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/*
* Dungeons Guide - The most intelligent Hypixel Skyblock Dungeons Mod
* Copyright (C) 2021 cyoung06
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package kr.syeyoung.dungeonsguide.dungeon.roomfinder;
import com.google.common.collect.Sets;
import kr.syeyoung.dungeonsguide.dungeon.DungeonContext;
import kr.syeyoung.dungeonsguide.dungeon.MapProcessor;
import kr.syeyoung.dungeonsguide.dungeon.data.DungeonRoomInfo;
import kr.syeyoung.dungeonsguide.dungeon.doorfinder.DungeonDoor;
import kr.syeyoung.dungeonsguide.dungeon.doorfinder.EDungeonDoorType;
import kr.syeyoung.dungeonsguide.dungeon.events.DungeonStateChangeEvent;
import kr.syeyoung.dungeonsguide.dungeon.mechanics.DungeonMechanic;
import kr.syeyoung.dungeonsguide.dungeon.mechanics.DungeonRoomDoor;
import kr.syeyoung.dungeonsguide.features.FeatureRegistry;
import kr.syeyoung.dungeonsguide.features.impl.secret.FeaturePathfindStrategy;
import kr.syeyoung.dungeonsguide.pathfinding.*;
import kr.syeyoung.dungeonsguide.roomedit.EditingContext;
import kr.syeyoung.dungeonsguide.roomprocessor.ProcessorFactory;
import kr.syeyoung.dungeonsguide.roomprocessor.RoomProcessor;
import kr.syeyoung.dungeonsguide.roomprocessor.RoomProcessorGenerator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.pathfinding.PathFinder;
import net.minecraft.pathfinding.PathPoint;
import net.minecraft.util.*;
import net.minecraft.world.ChunkCache;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.vecmath.Vector2d;
import java.awt.*;
import java.util.*;
import java.util.List;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
@Getter
public class DungeonRoom {
private final List<Point> unitPoints;
private final short shape;
private final byte color;
private final BlockPos min;
private final BlockPos max;
private final Point minRoomPt;
private final DungeonContext context;
private final List<DungeonDoor> doors = new ArrayList<DungeonDoor>();
private DungeonRoomInfo dungeonRoomInfo;
private final int unitWidth; // X
private final int unitHeight; // Z
@Setter
private int totalSecrets = -1;
private RoomState currentState = RoomState.DISCOVERED;
private Map<String, DungeonMechanic> cached = null;
@Getter
private World cachedWorld;
public Map<String, DungeonMechanic> getMechanics() {
if (cached == null || EditingContext.getEditingContext() != null) {
cached = new HashMap<String, DungeonMechanic>(dungeonRoomInfo.getMechanics());
int index = 0;
for (DungeonDoor door : doors) {
if (door.getType().isExist()) cached.put((door.getType().getName())+"-"+(++index), new DungeonRoomDoor(this, door));
}
}
return cached;
}
public void setCurrentState(RoomState currentState) {
context.createEvent(new DungeonStateChangeEvent(unitPoints.get(0), dungeonRoomInfo.getName(), this.currentState, currentState));
this.currentState = currentState;
}
private Map<BlockPos, AStarFineGrid> activeBetterAStar = new HashMap<>();
private Map<BlockPos, AStarCornerCut> activeBetterAStarCornerCut = new HashMap<>();
private Map<BlockPos, ThetaStar> activeThetaStar = new HashMap<>();
public ScheduledFuture<List<Vec3>> createEntityPathTo(IBlockAccess blockaccess, Entity entityIn, BlockPos targetPos, float dist, int timeout) {
