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|
/*
* Dungeons Guide - The most intelligent Hypixel Skyblock Dungeons Mod
* Copyright (C) 2021 cyoung06
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package kr.syeyoung.dungeonsguide.utils;
import kr.syeyoung.dungeonsguide.config.types.AColor;
import kr.syeyoung.dungeonsguide.dungeon.doorfinder.DungeonDoor;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityOtherPlayerMP;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.entity.passive.EntityBat;
import net.minecraft.util.*;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import javax.vecmath.Vector3f;
import java.awt.*;
import java.util.List;
public class RenderUtils {
public static final ResourceLocation icons = new ResourceLocation("textures/gui/icons.png");
private static final ResourceLocation beaconBeam = new ResourceLocation("textures/entity/beacon_beam.png");
/**
* Taken from NotEnoughUpdates under Creative Commons Attribution-NonCommercial 3.0
* And modified to fit out need.
* https://github.com/Moulberry/NotEnoughUpdates/blob/master/LICENSE
* @author Moulberry
*/
public static void renderBeaconBeam(double x, double y, double z, AColor aColor, float partialTicks) {
int height = 300;
int bottomOffset = 0;
int topOffset = bottomOffset + height;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
Minecraft.getMinecraft().getTextureManager().bindTexture(beaconBeam);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.enableCull();
GlStateManager.enableTexture2D();
GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
double time = Minecraft.getMinecraft().theWorld.getTotalWorldTime() + (double)partialTicks;
double d1 = MathHelper.func_181162_h(-time * 0.2D - (double)MathHelper.floor_double(-time * 0.1D));
int c = getColorAt(x,y,z, aColor);
float alpha = ((c >> 24) & 0xFF) / 255.0f;
float r = ((c >> 16) & 0xFF) / 255f;
float g = ((c >> 8) & 0xFF) / 255f;
float b = (c & 0xFF) / 255f;
double d2 = time * 0.025D * -1.5D;
double d4 = 0.5D + Math.cos(d2 + 2.356194490192345D) * 0.2D;
double d5 = 0.5D + Math.sin(d2 + 2.356194490192345D) * 0.2D;
double d6 = 0.5D + Math.cos(d2 + (Math.PI / 4D)) * 0.2D;
double d7 = 0.5D + Math.sin(d2 + (Math.PI / 4D)) * 0.2D;
double d8 = 0.5D + Math.cos(d2 + 3.9269908169872414D) * 0.2D;
double d9 = 0.5D + Math.sin(d2 + 3.9269908169872414D) * 0.2D;
double d10 = 0.5D + Math.cos(d2 + 5.497787143782138D) * 0.2D;
double d11 = 0.5D + Math.sin(d2 + 5.497787143782138D) * 0.2D;
double d14 = -1.0D + d1;
double d15 = (double)(height) * 2.5D + d14;
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(1.0D, d15).color(r, g, b, alpha).endVertex();
worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(0.0D, d15).color(r, g, b, alpha).endVertex();
worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(1.0D, d15).color(r, g, b, alpha).endVertex();
worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(0.0D, d15).color(r, g, b, alpha).endVertex();
worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(1.0D, d15).color(r, g, b, alpha).endVertex();
worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(0.0D, d15).color(r, g, b, alpha).endVertex();
worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(1.0D, d15).color(r, g, b, alpha).endVertex();
worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(0.0D, d15).color(r, g, b, alpha).endVertex();
tessellator.draw();
GlStateManager.disableCull();
double d12 = -1.0D + d1;
double d13 = height + d12;
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alpha).endVertex();
worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alpha).endVertex();
worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alpha).endVertex();
worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alpha).endVertex();
worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alpha).endVertex();
worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alpha).endVertex();
worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alpha).endVertex();
worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alpha).endVertex();
