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authorEryk Ruta <70776766+kingstefan26@users.noreply.github.com>2022-11-01 15:51:30 +0100
committerGitHub <noreply@github.com>2022-11-01 23:51:30 +0900
commit292fbd05e13271ca3ad99ebe00ae4302e04848f3 (patch)
tree2a7aeb12ab95ff688479a4727f76e3e4152c30b5 /src/main/java/kr/syeyoung/dungeonsguide/mod/utils/TitleRender.java
parentdd7a4209752715db544b2fef804da9762c532cdc (diff)
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3rd time is the charm (#70)
* Updated some dependencies, used my crusty skytils forgegradle fork + removed the IRRELEVANT hytils fixes. generally made the thing build * made the logs less annoying * temp fix so it doesn't throw an exception * FAT REFACTOR General refactor on Authenticator.java DungeonsGuide.java Main.java removed unnecessary imports where not needed to be removed DGInterface.java (no real reason to exist) in DungeonsGuide.java made the retry stomp a singe-thread executor, so it doesn't leak when offline added an "offline mode" so it doesn't just error when server down TODO: move auth to DungeonsGuide.java and make it retry when network down on launch * New auth implementation that should replace the old one: does all the things the old one did removed progressBar cuz it would make the impl 3x more complicated in the name of a splash screen added a token changed event (so now it supports re-logging with a different account) code is (should) be more readable / extensible TODO: surgically replace Authenticator.java with new impl AND support re-logging * Made the chat processor logger name less obnoxious * implemented my implementation of an implementation of auth can and is very buggy, essentially the loading of the remote classes but the mod works so idk TODO: MAKE STOMP NOT DO STUFF TILL STOMPCONNECTED IS EMITTED * fix for stomp client null bc forge events not going tru on pre-init TODO: make work and test the web loadable classes, then make all the stuff that relies on stomp not throw exceptions when stomp is not connected * move the create auth method into AuthProvider interface, so we don't clutter AuthManager with implementation details * Decouple AuthProviderUtil and DgAuth, move some stuff around and make it more readable * moved AuthUtil to make more sense * de-clutter the tree a little bit * Inline StompClientStatus.java / refactor * inline the useless interface * refactoringgg * fix ahUtils exeption spam * small StompClient refactor * fix GLCursors exeption spam + logger * make sure we are authenticated when downloading resources * new .destination("value") instead of .header("destination", "value") * StompMessageHandler -> StompMessageSubscription * Introduced StompManager * fix dungeon map not showing ppl heads * ehhh * wip (commit cuz im chekig out) * fix player profile not never loading in chat * remove this specific line * fix player profile not never loading in chat * cut out hychat like a cancer * ApiFetchur now caches whole players not single profiles, added a switch profile button in gui * ugh git * Revert "cut out hychat like a cancer" This reverts commit 2ee11afa * ugh git x2 * I tried, good luck maintaining this * forgot to uncomment hychat fix * make my new party ready work and look ok * change the look and add some "somewhere" locations * make stomp connection "null safe" * i hate git * introduce callbacks on parameter change for cleaner code add one example * impl new system, half way done * now shows which profile is now selected put button on top a lil refactor * fix player profile sometimes not loading * add players knowing who is using dg (try to) * announcing that we are a dg user will get reworked in the future * update deps * make it not spam logs * sanity check for premium features so it doesn't 403 * add YoMamaOutdated that checks if you are using outdated dg * hychat?? anyone * try catch in FeatureRegistry * added Ether transmission ability * chat shredder borken, disabled for now * party deserves its own folder * dungeon stuff in dungeon folder * events folders moved * fix score data collection hanging forever if stomp is not connected * fix stomp never connecting * re-add the removed * fix wonky rendering * server side implementation is not ready, canning this for a future release * attempt to fix heads loading on main thread * discord * me when sonar lint * new consumer based stomp subscriptions * replace old with new subscriptions * remove the remains of StompSubscription and replace CloseListener with a forge event * StompSubscription is now a functional interface * remove unnecessary event message chains, feature logic should be in the feature * fix events being set up wrongly * Revert "fix events being set up wrongly" This reverts commit