FeaturePathfindStrategy.PathfindStrategy pathfindStrategy = FeatureRegistry.SECRET_PATHFIND_STRATEGY.getPathfindStrat();
if (pathfindStrategy == FeaturePathfindStrategy.PathfindStrategy.JPS_LEGACY) {
ScheduledFuture<List<Vec3>> sf = asyncPathFinder.schedule(() -> {
BlockPos min = new BlockPos(getMin().getX(), 0, getMin().getZ());
BlockPos max= new BlockPos(getMax().getX(), 255, getMax().getZ());
JPSPathfinder pathFinder = new JPSPathfinder(this);
pathFinder.pathfind(entityIn.getPositionVector(), new Vec3(targetPos).addVector(0.5, 0.5, 0.5), 1.5f,timeout);
return pathFinder.getRoute();
}, 0, TimeUnit.MILLISECONDS);
return sf;
} else if (pathfindStrategy == FeaturePathfindStrategy.PathfindStrategy.A_STAR_FINE_GRID) {
ScheduledFuture<List<Vec3>> sf = asyncPathFinder.schedule(() -> {
AStarFineGrid pathFinder =
activeBetterAStar.computeIfAbsent(targetPos, (pos) -> new AStarFineGrid(this, new Vec3(pos.getX(), pos.getY(), pos.getZ()).addVector(0.5, 0.5, 0.5)));
pathFinder.pathfind(entityIn.getPositionVector(),timeout);
return pathFinder.getRoute();
}, 0, TimeUnit.MILLISECONDS);
return sf;
}else if (pathfindStrategy == FeaturePathfindStrategy.PathfindStrategy.A_STAR_DIAGONAL) {
ScheduledFuture<List<Vec3>> sf = asyncPathFinder.schedule(() -> {
AStarCornerCut pathFinder =
activeBetterAStarCornerCut.computeIfAbsent(targetPos, (pos) -> new AStarCornerCut(this, new Vec3(pos.getX(), pos.getY(), pos.getZ()).addVector(0.5, 0.5, 0.5)));
pathFinder.pathfind(entityIn.getPositionVector(),timeout);
return pathFinder.getRoute();
}, 0, TimeUnit.MILLISECONDS);
return sf;
} else if (pathfindStrategy == FeaturePathfindStrategy.PathfindStrategy.THETA_STAR) {
ScheduledFuture<List<Vec3>> sf = asyncPathFinder.schedule(() -> {
ThetaStar pathFinder =
activeThetaStar.computeIfAbsent(targetPos, (pos) -> new ThetaStar(this, new Vec3(pos.getX(), pos.getY(), pos.getZ()).addVector(0.5, 0.5, 0.5)));
pathFinder.pathfind(entityIn.getPositionVector(),timeout);
return pathFinder.getRoute();
}, 0, TimeUnit.MILLISECONDS);
return sf;
} else {
ScheduledFuture<List<Vec3>> sf = asyncPathFinder.schedule(() -> {
PathFinder pathFinder = new PathFinder(nodeProcessorDungeonRoom);
PathEntity latest = pathFinder.createEntityPathTo(blockaccess, entityIn, targetPos, dist);
if (latest != null) {
List<Vec3> poses = new ArrayList<>();
for (int i = 0; i < latest.getCurrentPathLength(); i++) {
PathPoint pathPoint = latest.getPathPointFromIndex(i);
poses.add(new Vec3(getMin().add(pathPoint.xCoord, pathPoint.yCoord, pathPoint.zCoord)).addVector(0.5,0.5,0.5));
}
return poses;
}
return new ArrayList<>();
}, 0, TimeUnit.MILLISECONDS);
return sf;
}
}
private static final ScheduledExecutorService asyncPathFinder = Executors.newScheduledThreadPool(4);
@Getter
private final NodeProcessorDungeonRoom nodeProcessorDungeonRoom;
@Getter
private final Map<String, Object> roomContext = new HashMap<String, Object>();
@AllArgsConstructor
@Getter
public enum RoomState {
DISCOVERED(0), COMPLETE_WITHOUT_SECRETS(0), FINISHED(0), FAILED(-14);
private final int scoreModifier;
}
private RoomProcessor roomProcessor;
public DungeonRoom(List<Point> points, short shape, byte color, BlockPos min, BlockPos max, DungeonContext context, Set<Tuple<Vector2d, EDungeonDoorType>> doorsAndStates) {