tessellator.draw();
}
public static void drawTexturedRect(float x, float y, float width, float height, int filter) {
drawTexturedRect(x, y, width, height, 0.0F, 1.0F, 0.0F, 1.0F, filter);
}
private static float zLevel = 0;
public static int scrollY = 0;
public static boolean allowScrolling;
public static int scrollX = 0;
public static void drawGradientRect(int left, int top, int right, int bottom, int startColor, int endColor)
{
float f = (float)(startColor >> 24 & 255) / 255.0F;
float f1 = (float)(startColor >> 16 & 255) / 255.0F;
float f2 = (float)(startColor >> 8 & 255) / 255.0F;
float f3 = (float)(startColor & 255) / 255.0F;
float f4 = (float)(endColor >> 24 & 255) / 255.0F;
float f5 = (float)(endColor >> 16 & 255) / 255.0F;
float f6 = (float)(endColor >> 8 & 255) / 255.0F;
float f7 = (float)(endColor & 255) / 255.0F;
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.shadeModel(7425);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
worldrenderer.pos((double)right, (double)top, (double)0).color(f1, f2, f3, f).endVertex();
worldrenderer.pos((double)left, (double)top, (double)0).color(f1, f2, f3, f).endVertex();
worldrenderer.pos((double)left, (double)bottom, (double)0).color(f5, f6, f7, f4).endVertex();
worldrenderer.pos((double)right, (double)bottom, (double)0).color(f5, f6, f7, f4).endVertex();
tessellator.draw();
GlStateManager.shadeModel(7424);
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
}
public static void drawRect(int left, int top, int right, int bottom, AColor color)
{
if (left < right)
{
int i = left;
left = right;
right = i;
}
if (top < bottom)
{
int j = top;
top = bottom;
bottom = j;
}
float f3 = (float)(color.getRGB() >> 24 & 255) / 255.0F;
float f = (float)(color.getRGB() >> 16 & 255) / 255.0F;
float f1 = (float)(color.getRGB() >> 8 & 255) / 255.0F;
float f2 = (float)(color.getRGB() & 255) / 255.0F;
if (!color.isChroma() && f3 == 0) return;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
if (!color.isChroma()) {
GlStateManager.color(f, f1, f2, f3);
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
worldrenderer.pos(left, bottom, 0.0D).endVertex();
worldrenderer.pos(right, bottom, 0.0D).endVertex();
worldrenderer.pos(right, top, 0.0D).endVertex();
worldrenderer.pos(left, top, 0.0D).endVertex();
} else {
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
GlStateManager.shadeModel(GL11.GL_SMOOTH);
color(worldrenderer.pos(left, bottom, 0.0D), getColorAt(left, bottom, color)).endVertex();
color(worldrenderer.pos(right, bottom, 0.0D), getColorAt(right, bottom, color)).endVertex();
color(worldrenderer.pos(right, top, 0.0D), getColorAt(right, top, color)).endVertex();
color(worldrenderer.pos(left, top, 0.0D), getColorAt(left, top, color)).endVertex();
}
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void drawRoundedRectangle(int x, int y, int width, int height, int radius, double delta, int color) {
GlStateManager.pushMatrix();
GlStateManager.translate(width/2.0+x, height/2.0+y, 0);
Tessellator t = Tessellator.getInstance();
GlStateManager.disableTexture2D();
GlStateManager.disableCull();
RenderUtils.GL_SETCOLOR(color);
WorldRenderer wr = t.getWorldRenderer();
wr.begin(GL11.GL_POLYGON, DefaultVertexFormats.POSITION);
for (double i = 0.1; i < Math.PI*2; i+= delta) {
double cos = MathHelper.cos((float) i);
double sin = MathHelper.sin((float) i);
if (cos != 0 || sin != 0)
wr.pos(cos * radius + (cos < 0 ? -width/2.0+radius : width/2.0-radius),
sin * radius + (sin <= 0 ? -height/2.0+radius : height/2.0-radius), 0)
.endVertex(); // .color((int) (i/(Math.PI*2) * 255),0,0,255)
if (cos *MathHelper.cos((float) (i + delta)) <= 0) { // X Change
sin = Math.round(sin);
wr.pos((cos < 0 ? -1 : 1) * (width/2.0 - radius),
sin * radius + (sin < 0 ? -height/2.0+radius : height/2.0-radius), 0).endVertex();
wr.pos((cos < 0 ? 1 : -1) * (width/2.0 - radius),
sin * radius + (sin < 0 ? -height/2.0+radius : height/2.0-radius), 0).endVertex();
} else if (sin * MathHelper.sin((float) (i+delta)) <= 0) { // Y Change
cos = Math.round(cos);
