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Diffstat (limited to 'src/main/java/kr/syeyoung/dungeonsguide/roomprocessor')
-rwxr-xr-xsrc/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java b/src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java
index 22daf0f2..452c0003 100755
--- a/src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java
+++ b/src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java
@@ -339,18 +339,18 @@ public class GeneralRoomProcessor implements RoomProcessor {
searchForNextTarget();
} else if (FeatureRegistry.SECRET_CREATE_REFRESH_LINE.getKeybind() == keyInputEvent.getKey() && FeatureRegistry.SECRET_CREATE_REFRESH_LINE.isEnabled()) {
ActionRoute actionRoute = getBestFit(0);
- // disable force refresh. It's bad idea.
-// if (actionRoute.getCurrentAction() instanceof ActionMove) {
-// ActionMove ac = (ActionMove) actionRoute.getCurrentAction();
-// ac.forceRefresh(getDungeonRoom());
-// } else if (actionRoute.getCurrentAction() instanceof ActionMoveNearestAir) {
-// ActionMoveNearestAir ac = (ActionMoveNearestAir) actionRoute.getCurrentAction();
-// ac.forceRefresh(getDungeonRoom());
-// } else if (actionRoute.getCurrent() >= 1 && actionRoute.getActions().get(actionRoute.getCurrent()-1) instanceof ActionMove) {
-// ((ActionMove)actionRoute.getActions().get(actionRoute.getCurrent()-1)).forceRefresh(dungeonRoom);
-// } else if (actionRoute.getCurrent() >= 1 && actionRoute.getActions().get(actionRoute.getCurrent()-1) instanceof ActionMoveNearestAir) {
-// ((ActionMoveNearestAir)actionRoute.getActions().get(actionRoute.getCurrent()-1)).forceRefresh(dungeonRoom);
-// }
+ // actually do force refresh because of force freeze pathfind
+ if (actionRoute.getCurrentAction() instanceof ActionMove) {
+ ActionMove ac = (ActionMove) actionRoute.getCurrentAction();
+ ac.forceRefresh(getDungeonRoom());
+ } else if (actionRoute.getCurrentAction() instanceof ActionMoveNearestAir) {
+ ActionMoveNearestAir ac = (ActionMoveNearestAir) actionRoute.getCurrentAction();
+ ac.forceRefresh(getDungeonRoom());
+ } else if (actionRoute.getCurrent() >= 1 && actionRoute.getActions().get(actionRoute.getCurrent()-1) instanceof ActionMove) {
+ ((ActionMove)actionRoute.getActions().get(actionRoute.getCurrent()-1)).forceRefresh(dungeonRoom);
+ } else if (actionRoute.getCurrent() >= 1 && actionRoute.getActions().get(actionRoute.getCurrent()-1) instanceof ActionMoveNearestAir) {
+ ((ActionMoveNearestAir)actionRoute.getActions().get(actionRoute.getCurrent()-1)).forceRefresh(dungeonRoom);
+ }
if (FeatureRegistry.SECRET_CREATE_REFRESH_LINE.isPathfind() && !actionRoute.getActionRouteProperties().isPathfind()) {
actionRoute.getActionRouteProperties().setPathfind(true);