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/*
 *     Dungeons Guide - The most intelligent Hypixel Skyblock Dungeons Mod
 *     Copyright (C) 2021  cyoung06
 *
 *     This program is free software: you can redistribute it and/or modify
 *     it under the terms of the GNU Affero General Public License as published
 *     by the Free Software Foundation, either version 3 of the License, or
 *     (at your option) any later version.
 *
 *     This program is distributed in the hope that it will be useful,
 *     but WITHOUT ANY WARRANTY; without even the implied warranty of
 *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *     GNU Affero General Public License for more details.
 *
 *     You should have received a copy of the GNU Affero General Public License
 *     along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package kr.syeyoung.dungeonsguide.dungeon.roomfinder;

import com.google.common.collect.Sets;
import kr.syeyoung.dungeonsguide.dungeon.DungeonContext;
import kr.syeyoung.dungeonsguide.dungeon.MapProcessor;
import kr.syeyoung.dungeonsguide.dungeon.data.DungeonRoomInfo;
import kr.syeyoung.dungeonsguide.dungeon.doorfinder.DungeonDoor;
import kr.syeyoung.dungeonsguide.dungeon.events.DungeonStateChangeEvent;
import kr.syeyoung.dungeonsguide.dungeon.mechanics.DungeonMechanic;
import kr.syeyoung.dungeonsguide.dungeon.mechanics.DungeonRoomDoor;
import kr.syeyoung.dungeonsguide.features.FeatureRegistry;
import kr.syeyoung.dungeonsguide.pathfinding.CachedWorld;
import kr.syeyoung.dungeonsguide.pathfinding.JPSPathfinder;
import kr.syeyoung.dungeonsguide.pathfinding.NodeProcessorDungeonRoom;
import kr.syeyoung.dungeonsguide.roomedit.EditingContext;
import kr.syeyoung.dungeonsguide.roomprocessor.ProcessorFactory;
import kr.syeyoung.dungeonsguide.roomprocessor.RoomProcessor;
import kr.syeyoung.dungeonsguide.roomprocessor.RoomProcessorGenerator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.pathfinding.PathFinder;
import net.minecraft.pathfinding.PathPoint;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.ChunkCache;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

import javax.vecmath.Vector2d;
import java.awt.*;
import java.util.*;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;

@Getter
public class DungeonRoom {
    private final List<Point> unitPoints;
    private final short shape;
    private final byte color;

    private final BlockPos min;
    private final BlockPos max;
    private final Point minRoomPt;

    private final DungeonContext context;

    private final List<DungeonDoor> doors = new ArrayList<DungeonDoor>();

    private DungeonRoomInfo dungeonRoomInfo;

    private final int unitWidth; // X
    private final int unitHeight; // Z

    @Setter
    private int totalSecrets = -1;
    private RoomState currentState = RoomState.DISCOVERED;

    private Map<String, DungeonMechanic> cached = null;

    @Getter
    private World cachedWorld;
    public Map<String, DungeonMechanic> getMechanics() {
        if (cached == null || EditingContext.getEditingContext() != null) {
            cached = new HashMap<String, DungeonMechanic>(dungeonRoomInfo.getMechanics());
            int index = 0;
            for (DungeonDoor door : doors) {
                if (door.isExist()) cached.put((door.isRequiresKey() ? "withergate" : "gate")+"-"+(++index), new DungeonRoomDoor(door));
            }
        }
        return cached;
    }

    public void setCurrentState(RoomState currentState) {
        context.createEvent(new DungeonStateChangeEvent(unitPoints.get(0), dungeonRoomInfo.getName(), this.currentState, currentState));
        this.currentState = currentState;
    }

    public ScheduledFuture<List<Vec3>> createEntityPathTo(IBlockAccess blockaccess, Entity entityIn, BlockPos targetPos, float dist, int timeout) {
        if (FeatureRegistry.SECRET_PATHFIND_STRATEGY.isEnabled()) {
            ScheduledFuture<List<Vec3>> sf =  asyncPathFinder.schedule(() -> {
                BlockPos min = new BlockPos(getMin().getX(), 0, getMin().getZ());
                BlockPos max=  new BlockPos(getMax().getX(), 255, getMax().getZ());
                JPSPathfinder pathFinder = new JPSPathfinder(this);
                pathFinder.pathfind(entityIn.getPositionVector(), new Vec3(targetPos).addVector(0.5, 0.5, 0.5), 1.5f,timeout);
                return pathFinder.getRoute();
            }, 0, TimeUnit.MILLISECONDS);
            return sf;
        } else {
            ScheduledFuture<List<Vec3>> sf =  asyncPathFinder.schedule(() -> {
                PathFinder pathFinder = new PathFinder(nodeProcessorDungeonRoom);
                PathEntity latest = pathFinder.createEntityPathTo(blockaccess, entityIn, targetPos, dist);
                if (latest != null) {
                    List<Vec3> poses = new ArrayList<>();
                    for (int i = 0; i < latest.getCurrentPathLength(); i++) {
                        PathPoint pathPoint = latest.getPathPointFromIndex(i);
                        poses.add(new Vec3(getMin().add(pathPoint.xCoord, pathPoint.yCoord, pathPoint.zCoord)).addVector(0.5,0.5,0.5));
                    }
                    return poses;
                }
                return new ArrayList<>();
            }, 0, TimeUnit.MILLISECONDS);
            return sf;
        }
    }