e6ea7efa557a5f5c8a3ea33be998717bc024b8cb. * Revert "remove unnecessary event message chains," This reverts commit 96f508bae85b33cdcef6be19226c00fc52a1439b. * fix stomp client sending payload object instead of the actual payload * fix null pointer on empty party * fix players with cosmetics name being white in tab * added message when not connected to dg changed YoMamaOutdated to use CloudFlare workers added client sided message queue * the mod doesn't init when outdated * mcmod.info * dont busy wait in authmenager * test pepole crusty tests * chill out the authmanager * name the thread pool in auth manager * clear most compiler warnings * make outdated check allow to play without the mod initialized * make first startup VERY noticeable, move config creation to main * major dungeon package refactor * refactor checkpoint * refactor checkpoint #1 * final refactor checkpoint #2 * remove the player if from version check, made the version check not nesssery for playing Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * remove trap room fix that didnt fix anything Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * make secret beacons optional Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * make the checkmarks on map align with the rest of everyone Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * removed debug function Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move the menus to make more sense + make destination text on secrets optional Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * improve dungeonMap performance by ~90% temporarly disabled 9 slot map player location due to bugs fix DungeonContext not getting player from ScoreBoard Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * add epic countdown on dungeon start (still wip) Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * added a option to cache blockstaes Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * added TabListUtil Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * fixed epic countdown Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * (i want to sleep) made all the dungeon room detection async TODO: fix ol the bugs i created by doing that Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * stuff still broken but almost playable, unlike last commit Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * upload build jar to discord Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * cache the deps for the love of god Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * who needs linux and 32bit windows anyway Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * only upload to discord on beta branch Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * added "kick" when a member joins party Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move stuff that sends chat to player into a separate class Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * use our chat queue instead of calling `thePlayer.addChatMessage` to proxy ourselves from 1.8 code Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * Added and implemented MortDetector2000.java Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * extract duplicate + make more readable Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * added dummy support in FeatureDebugTrap Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * gradle now puts version in mcmod.info Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * remove side effects from DgAuth.java Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move debug commands into debug CommandDgDebug.java Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * fix key being wrong Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move epic countdown to dungeon huds, clean up Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * Revert "who needs linux and 32bit windows anyway" This reverts commit 0f3c2d544a70fc799cd3215dad5e997c0c8b6c06. * make FeatureRegistry not static initialise to get rid of "ClassNotDefined" errors Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * null check on Exception since it threw NullPointers Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * finish up progress bar in DungeonsGuide.java Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * warn about null features Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move stuff around in SkyblockStatus, move the stuff that updates status into SkyblockStatus from DungeonListener Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * rename DungeonGodObject.java to DungeonFacade.java Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * add cleanChat clause in FeatureEpicCountdown Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * implement getPreRequisites and isComplete in