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-rw-r--r--src/main/java/kr/syeyoung/dungeonsguide/gui/elements/MPortableColorEdit.java15
-rwxr-xr-xsrc/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditAColor.java11
-rwxr-xr-xsrc/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditColor.java11
3 files changed, 17 insertions, 20 deletions
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/gui/elements/MPortableColorEdit.java b/src/main/java/kr/syeyoung/dungeonsguide/gui/elements/MPortableColorEdit.java
index 6b2f162e..f8a7281a 100644
--- a/src/main/java/kr/syeyoung/dungeonsguide/gui/elements/MPortableColorEdit.java
+++ b/src/main/java/kr/syeyoung/dungeonsguide/gui/elements/MPortableColorEdit.java
@@ -101,7 +101,6 @@ public class MPortableColorEdit extends MTooltip {
GlStateManager.enableBlend();
GlStateManager.disableDepth();
GlStateManager.disableTexture2D();
- GlStateManager.disableCull();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// worldrenderer.begin(GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_COLOR);
@@ -164,7 +163,7 @@ public class MPortableColorEdit extends MTooltip {
float g2 = (rgb2 >> 8 & 255) / 255.0f;
float b2 = (rgb2 & 255) / 255.0f;
GlStateManager.color(r2,g2,b2, alpha);
- GL11.glVertex3f(MathHelper.cos(rad) * radius + cx, MathHelper.sin(rad) * radius + cy, 0);
+ GL11.glVertex3f(MathHelper.sin(rad) * radius + cx, MathHelper.cos(rad) * radius + cy, 0);
}
GL11.glEnd();
GlStateManager.shadeModel(shademodel);
@@ -172,8 +171,8 @@ public class MPortableColorEdit extends MTooltip {
GlStateManager.color(1,1,1,1);
worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
float rad2 = 2 * 3.141592653f * hsv[0] ;
- float x = 5 + radius + (MathHelper.cos(rad2)) * hsv[1] * radius;
- float y = 5 + radius + (MathHelper.sin(rad2))* hsv[1] * radius;
+ float x = 5 + radius + (MathHelper.sin(rad2)) * hsv[1] * radius;
+ float y = 5 + radius + (MathHelper.cos(rad2))* hsv[1] * radius;
for (int i = 0; i < 100; i++) {
float rad = 2 * 3.141592653f * (i / 100f);
worldrenderer.pos(MathHelper.sin(rad) * 2 + x, MathHelper.cos(rad) * 2 + y, 0).endVertex();
@@ -221,7 +220,7 @@ public class MPortableColorEdit extends MTooltip {
float dx = relMouseX - circleX;
float dy = circleY - relMouseY;
if (dx * dx + dy * dy <= radius * radius) {
- double theta = (MathHelper.atan2(dx, dy) / Math.PI * 180 + 270) % 360;
+ double theta = (MathHelper.atan2(dy, dx) / Math.PI * 180+90) % 360;
hsv[0] = (float) theta / 360f;
hsv[1] = MathHelper.sqrt_float(dx * dx + dy * dy) / radius;
selected = 1;
@@ -259,10 +258,10 @@ public class MPortableColorEdit extends MTooltip {
float circleY = 5 + radius;
{
// check circle
- float dx = relMouseX - circleX;
- float dy = circleY - relMouseY;
+ float dx = relMouseX - circleX; // sin theta
+ float dy = circleY - relMouseY; // cos theta
if (selected == 1) {
- double theta = (MathHelper.atan2(dx, dy) / Math.PI * 180 + 270) % 360;
+ double theta = (MathHelper.atan2(dy, dx) / Math.PI * 180+90) % 360;
hsv[0] = (float) theta / 360f;
hsv[1] = MathHelper.clamp_float(MathHelper.sqrt_float(dx * dx + dy * dy) / radius, 0, 1);
}
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditAColor.java b/src/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditAColor.java
index 69d0158e..e3e22bf7 100755
--- a/src/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditAColor.java
+++ b/src/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditAColor.java
@@ -157,7 +157,6 @@ public class ValueEditAColor extends MPanel implements ValueEdit<AColor> {
GlStateManager.enableBlend();
GlStateManager.disableDepth();
GlStateManager.disableTexture2D();
- GlStateManager.disableCull();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// worldrenderer.begin(GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_COLOR);
@@ -204,7 +203,7 @@ public class ValueEditAColor extends MPanel implements ValueEdit<AColor> {
float g2 = (rgb2 >> 8 & 255) / 255.0f;
float b2 = (rgb2 & 255) / 255.0f;
GlStateManager.color(r2,g2,b2, alpha);
- GL11.glVertex3f(MathHelper.cos(rad) * radius + cx, MathHelper.sin(rad) * radius + cy, 0);
+ GL11.glVertex3f(MathHelper.sin(rad) * radius + cx, MathHelper.cos(rad) * radius + cy, 0);
}
GL11.glEnd();
GlStateManager.shadeModel(shademodel);
