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author | syeyoung <cyoung06@naver.com> | 2022-08-06 16:59:01 +0900 |
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committer | syeyoung <cyoung06@naver.com> | 2022-08-06 16:59:01 +0900 |
commit | 549b20b8a4b08e60bc1deb10076a15e6f839da19 (patch) | |
tree | e411936fa132f3e439a2ed19304130bcaf847daa /mod | |
parent | 5d16ab7966daf0f813a9d5aebee3cc53826938d6 (diff) | |
download | Skyblock-Dungeons-Guide-549b20b8a4b08e60bc1deb10076a15e6f839da19.tar.gz Skyblock-Dungeons-Guide-549b20b8a4b08e60bc1deb10076a15e6f839da19.tar.bz2 Skyblock-Dungeons-Guide-549b20b8a4b08e60bc1deb10076a15e6f839da19.zip |
- Got it to launch minecraft finally
For developers
- You need to launch "loader" project, not the "mod" project.
- Loom WILL NOT auto-generate launch props.
--> Copy contents of build.gradle from other directory to global build.gradle, and run any gradle task to generate. (it was painful to figure out)
Diffstat (limited to 'mod')
-rw-r--r-- | mod/build.gradle | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mod/build.gradle b/mod/build.gradle index bbbc033a..85b44238 100644 --- a/mod/build.gradle +++ b/mod/build.gradle @@ -72,7 +72,7 @@ tasks.withType(JavaCompile) { } tasks.withType(Jar) { - archiveBaseName = "examplemod" + archivesBaseName = "dungeonsguide" manifest { attributes["FMLCorePluginContainsFMLMod"] = "true" attributes["ForceLoadAsMod"] = "true" |