ActionBreakWithSuperBoom Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * clean up FeatureParameter Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * eliminate possible state inconsistency in DungeonListener Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move percentage from DungeonFacade to DungeonContext Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move `purge` and `partymax` back into CommandDungeonsGuide Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * stop repeating ReceiveChatQueue in ChatTransmitter Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * Clean up DungeonsGuide Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move `sendDebugChat` to `ChatTransmitter.java` Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * change CommandDgDebug into a `else if` from an `switch` because some bigot decided its better Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * duplicate code since it currently doesn't make sense, to be reworked Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * fix typo Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * remove the trycatch so we fail fast Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * fix null pointer when trying to get fontRenderer before minecraft is initialised Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * broken checkpoint 0 Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * broken checkpoint 1 Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * Revert "broken checkpoint 1" This reverts commit 64985e6287c7b5650b509668e42b9803e25c419c. * Revert "broken checkpoint 0" This reverts commit 5f62e1345d9c8e7f66f1e5792004a05027913d92. * Revert "fix null pointer when trying to get fontRenderer before minecraft is initialised" This reverts commit 57d92a78d31c410f699b58c8995c94055d57e2a4. * Revert "remove the trycatch so we fail fast" This reverts commit 12772255ed575e411fb99edf37ec16d0e5f42924. * Revert "fix typo" This reverts commit aa96cc2436d3ead42d53ead78f3334fac5100713. * Revert "duplicate code since it currently doesn't make sense, to be reworked" This reverts commit 6d71b88e3102d23bcfd90d85e8996327776fd52f. * Revert "change CommandDgDebug into a `else if` from an `switch` because some bigot decided its better" This reverts commit ffea84d9b5fd4adbe034a88249bc920eafa7c53a. * Revert "move `sendDebugChat` to `ChatTransmitter.java`" This reverts commit 5b8b2e22fff33768134a01c15c7650100ebb9257. * Revert "Clean up DungeonsGuide" This reverts commit 2069ad3ebc4344eb1e778954dc1d8f6c9303de69. * fix typo Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> (cherry picked from commit aa96cc2436d3ead42d53ead78f3334fac5100713) * duplicate code since it currently doesn't make sense, to be reworked Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> (cherry picked from commit 6d71b88e3102d23bcfd90d85e8996327776fd52f) * change CommandDgDebug into a `else if` from an `switch` because some bigot decided its better Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> (cherry picked from commit ffea84d9b5fd4adbe034a88249bc920eafa7c53a) * move debug chat into ChatTransmitter Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * null pointer in SkyblockStatus bc context was not initialised yet Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move dungeon starting door detection up the tree since it was a duplicate in both children, inline MortDetector2000 Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move dungeon name to DungeonContext Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * clean up Main Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * separate the "loader" and "mod" Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * separate DungeonsGuide and Main even more Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * change singleton implementation of DungeonsGuide Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move classes since their paths are hardcoded into roomdatas Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * create CatacombsDataProvider.java and implement it Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * remove unnecessary `DungeonsGuide.getDungeonsGuide();` (IntelliJ refactor bug) Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * move `help` text in commands Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * a certain someone hates switch statements Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * remove my version check, since we have to wait for out lord and savior to make his own Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * make `Main` and `DungeonsGuide` compatible with supported jar classloading Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * make the beta upload action run on push since it didnt get the secret on pull request and failed anyway, TODO: make the jar name not hardcoded Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> * upload all jar Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> Signed-off-by: kingstefan26 <70776766+kingstefan26@users.noreply.github.com> Co-authored-by: syeyoung <42869671+cyoung06@users.noreply.github.com>
