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package at.hannibal2.skyhanni.utils
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.inventory.GuiChest
import net.minecraft.inventory.ContainerChest
import net.minecraft.inventory.Slot
import net.minecraft.item.ItemStack
object InventoryUtils {
var itemInHandId = NEUInternalName.NONE
var recentItemsInHand = mutableMapOf<Long, NEUInternalName>()
var latestItemInHand: ItemStack? = null
fun getItemsInOpenChest() = buildList<Slot> {
val guiChest = Minecraft.getMinecraft().currentScreen as? GuiChest ?: return emptyList<Slot>()
val inventorySlots = guiChest.inventorySlots.inventorySlots
val skipAt = inventorySlots.size - 9 * 4
var i = 0
for (slot in inventorySlots) {
val stack = slot.stack
if (stack != null) {
add(slot)
}
i++
if (i == skipAt) break
}
}
fun openInventoryName() = Minecraft.getMinecraft().currentScreen.let {
if (it is GuiChest) {
val chest = it.inventorySlots as ContainerChest
chest.getInventoryName()
} else ""
}
fun ContainerChest.getInventoryName() = this.lowerChestInventory.displayName.unformattedText.trim()
fun getItemsInOwnInventory() = Minecraft.getMinecraft().thePlayer.inventory.mainInventory.filterNotNull()
fun countItemsInLowerInventory(predicate: (ItemStack) -> Boolean) =
getItemsInOwnInventory().filter { predicate(it) }.sumOf { it.stackSize }
fun getArmor(): Array<ItemStack?> = Minecraft.getMinecraft().thePlayer.inventory.armorInventory
fun inStorage() =
openInventoryName().let {
(it.contains("Storage") && !it.contains("Rift Storage")) || it.contains("Ender Chest") || it.contains(
"Backpack"
)
}
fun getItemInHand(): ItemStack? = Minecraft.getMinecraft().thePlayer.heldItem
}
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