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package kr.syeyoung.dungeonsguide.features.impl;
import com.google.common.base.Predicate;
import kr.syeyoung.dungeonsguide.SkyblockStatus;
import kr.syeyoung.dungeonsguide.config.types.AColor;
import kr.syeyoung.dungeonsguide.e;
import kr.syeyoung.dungeonsguide.features.FeatureParameter;
import kr.syeyoung.dungeonsguide.features.SimpleFeature;
import kr.syeyoung.dungeonsguide.features.listener.WorldRenderListener;
import kr.syeyoung.dungeonsguide.utils.RenderUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.util.BlockPos;
import org.jetbrains.annotations.Nullable;
import java.awt.*;
import java.util.List;
public class FeatureBoxSkelemaster extends SimpleFeature implements WorldRenderListener {
public FeatureBoxSkelemaster() {
super("Dungeon", "Box Skeleton Masters", "Box skeleton masters in dungeons", "dungeon.skeletonmasterbox", true);
parameters.put("radius", new FeatureParameter<Integer>("radius", "Highlight Radius", "The maximum distance between player and skeletonmaster to be boxed", 20, "integer"));
parameters.put("color", new FeatureParameter<AColor>("color", "Highlight Color", "Highlight Color of Skeleton master", new AColor(255,0,0,50), "acolor"));
}
private SkyblockStatus skyblockStatus = e.getDungeonsGuide().getSkyblockStatus();
@Override
public void drawWorld(float partialTicks) {
if (!isEnabled()) return;
if (!skyblockStatus.isOnDungeon()) return;
final BlockPos player = Minecraft.getMinecraft().thePlayer.getPosition();
int val = this.<Integer>getParameter("radius").getValue();
final int sq = val * val;
List<EntityArmorStand> skeletonList = Minecraft.getMinecraft().theWorld.getEntities(EntityArmorStand.class, new Predicate<EntityArmorStand>() {
@Override
public boolean apply(@Nullable EntityArmorStand input) {
if (player.distanceSq(input.getPosition()) > sq) return false;
return input.getName().contains("Skeleton Master");
}
});
Color c = this.<Color>getParameter("color").getValue();
for (EntityArmorStand entitySkeleton : skeletonList) {
RenderUtils.highlightBox(entitySkeleton, c, partialTicks, true);
}
}
}
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