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Diffstat (limited to 'src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java')
-rwxr-xr-xsrc/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
index b6c5c22d..e9518d64 100755
--- a/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
+++ b/src/main/java/kr/syeyoung/dungeonsguide/utils/RenderUtils.java
@@ -55,6 +55,53 @@ public class RenderUtils {
public static boolean allowScrolling;
public static int scrollX = 0;
+ public static void drawRect(int left, int top, int right, int bottom, AColor color)
+ {
+ if (left < right)
+ {
+ int i = left;
+ left = right;
+ right = i;
+ }
+
+ if (top < bottom)
+ {
+ int j = top;
+ top = bottom;
+ bottom = j;
+ }
+
+ float f3 = (float)(color.getRGB() >> 24 & 255) / 255.0F;
+ float f = (float)(color.getRGB() >> 16 & 255) / 255.0F;
+ float f1 = (float)(color.getRGB() >> 8 & 255) / 255.0F;
+ float f2 = (float)(color.getRGB() & 255) / 255.0F;
+ if (!color.isChroma() && f3 == 0) return;
+ Tessellator tessellator = Tessellator.getInstance();
+ WorldRenderer worldrenderer = tessellator.getWorldRenderer();
+ GlStateManager.enableBlend();
+ GlStateManager.disableTexture2D();
+ GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
+ if (!color.isChroma()) {
+ GlStateManager.color(f, f1, f2, f3);
+ worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
+ worldrenderer.pos(left, bottom, 0.0D).endVertex();
+ worldrenderer.pos(right, bottom, 0.0D).endVertex();
+ worldrenderer.pos(right, top, 0.0D).endVertex();
+ worldrenderer.pos(left, top, 0.0D).endVertex();
+ } else {
+ worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
+ GlStateManager.shadeModel(GL11.GL_SMOOTH);
+ color(worldrenderer.pos(left, bottom, 0.0D), getColorAt(left, bottom, color)).endVertex();
+ color(worldrenderer.pos(right, bottom, 0.0D), getColorAt(right, bottom, color)).endVertex();
+ color(worldrenderer.pos(right, top, 0.0D), getColorAt(right, top, color)).endVertex();
+ color(worldrenderer.pos(left, top, 0.0D), getColorAt(left, top, color)).endVertex();
+ }
+ tessellator.draw();
+ GlStateManager.enableTexture2D();
+ GlStateManager.disableBlend();
+ }
+
+
public static void drawRoundedRectangle(int x, int y, int width, int height, int radius, double delta, int color) {
GlStateManager.pushMatrix();
GlStateManager.translate(width/2.0+x, height/2.0+y, 0);