wr.pos(cos * radius + (cos < 0 ? -width/2.0+radius : width/2.0-radius),
(sin < 0 ? -1 : 1) *(height/2.0 - radius), 0).endVertex();
wr.pos(cos * radius + (cos < 0 ? -width/2.0+radius : width/2.0-radius),
(sin < 0 ? 1 : -1) *(height/2.0 - radius), 0).endVertex();
}
}
t.draw();
GlStateManager.popMatrix();
}
public static void GL_SETCOLOR(int color) {
float f3 = (float)(color >> 24 & 255) / 255.0F;
float f = (float)(color >> 16 & 255) / 255.0F;
float f1 = (float)(color >> 8 & 255) / 255.0F;
float f2 = (float)(color & 255) / 255.0F;
GlStateManager.color(f, f1, f2, f3);
}
public static int blendTwoColors(int background, int newColor) {
float alpha = ((newColor >> 24) & 0xFF) /255.0f;
int r1 = (background >> 16) & 0xFF, r2 = (newColor >> 16) & 0xFF;
int g1 = (background >> 8) & 0xFF, g2 = (newColor >> 8) & 0xFF;
int b1 = (background) & 0xFF, b2 = (newColor) & 0xFF;
int rr = (int) (r1 + (r2-r1) * alpha) & 0xFF;
int rg = (int) (g1 + (g2-g1) * alpha) & 0xFF;
int rb = (int) (b1 + (b2-b1) * alpha) & 0xFF;
return 0xFF000000 | ((rr << 16) & 0xFF0000) | ((rg << 8) & 0xFF00) | (rb & 0xFF);
}
public static int blendAlpha(int origColor, float alphaPerc) {
return blendTwoColors(origColor, (int)(alphaPerc*255) << 24 | 0xFFFFFF);
}
public static void drawTexturedRect(float x, float y, float width, float height, float uMin, float uMax, float vMin, float vMax, int filter) {
GlStateManager.enableTexture2D();
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 771);
GL11.glTexParameteri(3553, 10241, filter);
GL11.glTexParameteri(3553, 10240, filter);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos(x, y + height, 0.0D).tex(uMin, vMax).endVertex();
worldrenderer.pos(x + width, y + height, 0.0D).tex(uMax, vMax).endVertex();
worldrenderer.pos(x + width, y, 0.0D).tex(uMax, vMin).endVertex();
worldrenderer.pos(x, y, 0.0D).tex(uMin, vMin).endVertex();
tessellator.draw();
GL11.glTexParameteri(3553, 10241, 9728);
GL11.glTexParameteri(3553, 10240, 9728);
GlStateManager.disableBlend();
}
public static void renderBar(float x, float y, float xSize, float completed) {
Minecraft.getMinecraft().getTextureManager().bindTexture(icons);
completed = (float)Math.round(completed / 0.05F) * 0.05F;
float notcompleted = 1.0F - completed;
int displayNum = 0;
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float width = 0.0F;
if (completed < 0.5F && (displayNum == 1 || displayNum == 0)) {
width = (0.5F - completed) * xSize;
drawTexturedRect(x + xSize * completed, y, width, 5.0F, xSize * completed / 256.0F, xSize / 2.0F / 256.0F, 0.2890625F, 0.30859375F, 9728);
}
if (completed < 1.0F && (displayNum == 2 || displayNum == 0)) {
width = Math.min(xSize * notcompleted, xSize / 2.0F);
drawTexturedRect(x + xSize / 2.0F + Math.max(xSize * (completed - 0.5F), 0.0F), y, width, 5.0F, (182.0F - xSize / 2.0F + Math.max(xSize * (completed - 0.5F), 0.0F)) / 256.0F, 0.7109375F, 0.2890625F, 0.30859375F, 9728);
}
if (completed > 0.0F && (displayNum == 3 || displayNum == 0)) {
width = Math.min(xSize * completed, xSize / 2.0F);
drawTexturedRect(x, y, width, 5.0F, 0.0F, width / 256.0F, 0.30859375F, 0.328125F, 9728);
}
if (completed > 0.5F && (displayNum == 4 || displayNum == 0)) {
width = Math.min(xSize * (completed - 0.5F), xSize / 2.0F);
drawTexturedRect(x + xSize / 2.0F, y, width, 5.0F, (182.0F - xSize / 2.0F) / 256.0F, (182.0F - xSize / 2.0F + width) / 256.0F, 0.30859375F, 0.328125F, 9728);
}
}
public static void drawUnfilledBox(int left, int top, int right, int bottom, int color, boolean chroma)
{
if (left < right)
{
int i = left;
left = right;
right = i;
}
if (top < bottom)
{
int j = top;
top = bottom;
bottom = j;
}
float f3 = (float)(color >> 24 & 255) / 255.0F;
float f = (float)(color >> 16 & 255) / 255.0F;
float f1 = (float)(color >> 8 & 255) / 255.0F;
float f2 = (float)(color & 255) / 255.0F;
if (!chroma && f3 == 0) return;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
if (!chroma) {
GlStateManager.color(f, f1, f2, f3);
worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
worldrenderer.pos(left, bottom, 0.0D).endVertex();
