1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
|
package kr.syeyoung.dungeonsguide.dungeon.roomfinder;
import com.google.common.collect.Sets;
import kr.syeyoung.dungeonsguide.dungeon.DungeonContext;
import kr.syeyoung.dungeonsguide.dungeon.MapProcessor;
import kr.syeyoung.dungeonsguide.dungeon.data.DungeonRoomInfo;
import kr.syeyoung.dungeonsguide.dungeon.doorfinder.DungeonDoor;
import kr.syeyoung.dungeonsguide.roomprocessor.ProcessorFactory;
import kr.syeyoung.dungeonsguide.roomprocessor.RoomProcessor;
import kr.syeyoung.dungeonsguide.roomprocessor.RoomProcessorGenerator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.Block;
import net.minecraft.util.BlockPos;
import javax.vecmath.Vector2d;
import java.awt.*;
import java.util.*;
import java.util.List;
@Getter
public class DungeonRoom {
private final List<Point> unitPoints;
private final short shape;
private final byte color;
private final BlockPos min;
private final BlockPos max;
private final Point minRoomPt;
private final DungeonContext context;
private final List<DungeonDoor> doors = new ArrayList<DungeonDoor>();
private DungeonRoomInfo dungeonRoomInfo;
private final int unitWidth; // X
private final int unitHeight; // Z
@Setter
private int totalSecrets = -1;
@Setter
private RoomState currentState = RoomState.DISCOVERED;
@AllArgsConstructor
@Getter
public static enum RoomState {
DISCOVERED(0), COMPLETE_WITHOUT_SECRETS(0), FINISHED(0), FAILED(-10);
private int scoreModifier;
}
private RoomProcessor roomProcessor;
public DungeonRoom(List<Point> points, short shape, byte color, BlockPos min, BlockPos max, DungeonContext context) {
this.unitPoints = points;
this.shape = shape;
this.color = color;
this.min = min;
this.max = max;
this.context = context;
minRoomPt = new Point(Integer.MAX_VALUE, Integer.MAX_VALUE);
for (Point pt : unitPoints) {
if (pt.x < minRoomPt.x) minRoomPt.x = pt.x;
if (pt.y < minRoomPt.y) minRoomPt.y = pt.y;
}
unitWidth = (int) Math.ceil(max.getX() - min.getX() / 32.0);
unitHeight = (int) Math.ceil(max.getZ() - min.getZ() / 32.0);
buildDoors();
buildRoom();
updateRoomProcessor();
}
private static final Set<Vector2d> directions = Sets.newHashSet(new Vector2d(0,16), new Vector2d(0, -16), new Vector2d(16, 0), new Vector2d(-16 , 0));
private void buildDoors() {
Set<BlockPos> positions = new HashSet<BlockPos>();
for (Point p:unitPoints) {
BlockPos pos = context.getMapProcessor().roomPointToWorldPoint(p).add(16,0,16);
for (Vector2d vector2d : directions){
BlockPos doorLoc = pos.add(vector2d.x, 0, vector2d.y);
if (positions.contains(doorLoc)) positions.remove(doorLoc);
else positions.add(doorLoc);
}
}
for (BlockPos door : positions) {
doors.add(new DungeonDoor(context.getWorld(), door));
}
}
private RoomMatcher roomMatcher = null;
private void buildRoom() {
if (roomMatcher == null)
roomMatcher = new RoomMatcher(this);
DungeonRoomInfo dungeonRoomInfo = roomMatcher.match();
if (dungeonRoomInfo == null)
dungeonRoomInfo = roomMatcher.createNew();
this.dungeonRoomInfo = dungeonRoomInfo;
totalSecrets = dungeonRoomInfo.getTotalSecrets();
}
public void updateRoomProcessor() {
RoomProcessorGenerator roomProcessorGenerator = ProcessorFactory.getRoomProcessorGenerator(dungeonRoomInfo.getProcessorId());
if (roomProcessorGenerator == null) this.roomProcessor = null;
else this.roomProcessor = roomProcessorGenerator.createNew(this);
}
public Block getAbsoluteBlockAt(int x, int y, int z) {
// validate x y z's
BlockPos pos = new BlockPos(x,y,z);
if (canAccessAbsolute(pos)) {
return this.context.getWorld().getChunkFromBlockCoords(pos).getBlock(pos);
}
return null;
}
public Block getRelativeBlockAt(int x, int y, int z) {
// validate x y z's
if (canAccessRelative(x,z)) {
BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
return this.context.getWorld().getChunkFromBlockCoords(pos).getBlock(pos);
}
return null;
}
public BlockPos getRelativeBlockPosAt(int x, int y, int z) {
BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
return pos;
}
public int getRelativeBlockDataAt(int x, int y, int z) {
// validate x y z's
if (canAccessRelative(x,z)) {
BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
return this.context.getWorld().getChunkFromBlockCoords(pos).getBlockMetadata(pos);
}
return -1;
}
public int getAbsoluteBlockDataAt(int x, int y, int z) {
// validate x y z's
BlockPos pos = new BlockPos(x,y,z);
if (canAccessAbsolute(pos)) {
return this.context.getWorld().getChunkFromBlockCoords(pos).getBlockMetadata(pos);
}
return -1;
}
public boolean canAccessAbsolute(BlockPos pos) {
MapProcessor mapProcessor = this.context.getMapProcessor();
Point roomPt = mapProcessor.worldPointToRoomPoint(pos);
roomPt.translate(-minRoomPt.x, -minRoomPt.y);
return (shape >>(roomPt.y *4 +roomPt.x) & 0x1) > 0;
}
public boolean canAccessRelative(int x, int z) {
return (shape >>((z/32) *4 +(x/32)) & 0x1) > 0;
}
}
|