Diffstat (limited to 'src/main/java/kr/syeyoung/dungeonsguide/mod/utils/TitleRender.java')
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diff --git a/src/main/java/kr/syeyoung/dungeonsguide/mod/utils/TitleRender.java b/src/main/java/kr/syeyoung/dungeonsguide/mod/utils/TitleRender.java
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+++ b/src/main/java/kr/syeyoung/dungeonsguide/mod/utils/TitleRender.java
@@ -0,0 +1,139 @@
+package kr.syeyoung.dungeonsguide.mod.utils;
+
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.gui.FontRenderer;
+import net.minecraft.client.gui.ScaledResolution;
+import net.minecraft.client.renderer.GlStateManager;
+import net.minecraft.util.MathHelper;
+import net.minecraftforge.client.event.RenderGameOverlayEvent;
+import net.minecraftforge.common.MinecraftForge;
+import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
+import net.minecraftforge.fml.common.gameevent.TickEvent;
+import org.apache.logging.log4j.LogManager;
+import org.apache.logging.log4j.Logger;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * STOLEN FROM VANILLA 1.8.9, DONT @ ME
+ * CREDS TO MOJANG AND THE CREW
+ */
+public class TitleRender {
+
+ Logger logger = LogManager.getLogger("TitleRender");
+
+ private static TitleRender instance;
+ public static TitleRender getInstance() {
+ return instance == null ? instance = new TitleRender() : instance;
+ }
+
+ private TitleRender() {
+ MinecraftForge.EVENT_BUS.register(this);
+ }
+
+ protected static int titlesTimer;
+ /**
+ * The current title displayed
+ */
+ protected static String displayedTitle = "";
+ /**
+ * The current sub-title displayed
+ */
+ protected static String displayedSubTitle = "";
+ /**
+ * The time that the title take to fade in
+ */
+ protected static int titleFadeIn;
+ /**
+ * The time that the title is display
+ */
+ protected static int titleDisplayTime;
+
+ /**
+ * The time that the title take to fade out
+ */
+ protected static int titleFadeOut;
+ Minecraft mc = Minecraft.getMinecraft();
+
+ FontRenderer fontRenderer = mc.fontRendererObj;
+
+
+ @SubscribeEvent
+ public void onClinetTick(TickEvent.ClientTickEvent e){
+ if(e.phase == TickEvent.Phase.START){
+ tick();
+ }
+ }
+
+ @SubscribeEvent
+ public void onGameOverLay(RenderGameOverlayEvent.Post e){
+ if (!(e.type == RenderGameOverlayEvent.ElementType.EXPERIENCE || e.type == RenderGameOverlayEvent.ElementType.JUMPBAR)) return;
+ GlStateManager.enableBlend();
+ draw(e.partialTicks);
+ }
+
+
+ void tick(){
+ if (titlesTimer > 0) {
+ --titlesTimer;
+ if (titlesTimer <= 0) {
+ displayedTitle = "";
+ displayedSubTitle = "";
+ }
+ }
+ }
+
+
+ public static void clearTitle(){
+ displayedTitle = "";
+ displayedSubTitle = "";
+ titlesTimer = 0;
+ }
+
+
+ public static void displayTitle(@NotNull String title, String subTitle, int timeFadeIn, int displayTime, int timeFadeOut) {
+ displayedTitle = title;
+ displayedSubTitle = subTitle;
+ titleFadeIn = timeFadeIn;
+ titleDisplayTime = displayTime;
+ titleFadeOut = timeFadeOut;
+ titlesTimer = titleFadeIn + titleDisplayTime + titleFadeOut;
+ }
+
+ void draw(float partialTicks){
+ float g;
+ int l;
+ ScaledResolution scaledResolution = new ScaledResolution(mc);
+ int i = scaledResolution.getScaledWidth();
+ int j = scaledResolution.getScaledHeight();
+ if (titlesTimer > 0) {
+ g = titlesTimer - partialTicks;
+ l = 255;
+ if (titlesTimer > titleFadeOut + titleDisplayTime) {
+ float h = (float)(titleFadeIn + titleDisplayTime + titleFadeOut) - g;
+ l = (int)(h * 255.0f / (float)titleFadeIn);
+ }
+ if (titlesTimer <= titleFadeOut) {
+ float h = g;
+ l = (int)(h * 255.0f / (float)titleFadeOut);
+ }
+ if ((l = MathHelper.clamp_int(l, 0, 255)) > 8) {
+ GlStateManager.pushMatrix();
+ GlStateManager.translate(i / 2, j / 2, 0.0f);
+ GlStateManager.enableBlend();
+ GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
+ GlStateManager.pushMatrix();
+ GlStateManager.scale(6.0f, 6.0f, 6.0f);
+ int m = l << 24 & 0xFF000000;
+ fontRenderer.drawString(displayedTitle, -fontRenderer.getStringWidth(displayedTitle) / 2, -10.0f, 0xFFFFFF | m, true);
+ GlStateManager.popMatrix();
+ GlStateManager.pushMatrix();
+ GlStateManager.scale(2.0f, 2.0f, 2.0f);
+ fontRenderer.drawString(displayedSubTitle, -fontRenderer.getStringWidth(displayedSubTitle) / 2, 5.0f, 0xFFFFFF | m, true);
+ GlStateManager.popMatrix();
+ GlStateManager.disableBlend();
+ GlStateManager.popMatrix();
+ }
+ }
+ }
+
+}