worldrenderer.pos(right, bottom, 0.0D).endVertex();
worldrenderer.pos(right, top, 0.0D).endVertex();
worldrenderer.pos(left, top, 0.0D).endVertex();
} else {
worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION_COLOR);
float blah = (System.currentTimeMillis() / 10) % 360;
GlStateManager.shadeModel(GL11.GL_SMOOTH);
color(worldrenderer.pos(left, bottom, 0.0D), Color.HSBtoRGB((((blah + 20) % 360) / 360.0f), 1, 1)).endVertex();
color(worldrenderer.pos(right, bottom, 0.0D), Color.HSBtoRGB((((blah + 40) % 360) / 360.0f), 1, 1)).endVertex();
color(worldrenderer.pos(right, top, 0.0D), Color.HSBtoRGB((((blah + 20) % 360) / 360.0f), 1, 1)).endVertex();
color(worldrenderer.pos(left, top, 0.0D), Color.HSBtoRGB(blah / 360.0f, 1, 1)).endVertex();
}
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void drawUnfilledBox(int left, int top, int right, int bottom, AColor color)
{
if (left < right)
{
int i = left;
left = right;
right = i;
}
if (top < bottom)
{
int j = top;
top = bottom;
bottom = j;
}
float f3 = (float)(color.getRGB() >> 24 & 255) / 255.0F;
float f = (float)(color.getRGB() >> 16 & 255) / 255.0F;
float f1 = (float)(color.getRGB() >> 8 & 255) / 255.0F;
float f2 = (float)(color.getRGB() & 255) / 255.0F;
if (!color.isChroma() && f3 == 0) return;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
if (!color.isChroma()) {
GlStateManager.color(f, f1, f2, f3);
worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
worldrenderer.pos(left, bottom, 0.0D).endVertex();
worldrenderer.pos(right, bottom, 0.0D).endVertex();
worldrenderer.pos(right, top, 0.0D).endVertex();
worldrenderer.pos(left, top, 0.0D).endVertex();
} else {
worldrenderer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION_COLOR);
GlStateManager.shadeModel(GL11.GL_SMOOTH);
color(worldrenderer.pos(left, bottom, 0.0D), getColorAt(left, bottom, color)).endVertex();
color(worldrenderer.pos(right, bottom, 0.0D), getColorAt(right, bottom, color)).endVertex();
color(worldrenderer.pos(right, top, 0.0D), getColorAt(right, top, color)).endVertex();
color(worldrenderer.pos(left, top, 0.0D), getColorAt(left, top, color)).endVertex();
}
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static int getChromaColorAt(int x, int y, float speed, float s, float b, float alpha) {
double blah = ((double)(speed) * (System.currentTimeMillis() / 2)) % 360;
return (Color.HSBtoRGB((float) (((blah - (x + y) / 2.0f) % 360) / 360.0f), s,b) & 0xffffff)
| (((int)(alpha * 255)<< 24) & 0xff000000);
}
public static int getColorAt(double x, double y, AColor color) {
if (!color.isChroma())
return color.getRGB();
double blah = ((double)(color.getChromaSpeed()) * (System.currentTimeMillis() / 2)) % 360;
float[] hsv = new float[3];
Color.RGBtoHSB(color.getRed(), color.getBlue(), color.getGreen(), hsv);
return (Color.HSBtoRGB((float) (((blah - (x + y) / 2.0f) % 360) / 360.0f), hsv[1],hsv[2]) & 0xffffff)
| ((color.getAlpha() << 24) & 0xff000000);
}
public static int getColorAt(double x, double y,double z, AColor color) {
if (!color.isChroma())
return color.getRGB();
double blah = ((double)(color.getChromaSpeed()) * (System.currentTimeMillis() / 2)) % 360;
float[] hsv = new float[3];
Color.RGBtoHSB(color.getRed(), color.getBlue(), color.getGreen(), hsv);
return (Color.HSBtoRGB((float) (((blah - ((x + y+z) / 2.0f) % 360)) / 360.0f), hsv[1],hsv[2]) & 0xffffff)
| ((color.getAlpha() << 24) & 0xff000000);
}
public static WorldRenderer color(WorldRenderer worldRenderer, int color ){
return worldRenderer.color(((color >> 16) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, (color &0xFF) / 255.0f, ((color >> 24) & 0xFF) / 255.0f);
}
public static void renderDoor(DungeonDoor dungeonDoor, float partialTicks) {
Entity player = Minecraft.getMinecraft().thePlayer;
double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
double playerY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
//because of the way 3D rendering is done, all coordinates are relative to the camera. This "resets" the "0,0,0" position to the location that is (0,0,0) in the world.