this.unitPoints = points;
this.shape = shape;
this.color = color;
this.min = min;
this.max = max;
this.context = context;
minRoomPt = new Point(Integer.MAX_VALUE, Integer.MAX_VALUE);
for (Point pt : unitPoints) {
if (pt.x < minRoomPt.x) minRoomPt.x = pt.x;
if (pt.y < minRoomPt.y) minRoomPt.y = pt.y;
}
unitWidth = (int) Math.ceil(max.getX() - min.getX() / 32.0);
unitHeight = (int) Math.ceil(max.getZ() - min.getZ() / 32.0);
ChunkCache chunkCache = new ChunkCache(getContext().getWorld(), min.add(-3, 0, -3), max.add(3,0,3), 0);
this.cachedWorld = new CachedWorld(chunkCache);
minx = min.getX() * 2; miny = 0; minz = min.getZ() * 2;
maxx = max.getX() * 2 + 2; maxy = 255 * 2 + 2; maxz = max.getZ() * 2 + 2;
lenx = maxx - minx;
leny = maxy - miny;
lenz = maxz - minz;
arr = new long[lenx *leny * lenz * 2 / 8];;
buildDoors(doorsAndStates);
buildRoom();
nodeProcessorDungeonRoom = new NodeProcessorDungeonRoom(this);
updateRoomProcessor();
}
private static final Set<Vector2d> directions = Sets.newHashSet(new Vector2d(0,16), new Vector2d(0, -16), new Vector2d(16, 0), new Vector2d(-16 , 0));
private void buildDoors(Set<Tuple<Vector2d, EDungeonDoorType>> doorsAndStates) {
Set<Tuple<BlockPos, EDungeonDoorType>> positions = new HashSet<>();
BlockPos pos = context.getMapProcessor().roomPointToWorldPoint(minRoomPt).add(16,0,16);
for (Tuple<Vector2d, EDungeonDoorType> doorsAndState : doorsAndStates) {
Vector2d vector2d = doorsAndState.getFirst();
BlockPos neu = pos.add(vector2d.x * 32, 0, vector2d.y * 32);
positions.add(new Tuple<>(neu, doorsAndState.getSecond()));
}
for (Tuple<BlockPos, EDungeonDoorType> door : positions) {
doors.add(new DungeonDoor(context.getWorld(), door.getFirst(), door.getSecond()));
}
}
private RoomMatcher roomMatcher = null;
private void buildRoom() {
if (roomMatcher == null)
roomMatcher = new RoomMatcher(this);
DungeonRoomInfo dungeonRoomInfo = roomMatcher.match();
if (dungeonRoomInfo == null) {
dungeonRoomInfo = roomMatcher.createNew();
if (color == 18) dungeonRoomInfo.setProcessorId("bossroom");
}
this.dungeonRoomInfo = dungeonRoomInfo;
totalSecrets = dungeonRoomInfo.getTotalSecrets();
}
public void updateRoomProcessor() {
RoomProcessorGenerator roomProcessorGenerator = ProcessorFactory.getRoomProcessorGenerator(dungeonRoomInfo.getProcessorId());
if (roomProcessorGenerator == null) this.roomProcessor = null;
else this.roomProcessor = roomProcessorGenerator.createNew(this);
}
public Block getAbsoluteBlockAt(int x, int y, int z) {
// validate x y z's
BlockPos pos = new BlockPos(x,y,z);
if (canAccessAbsolute(pos)) {
return cachedWorld.getBlockState(pos).getBlock();
}
return null;
}
public Block getRelativeBlockAt(int x, int y, int z) {
// validate x y z's
if (canAccessRelative(x,z)) {
BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
return cachedWorld.getBlockState(pos).getBlock();
}
return null;
}
public BlockPos getRelativeBlockPosAt(int x, int y, int z) {
BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
return pos;
}
public int getRelativeBlockDataAt(int x, int y, int z) {
// validate x y z's
if (canAccessRelative(x,z)) {
BlockPos pos = new BlockPos(x,y,z).add(min.getX(),min.getY(),min.getZ());
