diff options
Diffstat (limited to 'src/main/java/kr/syeyoung/dungeonsguide/roomprocessor')
-rwxr-xr-x | src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java b/src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java index 22daf0f2..452c0003 100755 --- a/src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java +++ b/src/main/java/kr/syeyoung/dungeonsguide/roomprocessor/GeneralRoomProcessor.java @@ -339,18 +339,18 @@ public class GeneralRoomProcessor implements RoomProcessor { searchForNextTarget(); } else if (FeatureRegistry.SECRET_CREATE_REFRESH_LINE.getKeybind() == keyInputEvent.getKey() && FeatureRegistry.SECRET_CREATE_REFRESH_LINE.isEnabled()) { ActionRoute actionRoute = getBestFit(0); - // disable force refresh. It's bad idea. -// if (actionRoute.getCurrentAction() instanceof ActionMove) { -// ActionMove ac = (ActionMove) actionRoute.getCurrentAction(); -// ac.forceRefresh(getDungeonRoom()); -// } else if (actionRoute.getCurrentAction() instanceof ActionMoveNearestAir) { -// ActionMoveNearestAir ac = (ActionMoveNearestAir) actionRoute.getCurrentAction(); -// ac.forceRefresh(getDungeonRoom()); -// } else if (actionRoute.getCurrent() >= 1 && actionRoute.getActions().get(actionRoute.getCurrent()-1) instanceof ActionMove) { -// ((ActionMove)actionRoute.getActions().get(actionRoute.getCurrent()-1)).forceRefresh(dungeonRoom); -// } else if (actionRoute.getCurrent() >= 1 && actionRoute.getActions().get(actionRoute.getCurrent()-1) instanceof ActionMoveNearestAir) { -// ((ActionMoveNearestAir)actionRoute.getActions().get(actionRoute.getCurrent()-1)).forceRefresh(dungeonRoom); -// } + // actually do force refresh because of force freeze pathfind + if (actionRoute.getCurrentAction() instanceof ActionMove) { + ActionMove ac = (ActionMove) actionRoute.getCurrentAction(); + ac.forceRefresh(getDungeonRoom()); + } else if (actionRoute.getCurrentAction() instanceof ActionMoveNearestAir) { + ActionMoveNearestAir ac = (ActionMoveNearestAir) actionRoute.getCurrentAction(); + ac.forceRefresh(getDungeonRoom()); + } else if (actionRoute.getCurrent() >= 1 && actionRoute.getActions().get(actionRoute.getCurrent()-1) instanceof ActionMove) { + ((ActionMove)actionRoute.getActions().get(actionRoute.getCurrent()-1)).forceRefresh(dungeonRoom); + } else if (actionRoute.getCurrent() >= 1 && actionRoute.getActions().get(actionRoute.getCurrent()-1) instanceof ActionMoveNearestAir) { + ((ActionMoveNearestAir)actionRoute.getActions().get(actionRoute.getCurrent()-1)).forceRefresh(dungeonRoom); + } if (FeatureRegistry.SECRET_CREATE_REFRESH_LINE.isPathfind() && !actionRoute.getActionRouteProperties().isPathfind()) { actionRoute.getActionRouteProperties().setPathfind(true); |