GlStateManager.pushMatrix();
GlStateManager.translate(-playerX, -playerY, -playerZ);
GlStateManager.disableTexture2D();
GlStateManager.disableCull();
GlStateManager.enableAlpha();
if (dungeonDoor.isExist())
GlStateManager.color(0,1,0,1);
else
GlStateManager.color(1,0,0,1);
double x = dungeonDoor.getPosition().getX() + 0.5;
double y = dungeonDoor.getPosition().getY() -0.99;
double z = dungeonDoor.getPosition().getZ() + 0.5;
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3d(x - 2.5, y, z - 2.5);
GL11.glVertex3d(x - 2.5, y, z + 2.5);
GL11.glVertex3d(x + 2.5, y, z + 2.5);
GL11.glVertex3d(x + 2.5, y, z - 2.5);
GL11.glEnd();
if (dungeonDoor.isExist()) {
GL11.glBegin(GL11.GL_QUADS);
GlStateManager.color(0,0,1,1);
if (dungeonDoor.isZDir()) {
GL11.glVertex3d(x - 0.5, y + 0.1, z - 2.5);
GL11.glVertex3d(x - 0.5, y+ 0.1, z + 2.5);
GL11.glVertex3d(x + 0.5, y+ 0.1, z + 2.5);
GL11.glVertex3d(x + 0.5, y+ 0.1, z - 2.5);
} else {
GL11.glVertex3d(x - 2.5, y+ 0.1, z - 0.5);
GL11.glVertex3d(x - 2.5, y+ 0.1, z + 0.5);
GL11.glVertex3d(x + 2.5, y+ 0.1, z + 0.5);
GL11.glVertex3d(x + 2.5, y+ 0.1, z - 0.5);
}
GL11.glEnd();
} else {
GL11.glLineWidth(5);
GL11.glBegin(GL11.GL_LINE_LOOP);
GL11.glVertex3d(x - 2.5, y, z - 2.5);
GL11.glVertex3d(x + 2.5, y + 5, z - 2.5);
GL11.glVertex3d(x + 2.5, y, z + 2.5);
GL11.glVertex3d(x - 2.5, y + 5, z + 2.5);
GL11.glEnd();
GL11.glBegin(GL11.GL_LINE_LOOP);
GL11.glVertex3d(x - 2.5, y +5, z - 2.5);
GL11.glVertex3d(x + 2.5, y, z - 2.5);
GL11.glVertex3d(x + 2.5, y + 5, z + 2.5);
GL11.glVertex3d(x - 2.5, y, z + 2.5);
GL11.glEnd();
GL11.glLineWidth(1);
}
// GlStateManager.disableAlpha();
GlStateManager.disableBlend();
GlStateManager.enableTexture2D();
GlStateManager.enableCull();
GlStateManager.popMatrix();
}
public static void drawLine(Vec3 pos1, Vec3 pos2, Color colour, float partialTicks , boolean depth) {
Entity render = Minecraft.getMinecraft().getRenderViewEntity();
WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer();
double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks;
double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks;
double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks;
GlStateManager.pushMatrix();
GlStateManager.translate(-realX, -realY, -realZ);
GlStateManager.disableTexture2D();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GL11.glLineWidth(2);
GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue()/ 255f, colour.getAlpha() / 255f);
worldRenderer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);
worldRenderer.pos(pos1.xCoord, pos1.yCoord, pos1.zCoord).endVertex();
worldRenderer.pos(pos2.xCoord, pos2.yCoord, pos2.zCoord).endVertex();
Tessellator.getInstance().draw();
GlStateManager.translate(realX, realY, realZ);
GlStateManager.disableBlend();
if (!depth) {
GlStateManager.enableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
public static void drawLinesVec3(List<Vec3> poses, AColor colour, float thickness, float partialTicks, boolean depth) {
Entity render = Minecraft.getMinecraft().getRenderViewEntity();
WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer();
double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks;
double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks;
double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks;
GlStateManager.pushMatrix();
GlStateManager.translate(-realX, -realY, -realZ);
GlStateManager.disableTexture2D();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GL11.glLineWidth(thickness);
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
// GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue()/ 255f, colour.getAlpha() / 255f);
GlStateManager.color(1,1,1,1);
worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR);
int num = 0;
for (Vec3 pos:poses) {
int i = getColorAt(num++ * 10,0, colour);
worldRenderer.pos(pos.xCoord, pos.yCoord, pos.zCoord).color(
((i >> 16) &0xFF)/255.0f,
((i >> 8) &0xFF)/255.0f,
(i &0xFF)/255.0f,
((i >> 24) &0xFF)/255.0f
