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authorsyeyoung <cyoung06@naver.com>2022-08-06 16:59:01 +0900
committersyeyoung <cyoung06@naver.com>2022-08-06 16:59:01 +0900
commit549b20b8a4b08e60bc1deb10076a15e6f839da19 (patch)
treee411936fa132f3e439a2ed19304130bcaf847daa /mod
parent5d16ab7966daf0f813a9d5aebee3cc53826938d6 (diff)
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- Got it to launch minecraft finally
For developers - You need to launch "loader" project, not the "mod" project. - Loom WILL NOT auto-generate launch props. --> Copy contents of build.gradle from other directory to global build.gradle, and run any gradle task to generate. (it was painful to figure out)
Diffstat (limited to 'mod')
-rw-r--r--mod/build.gradle2
1 files changed, 1 insertions, 1 deletions
diff --git a/mod/build.gradle b/mod/build.gradle
index bbbc033a..85b44238 100644
--- a/mod/build.gradle
+++ b/mod/build.gradle
@@ -72,7 +72,7 @@ tasks.withType(JavaCompile) {
}
tasks.withType(Jar) {
- archiveBaseName = "examplemod"
+ archivesBaseName = "dungeonsguide"
manifest {
attributes["FMLCorePluginContainsFMLMod"] = "true"
attributes["ForceLoadAsMod"] = "true"