    private static final ScheduledExecutorService asyncPathFinder = Executors.newScheduledThreadPool(4);
    @Getter
    private final NodeProcessorDungeonRoom nodeProcessorDungeonRoom;

    @Getter
    private final Map<String, Object> roomContext = new HashMap<String, Object>();

    @AllArgsConstructor
    @Getter
    public enum RoomState {
        DISCOVERED(0), COMPLETE_WITHOUT_SECRETS(0), FINISHED(0), FAILED(-14);
        private final int scoreModifier;
    }

    private RoomProcessor roomProcessor;

    public DungeonRoom(List<Point> points, short shape, byte color, BlockPos min, BlockPos max, DungeonContext context) {
        this.unitPoints = points;
        this.shape = shape;
        this.color = color;
        this.min = min;
        this.max = max;
        this.context = context;

        minRoomPt = new Point(Integer.MAX_VALUE, Integer.MAX_VALUE);
        for (Point pt : unitPoints) {
            if (pt.x < minRoomPt.x) minRoomPt.x = pt.x;
            if (pt.y < minRoomPt.y) minRoomPt.y = pt.y;
        }
        unitWidth = (int) Math.ceil(max.getX() - min.getX() / 32.0);
        unitHeight = (int) Math.ceil(max.getZ() - min.getZ() / 32.0);


        ChunkCache chunkCache = new ChunkCache(getContext().getWorld(), min.add(-3, 0, -3), max.add(3,0,3), 0);
        this.cachedWorld =  new CachedWorld(chunkCache);



        minx = min.getX() * 2; miny = 0; minz = min.getZ() * 2;
        maxx = max.getX() * 2 + 2; maxy = 255 * 2 + 2; maxz = max.getZ() * 2 + 2;

        lenx = maxx - minx;
        leny = maxy - miny;
        lenz = maxz - minz;
        arr = new long[lenx *leny * lenz * 2 / 8];;

        buildDoors();
        buildRoom();
        nodeProcessorDungeonRoom = new NodeProcessorDungeonRoom(this);
        updateRoomProcessor();


    }

    private static final Set<Vector2d> directions = Sets.newHashSet(new Vector2d(0,16), new Vector2d(0, -16), new Vector2d(16, 0), new Vector2d(-16 , 0));

    private void buildDoors() {
        Set<BlockPos> positions = new HashSet<BlockPos>();
        for (Point p:unitPoints) {
            BlockPos pos = context.getMapProcessor().roomPointToWorldPoint(p).add(16,0,16);
            for (Vector2d vector2d : directions){
                BlockPos doorLoc = pos.add(vector2d.x, 0, vector2d.y);
                if (positions.contains(doorLoc)) positions.remove(doorLoc);
                else positions.add(doorLoc);
            }
        }

        for (BlockPos door : positions) {
            doors.add(new DungeonDoor(context.getWorld(), door));
        }
    }

    private RoomMatcher roomMatcher = null;
    private void buildRoom() {
        if (roomMatcher == null)
            roomMatcher = new RoomMatcher(this);
        DungeonRoomInfo dungeonRoomInfo = roomMatcher.match();
        if (dungeonRoomInfo == null) {
            dungeonRoomInfo = roomMatcher.createNew();
            if (color == 18) dungeonRoomInfo.setProcessorId("bossroom");
        }
        this.dungeonRoomInfo = dungeonRoomInfo;
        totalSecrets = dungeonRoomInfo.getTotalSecrets();
    }

    public void updateRoomProcessor() {
        RoomProcessorGenerator roomProcessorGenerator = ProcessorFactory.getRoomProcessorGenerator(dungeonRoomInfo.getProcessorId());
        if (roomProcessorGenerator == null) this.roomProcessor = null;
        else this.roomProcessor = roomProcessorGenerator.createNew(this);
    }

    public Block getAbsoluteBlockAt(int x, int y, int z) {
        // validate x y z's
        BlockPos pos = new BlockPos(x,y,z);
        if (canAccessAbsolute(pos)) {
            return cachedWorld.getBlockState(pos).getBlock();
        }
        return null;
    }

    public Block getRelativeBlockAt(int x, int y, int z) {
        // validate x y z's
        if (canAccessRelative(x,z)) {
            BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
            return cachedWorld.getBlockState(pos).getBlock();
        }
        return null;
    }