).endVertex();
}
Tessellator.getInstance().draw();
GlStateManager.translate(realX, realY, realZ);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
if (!depth) {
GlStateManager.enableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
GL11.glLineWidth(1);
}
public static void drawLines(List<BlockPos> poses, AColor colour, float thickness, float partialTicks, boolean depth) {
Entity render = Minecraft.getMinecraft().getRenderViewEntity();
WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer();
double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks;
double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks;
double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks;
GlStateManager.pushMatrix();
GlStateManager.translate(-realX, -realY, -realZ);
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GL11.glLineWidth(thickness);
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
// GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue()/ 255f, colour.getAlpha() / 255f);
GlStateManager.color(1,1,1,1);
worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR);
int num = 0;
for (BlockPos pos:poses) {
int i = getColorAt(num++ * 10,0, colour);
worldRenderer.pos(pos.getX() +0.5, pos.getY() +0.5, pos.getZ() +0.5).color(
((i >> 16) &0xFF)/255.0f,
((i >> 8) &0xFF)/255.0f,
(i &0xFF)/255.0f,
((i >> 24) &0xFF)/255.0f
).endVertex();
}
Tessellator.getInstance().draw();
GlStateManager.translate(realX, realY, realZ);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
if (!depth) {
GlStateManager.enableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
GL11.glLineWidth(1);
}
public static void drawLines(List<BlockPos> poses, Color colour, float thickness, float partialTicks, boolean depth) {
if (colour instanceof AColor) drawLines(poses, (AColor)colour, thickness, partialTicks,depth);
Entity render = Minecraft.getMinecraft().getRenderViewEntity();
WorldRenderer worldRenderer = Tessellator.getInstance().getWorldRenderer();
double realX = render.lastTickPosX + (render.posX - render.lastTickPosX) * partialTicks;
double realY = render.lastTickPosY + (render.posY - render.lastTickPosY) * partialTicks;
double realZ = render.lastTickPosZ + (render.posZ - render.lastTickPosZ) * partialTicks;
GlStateManager.pushMatrix();
GlStateManager.translate(-realX, -realY, -realZ);
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GL11.glLineWidth(thickness);
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(colour.getRed() / 255f, colour.getGreen() / 255f, colour.getBlue()/ 255f, colour.getAlpha() / 255f);
worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION);
for (BlockPos pos:poses) {
worldRenderer.pos(pos.getX() +0.5, pos.getY() +0.5, pos.getZ() +0.5).endVertex();
}
Tessellator.getInstance().draw();
GlStateManager.translate(realX, realY, realZ);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
if (!depth) {
GlStateManager.enableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
public static void highlightBlock(BlockPos blockpos, Color c, float partialTicks) {
highlightBlock(blockpos,c,partialTicks,false);
}
public static void highlightBlock(BlockPos blockpos, Color c, float partialTicks, boolean depth) {
Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity();
double x_fix = viewing_from.lastTickPosX + ((viewing_from.posX - viewing_from.lastTickPosX) * partialTicks);
double y_fix = viewing_from.lastTickPosY + ((viewing_from.posY - viewing_from.lastTickPosY) * partialTicks);
double z_fix = viewing_from.lastTickPosZ + ((viewing_from.posZ - viewing_from.lastTickPosZ) * partialTicks);
GlStateManager.pushMatrix();
GlStateManager.translate(-x_fix, -y_fix, -z_fix);
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableTexture2D();
if (!depth) {
GlStateManager.disableDepth(); GL11.glDisable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(false);
}
GlStateManager.color(c.getRed() /255.0f, c.getGreen() / 255.0f, c.getBlue()/ 255.0f, c.getAlpha()/ 255.0f);