@@ -212,8 +211,8 @@ public class ValueEditAColor extends MPanel implements ValueEdit<AColor> {
GlStateManager.color(1,1,1,1);
worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
float rad2 = 2 * 3.141592653f * hsv[0] ;
- float x = 5 + radius + (MathHelper.cos(rad2)) * hsv[1] * radius;
- float y = 45 + radius + (MathHelper.sin(rad2))* hsv[1] * radius;
+ float x = 5 + radius + (MathHelper.sin(rad2)) * hsv[1] * radius;
+ float y = 45 + radius + (MathHelper.cos(rad2))* hsv[1] * radius;
for (int i = 0; i < 100; i++) {
float rad = 2 * 3.141592653f * (i / 100f);
worldrenderer.pos(MathHelper.sin(rad) * 2 + x, MathHelper.cos(rad) * 2 + y, 0).endVertex();
@@ -249,7 +248,7 @@ public class ValueEditAColor extends MPanel implements ValueEdit<AColor> {
float dx = relMouseX - circleX;
float dy = circleY - relMouseY;
if (dx * dx + dy * dy <= radius * radius) {
- double theta = (MathHelper.atan2(dx, dy) / Math.PI * 180 + 270) % 360;
+ double theta = (MathHelper.atan2(dy, dx) / Math.PI * 180 + 90) % 360;
hsv[0] = (float) theta / 360f;
hsv[1] = MathHelper.sqrt_float(dx * dx + dy * dy) / radius;
selected = 1;
@@ -283,7 +282,7 @@ public class ValueEditAColor extends MPanel implements ValueEdit<AColor> {
float dx = relMouseX - circleX;
float dy = circleY - relMouseY;
if (selected == 1) {
- double theta = (MathHelper.atan2(dx, dy) / Math.PI * 180 + 270) % 360;
+ double theta = (MathHelper.atan2(dy, dx) / Math.PI * 180 + 90) % 360;
hsv[0] = (float) theta / 360f;
hsv[1] = MathHelper.clamp_float(MathHelper.sqrt_float(dx * dx + dy * dy) / radius, 0, 1);
}
diff --git a/src/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditColor.java b/src/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditColor.java
index 04c07a9c..3e59154e 100755
--- a/src/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditColor.java
+++ b/src/main/java/kr/syeyoung/dungeonsguide/roomedit/valueedit/ValueEditColor.java
@@ -135,7 +135,6 @@ public class ValueEditColor extends MPanel implements ValueEdit<Color> {
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
- GlStateManager.disableCull();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// worldrenderer.begin(GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_COLOR);
@@ -167,7 +166,7 @@ public class ValueEditColor extends MPanel implements ValueEdit<Color> {
float g2 = (rgb2 >> 8 & 255) / 255.0f;
float b2 = (rgb2 & 255) / 255.0f;
GlStateManager.color(r2,g2,b2, 1);
- GL11.glVertex3f(MathHelper.cos(rad) * radius + cx, MathHelper.sin(rad) * radius + cy, 0);
+ GL11.glVertex3f(MathHelper.sin(rad) * radius + cx, MathHelper.cos(rad) * radius + cy, 0);
}
GL11.glEnd();
GlStateManager.shadeModel(shademodel);
@@ -175,8 +174,8 @@ public class ValueEditColor extends MPanel implements ValueEdit<Color> {
GlStateManager.color(1,1,1,1);
worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
float rad2 = 2 * 3.141592653f * hsv[0] ;
- float x = 5 + radius + (MathHelper.cos(rad2)) * hsv[1] * radius;
- float y = 45 + radius + (MathHelper.sin(rad2))* hsv[1] * radius;
+ float x = 5 + radius + (MathHelper.sin(rad2)) * hsv[1] * radius;
+ float y = 45 + radius + (MathHelper.cos(rad2))* hsv[1] * radius;
for (int i = 0; i < 100; i++) {
float rad = 2 * 3.141592653f * (i / 100f);
worldrenderer.pos(MathHelper.sin(rad) * 2 + x, MathHelper.cos(rad) * 2 + y, 0).endVertex();
@@ -207,7 +206,7 @@ public class ValueEditColor extends MPanel implements ValueEdit<Color> {
float dx = relMouseX - circleX;
float dy = circleY - relMouseY;
if (dx * dx + dy * dy <= radius * radius) {
- double theta = (MathHelper.atan2(dx, dy) / Math.PI * 180 + 270) % 360;
+ double theta = (MathHelper.atan2(dy, dx) / Math.PI * 180 + 90) % 360;
hsv[0] = (float) theta / 360f;
hsv[1] = MathHelper.sqrt_float(dx * dx + dy * dy) / radius;
selected = 1;
@@ -234,7 +233,7 @@ public class ValueEditColor extends MPanel implements ValueEdit<Color> {
float dx = relMouseX - circleX;
float dy = circleY - relMouseY;
if (selected == 1) {
- double theta = (MathHelper.atan2(dx, dy) / Math.PI * 180 + 270) % 360;
+ double theta = (MathHelper.atan2(dy, dx) / Math.PI * 180 + 90) % 360;
hsv[0] = (float) theta / 360f;
hsv[1] = MathHelper.clamp_float(MathHelper.sqrt_float(dx * dx + dy * dy) / radius, 0, 1);
}