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package kr.syeyoung.dungeonsguide.features;
import kr.syeyoung.dungeonsguide.features.impl.*;
import lombok.Getter;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class FeatureRegistry {
@Getter
private static List<AbstractFeature> featureList = new ArrayList<AbstractFeature>();
private static Map<String, AbstractFeature> featureByKey = new HashMap<String, AbstractFeature>();
@Getter
private static Map<String, List<AbstractFeature>> featuresByCategory = new HashMap<String, List<AbstractFeature>>();
public static AbstractFeature getFeatureByKey(String key) {
return featureByKey.get(key);
}
public static <T extends AbstractFeature> T register(T abstractFeature) {
featureList.add(abstractFeature);
featureByKey.put(abstractFeature.getKey(), abstractFeature);
List<AbstractFeature> features = featuresByCategory.get(abstractFeature.getCategory());
if (features == null)
features = new ArrayList<AbstractFeature>();
features.add(abstractFeature);
featuresByCategory.put(abstractFeature.getCategory(), features);
return abstractFeature;
}
public static final SimpleFeature DEBUG = register(new SimpleFeature("hidden", "Debug", "Toggles debug mode", "debug", false));
public static final SimpleFeature ADVANCED_ROOMEDIT = register(new SimpleFeature("advanced", "Room Edit", "Allow editing dungeon rooms\n\nWarning: using this feature can break or freeze your Minecraft\nThis is only for advanced users only", "advanced.roomedit", false));
public static final SimpleFeature SOLVER_RIDDLE = register(new SimpleFeature("solver", "Riddle Puzzle (3 weirdo) Solver", "Highlights the correct box after clicking on all 3 weirdos", "solver.riddle"));
public static final SimpleFeature SOLVER_KAHOOT = register(new SimpleFeature("solver", "Trivia Puzzle (Omnicrescent) Solver", "Highlights the correct solution for trivia puzzle", "solver.trivia"));
public static final SimpleFeature SOLVER_BLAZE = register(new SimpleFeature("solver", "Blaze Puzzle Solver", "Highlights the blaze that needs to be killed in an blaze room", "solver.blaze"));
public static final SimpleFeature SOLVER_TICTACTOE = register(new SimpleFeature("solver", "Tictactoe Solver", "Shows the best move that could be taken by player in the tictactoe room", "solver.tictactoe"));
public static final SimpleFeature SOLVER_ICEPATH = register(new SimpleFeature("solver", "Icepath Puzzle Solver (Advanced)", "Calculates solution for icepath puzzle and displays it to user", "solver.icepath"));
public static final SimpleFeature SOLVER_SILVERFISH = register(new SimpleFeature("solver", "Silverfish Puzzle Solver (Advanced)", "Actively calculates solution for silverfish puzzle and displays it to user", "solver.silverfish"));
public static final SimpleFeature SOLVER_WATERPUZZLE = register(new SimpleFeature("solver", "Waterboard Puzzle Solver (Advanced)", "Calculates solution for waterboard puzzle and displays it to user", "solver.waterboard"));
public static final SimpleFeature SOLVER_BOX = register(new SimpleFeature("solver", "Box Puzzle Solver (Advanced)", "Calculates solution for box puzzle room, and displays it to user", "solver.box"));
public static final SimpleFeature SOLVER_CREEPER = register(new SimpleFeature("solver", "Creeper Puzzle Solver", "Draws line between prismarine lamps in creeper room", "solver.creeper"));
public static final SimpleFeature SOLVER_TELEPORT = register(new SimpleFeature("solver", "Teleport Puzzle Solver", "Shows teleport pads you've visited in a teleport maze room", "solver.teleport"));
public static final FeatureTooltipDungeonStat ETC_DUNGEONSTAT = register(new FeatureTooltipDungeonStat());
public static final FeatureTooltipPrice ETC_PRICE = register(new FeatureTooltipPrice());
public static final FeatureCooldownCounter ETC_COOLDOWN = register(new FeatureCooldownCounter());
public static final SimpleFeature FIX_SPIRIT_BOOTS = register(new SimpleFeature("fixes", "Spirit Boots Fixer", "Fix Spirit boots messing up with inventory", "fixes.spirit", true));
public static final FeatureDisableMessage FIX_MESSAGES = register(new FeatureDisableMessage());
public static final SimpleFeature BOSSFIGHT_CHESTPRICE = register(new FeatureChestPrice());
public static final FeatureInstaCloseChest DUNGEON_INSTACLOSE = register(new FeatureInstaCloseChest());
public static final FeatureBoxSkelemaster DUNGEON_BOXSKELEMASTER = register(new FeatureBoxSkelemaster());
public static final FeatureDungeonDeaths DUNGEON_DEATHS = register(new FeatureDungeonDeaths());
public static final FeatureDungeonMilestone DUNGEON_MILESTONE = register(new FeatureDungeonMilestone());
public static final FeatureDungeonRealTime DUNGEON_REALTIME = register(new FeatureDungeonRealTime());
public static final FeatureDungeonSBTime DUNGEON_SBTIME = register(new FeatureDungeonSBTime());
public static final FeatureDungeonSecrets DUNGEON_SECRETS = register(new FeatureDungeonSecrets());
public static final FeatureDungeonTombs DUNGEON_TOMBS = register(new FeatureDungeonTombs());
public static final FeatureDungeonScore DUNGEON_SCORE = register(new FeatureDungeonScore());
public static final FeatureWarnLowHealth DUNGEON_LOWHEALTH_WARN = register(new FeatureWarnLowHealth());
public static final SimpleFeature DUNGEON_INTERMODCOMM = register(new SimpleFeature("Dungeon", "Communicate With Other's Dungeons Guide", "Sends total secret in the room to others\nSo that they can use the data to calculate total secret in dungeon run", "dungeon.intermodcomm", true));
public static final FeatureDungeonMap DUNGEON_MAP = register(new FeatureDungeonMap());
}
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