GlStateManager.translate(blockpos.getX(), blockpos.getY(), blockpos.getZ());
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, 0, 1);
GL11.glVertex3d(0, 1, 1);
GL11.glVertex3d(0, 1, 0); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(1, 0, 1);
GL11.glVertex3d(1, 0, 0);
GL11.glVertex3d(1, 1, 0);
GL11.glVertex3d(1, 1, 1);
GL11.glVertex3d(0, 1, 1);
GL11.glVertex3d(0, 0, 1);
GL11.glVertex3d(1, 0, 1);
GL11.glVertex3d(1, 1, 1); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, 1, 0);
GL11.glVertex3d(1, 1, 0);
GL11.glVertex3d(1, 0, 0);
GL11.glVertex3d(0,1,0);
GL11.glVertex3d(0,1,1);
GL11.glVertex3d(1,1,1);
GL11.glVertex3d(1,1,0);
GL11.glVertex3d(0,0,1);
GL11.glVertex3d(0,0,0);
GL11.glVertex3d(1,0,0);
GL11.glVertex3d(1,0,1);
GL11.glEnd();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
//...
}
public static void highlightBox(AxisAlignedBB axisAlignedBB, Color c, float partialTicks, boolean depth) {
Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity();
double x_fix = viewing_from.lastTickPosX + ((viewing_from.posX - viewing_from.lastTickPosX) * partialTicks);
double y_fix = viewing_from.lastTickPosY + ((viewing_from.posY - viewing_from.lastTickPosY) * partialTicks);
double z_fix = viewing_from.lastTickPosZ + ((viewing_from.posZ - viewing_from.lastTickPosZ) * partialTicks);
GlStateManager.pushMatrix();
GlStateManager.translate(-x_fix, -y_fix, -z_fix);
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.disableCull();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.disableTexture2D();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
int rgb = c.getRGB();
GlStateManager.color(((rgb >> 16) &0XFF)/ 255.0f, ((rgb>>8) &0XFF)/ 255.0f, (rgb & 0xff)/ 255.0f, ((rgb >> 24) & 0xFF) / 255.0f);
GlStateManager.translate(axisAlignedBB.minX, axisAlignedBB.minY, axisAlignedBB.minZ);
double x = axisAlignedBB.maxX - axisAlignedBB.minX;
double y = axisAlignedBB.maxY - axisAlignedBB.minY;
double z = axisAlignedBB.maxZ - axisAlignedBB.minZ;
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, y, 0); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, y, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, y, z); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, y, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(0,y,0);
GL11.glVertex3d(0,y,z);
GL11.glVertex3d(x,y,z);
GL11.glVertex3d(x,y,0);
GL11.glVertex3d(0,0,z);
GL11.glVertex3d(0,0,0);
GL11.glVertex3d(x,0,0);
GL11.glVertex3d(x,0,z);
GL11.glEnd();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
public static void highlightBox(Entity entity, AxisAlignedBB axisAlignedBB, AColor c, float partialTicks, boolean depth) {
Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity();
double x_fix = viewing_from.lastTickPosX + ((viewing_from.posX - viewing_from.lastTickPosX) * partialTicks);
double y_fix = viewing_from.lastTickPosY + ((viewing_from.posY - viewing_from.lastTickPosY) * partialTicks);
double z_fix = viewing_from.lastTickPosZ + ((viewing_from.posZ - viewing_from.lastTickPosZ) * partialTicks);
GlStateManager.pushMatrix();
GlStateManager.translate(-x_fix, -y_fix, -z_fix);
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableTexture2D();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
int rgb = RenderUtils.getColorAt(entity.posX * 10,entity.posY * 10,c);
GlStateManager.color(((rgb >> 16) &0XFF)/ 255.0f, ((rgb>>8) &0XFF)/ 255.0f, (rgb & 0xff)/ 255.0f, ((rgb >> 24) & 0xFF) / 255.0f);
if (axisAlignedBB == null) {
if (entity instanceof EntityArmorStand) {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.5, -0.4, 0.4, 0, 0.4);
} else if (entity instanceof EntityBat) {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.4, -0.4, 0.4, 0.4, 0.4);
} else {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.5, -0.4, 0.4, 0, 0.4);
}
}
Vec3 renderPos = new Vec3(
(float) (entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks),
(float) (entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks),