IBlockState iBlockState = cachedWorld.getBlockState(pos);
return iBlockState.getBlock().getMetaFromState(iBlockState);
}
return -1;
}
public int getAbsoluteBlockDataAt(int x, int y, int z) {
// validate x y z's
BlockPos pos = new BlockPos(x,y,z);
if (canAccessAbsolute(pos)) {
IBlockState iBlockState = cachedWorld.getBlockState(pos);
return iBlockState.getBlock().getMetaFromState(iBlockState);
}
return -1;
}
public boolean canAccessAbsolute(BlockPos pos) {
MapProcessor mapProcessor = this.context.getMapProcessor();
Point roomPt = mapProcessor.worldPointToRoomPoint(pos);
roomPt.translate(-minRoomPt.x, -minRoomPt.y);
return (shape >>(roomPt.y *4 +roomPt.x) & 0x1) > 0;
}
public boolean canAccessRelative(int x, int z) {
return x>= 0 && z >= 0 && (shape >>((z/32) *4 +(x/32)) & 0x1) > 0;
}
long arr[];
// These values are doubled
private final int minx, miny, minz, maxx, maxy, maxz;
private final int lenx, leny, lenz;
private static final float playerWidth = 0.3f;
public boolean isBlocked(int x,int y, int z) {
if (x < minx || z < minz || x >= maxx || z >= maxz || y < miny || y >= maxy) return true;
int dx = x - minx, dy = y - miny, dz = z - minz;
int bitIdx = dx * leny * lenz + dy * lenz + dz;
int location = bitIdx / 4;
int bitStart = (2 * (bitIdx % 4));
long theBit = arr[location];
if (((theBit >> bitStart) & 0x2) > 0) return ((theBit >> bitStart) & 1) > 0;
float wX = x / 2.0f, wY = y / 2.0f, wZ = z / 2.0f;
AxisAlignedBB bb = AxisAlignedBB.fromBounds(wX - playerWidth, wY, wZ - playerWidth, wX + playerWidth, wY + 1.9f, wZ + playerWidth);
int i = MathHelper.floor_double(bb.minX);
int j = MathHelper.floor_double(bb.maxX + 1.0D);
int k = MathHelper.floor_double(bb.minY);
int l = MathHelper.floor_double(bb.maxY + 1.0D);
int i1 = MathHelper.floor_double(bb.minZ);
int j1 = MathHelper.floor_double(bb.maxZ + 1.0D);
BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos();
List<AxisAlignedBB> list = new ArrayList<>();
for (int k1 = i; k1 < j; ++k1) {
for (int l1 = i1; l1 < j1; ++l1) {
for (int i2 = k - 1; i2 < l; ++i2) {
blockPos.set(k1, i2, l1);
IBlockState iblockstate1 = cachedWorld.getBlockState(blockPos);
Block b = iblockstate1.getBlock();
if (!b.getMaterial().blocksMovement())continue;
if (b.isFullCube() && i2 == k-1) continue;
if (iblockstate1.equals( NodeProcessorDungeonRoom.preBuilt)) continue;
if (b.isFullCube()) {
theBit |= (3L << bitStart);
arr[location] = theBit;
return true;
}
try {
b.addCollisionBoxesToList(cachedWorld, blockPos, iblockstate1, bb, list, null);
} catch (Exception e) {
return true;
}
if (list.size() > 0) {
theBit |= (3L << bitStart);
arr[location] = theBit;
return true;
}
}
}
}
theBit |= 2L << bitStart;
arr[location] = theBit;
return false;
}
public void resetBlock(BlockPos pos) {
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
for (int z = -1; z <= 1; z++) {
resetBlock(pos.getX()*2 + x, pos.getY()*2 + y, pos.getZ()*2 + z);
}
}
}
}
private void resetBlock(int x, int y, int z) {
if (x < minx || z < minz || x >= maxx || z >= maxz || y < miny || y >= maxy) return;
int dx = x - minx, dy = y - miny, dz = z - minz;
int bitIdx = dx * leny * lenz + dy * lenz + dz;
int location = bitIdx / 4;
arr[location] = 0;
}
}
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