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package at.hannibal2.skyhanni.features.mining
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.data.MiningAPI.inColdIsland
import at.hannibal2.skyhanni.events.ColdUpdateEvent
import at.hannibal2.skyhanni.events.GuiRenderEvent
import at.hannibal2.skyhanni.utils.DelayedRun
import at.hannibal2.skyhanni.utils.NumberUtil
import at.hannibal2.skyhanni.utils.RenderUtils
import at.hannibal2.skyhanni.utils.SimpleTimeMark
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.util.ResourceLocation
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.lwjgl.opengl.GL11
import kotlin.time.Duration.Companion.seconds
class ColdOverlay {
private val config get() = SkyHanniMod.feature.mining.coldOverlay
private var cold = 0
private var lastCold = 0
private var lastColdUpdate = SimpleTimeMark.farPast()
private val textureLocation by lazy { ResourceLocation("skyhanni", "cold_overlay.png") }
@SubscribeEvent
fun onRenderOverlay(event: GuiRenderEvent.GuiOverlayRenderEvent) {
if (!isEnabled()) return
val alpha = getColdAlpha()
if (alpha == 0f) return
Minecraft.getMinecraft().textureManager.bindTexture(textureLocation)
GlStateManager.pushMatrix()
GlStateManager.pushAttrib()
GL11.glDepthMask(false)
GlStateManager.translate(0f, 0f, -500f)
GlStateManager.color(1f, 1f, 1f, alpha)
RenderUtils.drawTexturedRect(0f, 0f)
GL11.glDepthMask(true)
GlStateManager.popMatrix()
GlStateManager.popAttrib()
}
// TODO fix small bug with high cold and low threshold having the same opacity than high cold and a b it smaller threshold
private fun getColdAlpha(): Float {
val coldInterp = NumberUtil.interpolate(cold.toFloat(), lastCold.toFloat(), lastColdUpdate.toMillis())
val coldPercentage = (coldInterp - config.coldThreshold) / (100 - config.coldThreshold)
return coldPercentage.coerceAtLeast(0f) * (config.maxAlpha / 100)
}
@SubscribeEvent
fun onColdUpdate(event: ColdUpdateEvent) {
val duration = if (event.cold == 0) 1.seconds else 0.seconds
DelayedRun.runDelayed(duration) {
lastCold = cold
cold = event.cold
lastColdUpdate = SimpleTimeMark.now()
}
}
private fun isEnabled() = inColdIsland() && config.enabled
}
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