    public BlockPos getRelativeBlockPosAt(int x, int y, int z) {
            BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
            return pos;
    }

    public int getRelativeBlockDataAt(int x, int y, int z) {
        // validate x y z's
        if (canAccessRelative(x,z)) {
            BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
            IBlockState iBlockState = cachedWorld.getBlockState(pos);
            return iBlockState.getBlock().getMetaFromState(iBlockState);
        }
        return -1;
    }

    public int getAbsoluteBlockDataAt(int x, int y, int z) {
        // validate x y z's
        BlockPos pos = new BlockPos(x,y,z);
        if (canAccessAbsolute(pos)) {
            IBlockState iBlockState = cachedWorld.getBlockState(pos);
            return iBlockState.getBlock().getMetaFromState(iBlockState);
        }
        return -1;
    }

    public boolean canAccessAbsolute(BlockPos pos) {
        MapProcessor mapProcessor = this.context.getMapProcessor();
        Point roomPt = mapProcessor.worldPointToRoomPoint(pos);
        roomPt.translate(-minRoomPt.x, -minRoomPt.y);

        return (shape >>(roomPt.y *4 +roomPt.x) & 0x1) > 0;
    }
    public boolean canAccessRelative(int x, int z) {
        return  x>= 0 && z >= 0 && (shape >>((z/32) *4 +(x/32)) & 0x1) > 0;
    }



    long arr[];
    private final int minx, miny, minz, maxx, maxy, maxz;
    private final int lenx, leny, lenz;
    private static final float playerWidth = 0.3f;
    public boolean isBlocked(int x,int y, int z) {
        if (x < minx || z < minz || x >= maxx || z >= maxz || y < miny || y >= maxy) return true;
        int dx = x - minx, dy = y - miny, dz = z - minz;
        int bitIdx = dx * leny * lenz + dy * lenz + dz;
        int location = bitIdx / 4;
        int bitStart = (2 * (bitIdx % 4));
        long theBit = arr[location];
        if (((theBit >> bitStart) & 0x2) > 0) return ((theBit >> bitStart) & 1) > 0;
        float wX = x / 2.0f, wY = y / 2.0f, wZ = z / 2.0f;


        AxisAlignedBB bb = AxisAlignedBB.fromBounds(wX - playerWidth, wY, wZ - playerWidth, wX + playerWidth, wY + 1.9f, wZ + playerWidth);

        int i = MathHelper.floor_double(bb.minX);
        int j = MathHelper.floor_double(bb.maxX + 1.0D);
        int k = MathHelper.floor_double(bb.minY);
        int l = MathHelper.floor_double(bb.maxY + 1.0D);
        int i1 = MathHelper.floor_double(bb.minZ);
        int j1 = MathHelper.floor_double(bb.maxZ + 1.0D);
        BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos();

        List<AxisAlignedBB> list = new ArrayList<>();
        for (int k1 = i; k1 < j; ++k1) {
            for (int l1 = i1; l1 < j1; ++l1) {
                for (int i2 = k - 1; i2 < l; ++i2) {
                    blockPos.set(k1, i2, l1);
                    IBlockState iblockstate1 = cachedWorld.getBlockState(blockPos);
                    Block b = iblockstate1.getBlock();
                    if (!b.getMaterial().blocksMovement())continue;
                    if (b.isFullCube() && i2 == k-1) continue;
                    if (iblockstate1.equals( NodeProcessorDungeonRoom.preBuilt)) continue;
                    if (b.isFullCube()) {
                        theBit |= (3L << bitStart);
                        arr[location] = theBit;
                        return true;
                    }
                    try {
                        b.addCollisionBoxesToList(cachedWorld, blockPos, iblockstate1, bb, list, null);
                    } catch (Exception e) {
                        return true;
                    }
                    if (list.size() > 0) {
                        theBit |= (3L << bitStart);
                        arr[location] = theBit;
                        return true;
                    }
                }
            }
        }
        theBit |= 2L << bitStart;
        arr[location] = theBit;
        return false;
    }


    public void resetBlock(BlockPos pos) {
        for (int x = -1; x <= 1; x++) {
            for (int y = -1; y <= 1; y++) {
                for (int z = -1; z <= 1; z++) {
                    resetBlock(pos.getX()*2 + x, pos.getY()*2 + y, pos.getZ()*2 + z);
                }
            }
        }
    }
    private void resetBlock(int x, int y, int z) {
        if (x < minx || z < minz || x >= maxx || z >= maxz || y < miny || y >= maxy) return;
        int dx = x - minx, dy = y - miny, dz = z - minz;
        int bitIdx = dx * leny * lenz + dy * lenz + dz;
        int location = bitIdx / 4;
        arr[location] = 0;
    }
}