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/*
* Dungeons Guide - The most intelligent Hypixel Skyblock Dungeons Mod
* Copyright (C) 2021 cyoung06
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package kr.syeyoung.dungeonsguide.gui.elements;
import kr.syeyoung.dungeonsguide.gui.MPanel;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GlStateManager;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import java.awt.*;
public class MLabel extends MPanel {
@Getter
@Setter
private String text;
@Getter
@Setter
private Color foreground = Color.white;
public enum Alignment {
LEFT, CENTER, RIGHT
}
@Getter
@Setter
private Alignment alignment= Alignment.LEFT;
@Override
public void render(int absMousex, int absMousey, int relMousex0, int relMousey0, float partialTicks, Rectangle clip) {
Dimension bounds = getSize();
FontRenderer renderer = Minecraft.getMinecraft().fontRendererObj;
int width = renderer.getStringWidth(getText());
int x,y;
if (alignment == Alignment.CENTER) {
x = (getBounds().width - width) / 2;
y = (getBounds().height - renderer.FONT_HEIGHT) / 2;
} else if (alignment == Alignment.LEFT) {
x = 0;
y = (getBounds().height - renderer.FONT_HEIGHT) / 2;
} else if (alignment == Alignment.RIGHT) {
x = getBounds().width - width;
y = (getBounds().height - renderer.FONT_HEIGHT) / 2;
} else{
return;
}
GlStateManager.enableBlend();
GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
renderer.drawString(getText(), x,y, 0xffffffff);
}
}
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