!GardenAPI.inGarden()) {
if (isToggled && lastCheckCooldown.passedSince() > 1.seconds) {
lastCheckCooldown = SimpleTimeMark.now()
isToggled = false
restoreSensitivity()
}
return
}
if (isManualToggle) return
if (isToggled && config.onGround.get() && !mc.thePlayer.onGround) {
restoreSensitivity()
isToggled = false
return
}
when (config.mode) {
SensitivityReducerConfig.Mode.OFF -> {
if (isToggled) toggle(false)
return
}
SensitivityReducerConfig.Mode.TOOL -> {
if (isHoldingTool() && !isToggled) toggle(true)
else if (isToggled && !isHoldingTool()) toggle(false)
}
SensitivityReducerConfig.Mode.KEYBIND -> {
if (isHoldingKey() && !isToggled) toggle(true)
else if (isToggled && !isHoldingKey()) toggle(false)
}
else -> return
}
if (isToggled && lastCheckCooldown.passedSince() > 1.seconds) {
if (GardenAPI.onBarnPlot && config.onlyPlot.get()) {
isToggled = false
restoreSensitivity()
}
if (!mc.thePlayer.onGround && config.onGround.get()) {
isToggled = false
restoreSensitivity()
}
lastCheckCooldown = SimpleTimeMark.now()
}
}
@SubscribeEvent
fun onConfigLoad(event: ConfigLoadEvent) {
config.reducingFactor.afterChange {
reloadSensitivity()
}
config.onlyPlot.afterChange {
if (isToggled && config.onlyPlot.get() && GardenAPI.onBarnPlot) {
restoreSensitivity()
isToggled = false
}
}
config.onGround.afterChange {
if (isToggled && config.onGround.get() && mc.thePlayer.onGround) {
restoreSensitivity()
isToggled = false
}
}
}
private fun reloadSensitivity() {
if (isToggled || isManualToggle) {
restoreSensitivity()
lowerSensitivity()
}
}
@SubscribeEvent
fun onRenderOverlay(event: GuiRenderEvent.GuiOverlayRenderEvent) {
if (!(isToggled || isManualToggle)) return
if (!config.showGUI) return
if (LockMouseLook.lockedMouse) return
config.position.renderString("§eSensitivity Lowered", posLabel = "Sensitivity Lowered")
}
private fun isHoldingTool(): Boolean {
return GardenAPI.toolInHand != null
}
private fun isHoldingKey(): Boolean {
return config.keybind.isKeyHeld() && mc.currentScreen == null
}
fun isEnabled(): Boolean {
return isToggled || isManualToggle
}
fun manualToggle() {
if (isToggled) {
ChatUtils.chat("This command is disabled while the Sensitivity is lowered.")
return
}
isManualToggle = !isManualToggle
if (isManualToggle) {
lowerSensitivity(true)
} else restoreSensitivity(true)
}
private fun lowerSensitivity(showMessage: Boolean = false) {
val divisor = config.reducingFactor.get()
ChatUtils.debug("dividing by $divisor")
if (!LockMouseLook.lockedMouse) {
storage.savedMouseloweredSensitivity = gameSettings.mouseSensitivity
val newSens = doTheMath(storage.savedMouseloweredSensitivity)
gameSettings?.mouseSensitivity = newSens
} else {
storage.savedMouseloweredSensitivity = storage.savedMouselockedSensitivity
}
if (showMessage) ChatUtils.chat("§bMouse sensitivity is now lowered. Type /shsensreduce to restore your sensitivity.")
}
private fun restoreSensitivity(showMessage: Boolean = false) {
if (!LockMouseLook.lockedMouse) gameSettings?.mouseSensitivity = storage.savedMouseloweredSensitivity
if (showMessage) ChatUtils.chat("§bMouse sensitivity is now restored.")
}
private fun toggle(state: Boolean) {
if (config.onlyPlot.get() && GardenAPI.onBarnPlot) return
if (config.onGround.get() && !mc.thePlayer.onGround) return
if (!isToggled) {
lowerSensitivity()
} else restoreSensitivity()
isToggled = state
}
fun doTheMath(input: Float, reverse: Boolean = false): Float {
val divisor = config.reducingFactor.get()
return if (!reverse) ((input - LOCKED) / divisor) + LOCKED
else (divisor * (input - LOCKED)) + LOCKED
}
@SubscribeEvent
fun onHypixelJoin(event: HypixelJoinEvent) {
val divisor = config.reducingFactor.get()
val expectedLoweredSensitivity = doTheMath(gameSettings.mouseSensitivity, true)
if (abs(storage.savedMouseloweredSensitivity - expectedLoweredSensitivity) <= 0.0001) {
ChatUtils.debug("Fixing incorrectly lowered sensitivity")
isToggled = false
isManualToggle = false
restoreSensitivity()
}
}
@SubscribeEvent
fun onDebugDataCollect(event: DebugDataCollectEvent) {
event.title("Garden Sensitivity Reducer")
if (!GardenAPI.inGarden()) {
event.addIrrelevant("not in garden")
return
}
if (config.mode == SensitivityReducerConfig.Mode.OFF) {
event.addIrrelevant("disabled in config")
return
}
event.addData {
add("Current Sensitivity: ${gameSettings.mouseSensitivity}")
add("Stored Sensitivity: ${storage.savedMouseloweredSensitivity}")
add("onGround: ${mc.thePlayer.onGround}")
add("onBarn: ${GardenAPI.onBarnPlot}")
add("enabled: ${isToggled || isManualToggle}")
add("--- config ---")
add("mode: ${config.mode.name}")
add("Current Divisor: ${config.reducingFactor.get()}")
add("Keybind: ${config.keybind}")
add("onlyGround: ${config.onGround.get()}")
add("onlyPlot: ${config.onlyPlot.get()}")
}
}
}
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