(float) (entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks)
);
GlStateManager.translate(axisAlignedBB.minX + renderPos.xCoord, axisAlignedBB.minY + renderPos.yCoord, axisAlignedBB.minZ + renderPos.zCoord);
double x = axisAlignedBB.maxX - axisAlignedBB.minX;
double y = axisAlignedBB.maxY - axisAlignedBB.minY;
double z = axisAlignedBB.maxZ - axisAlignedBB.minZ;
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, y, 0); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, y, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, y, z); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, y, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(0,y,0);
GL11.glVertex3d(0,y,z);
GL11.glVertex3d(x,y,z);
GL11.glVertex3d(x,y,0);
GL11.glVertex3d(0,0,z);
GL11.glVertex3d(0,0,0);
GL11.glVertex3d(x,0,0);
GL11.glVertex3d(x,0,z);
GL11.glEnd();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
public static void highlightBox(Entity entity, AxisAlignedBB axisAlignedBB, Color c, float partialTicks, boolean depth) {
Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity();
double x_fix = viewing_from.lastTickPosX + ((viewing_from.posX - viewing_from.lastTickPosX) * partialTicks);
double y_fix = viewing_from.lastTickPosY + ((viewing_from.posY - viewing_from.lastTickPosY) * partialTicks);
double z_fix = viewing_from.lastTickPosZ + ((viewing_from.posZ - viewing_from.lastTickPosZ) * partialTicks);
GlStateManager.pushMatrix();
GlStateManager.translate(-x_fix, -y_fix, -z_fix);
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableTexture2D();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
GlStateManager.color(c.getRed()/ 255.0f, c.getGreen()/ 255.0f, c.getBlue()/ 255.0f, c.getAlpha()/ 255.0f);
if (axisAlignedBB == null) {
if (entity instanceof EntityArmorStand) {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.5, -0.4, 0.4, 0, 0.4);
} else if (entity instanceof EntityBat) {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.4, -0.4, 0.4, 0.4, 0.4);
} else {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.5, -0.4, 0.4, 0, 0.4);
}
}
Vec3 renderPos = new Vec3(
(float) (entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks),
(float) (entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks),
(float) (entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks)
);
GlStateManager.translate(axisAlignedBB.minX + renderPos.xCoord, axisAlignedBB.minY + renderPos.yCoord, axisAlignedBB.minZ + renderPos.zCoord);
double x = axisAlignedBB.maxX - axisAlignedBB.minX;
double y = axisAlignedBB.maxY - axisAlignedBB.minY;
double z = axisAlignedBB.maxZ - axisAlignedBB.minZ;
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, y, 0); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, y, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, y, z); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, y, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(0,y,0);
GL11.glVertex3d(0,y,z);
GL11.glVertex3d(x,y,z);
GL11.glVertex3d(x,y,0);
GL11.glVertex3d(0,0,z);
GL11.glVertex3d(0,0,0);
GL11.glVertex3d(x,0,0);
GL11.glVertex3d(x,0,z);
GL11.glEnd();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
public static void highlightBox(Entity entity, Color c, float partialTicks, boolean depth) {
Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity();
double x_fix = viewing_from.lastTickPosX + ((viewing_from.posX - viewing_from.lastTickPosX) * partialTicks);
double y_fix = viewing_from.lastTickPosY + ((viewing_from.posY - viewing_from.lastTickPosY) * partialTicks);
double z_fix = viewing_from.lastTickPosZ + ((viewing_from.posZ - viewing_from.lastTickPosZ) * partialTicks);
GlStateManager.pushMatrix();
GlStateManager.translate(-x_fix, -y_fix, -z_fix);
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableTexture2D();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
GlStateManager.color(c.getRed()/ 255.0f, c.getGreen()/ 255.0f, c.getBlue()/ 255.0f, c.getAlpha()/ 255.0f);
AxisAlignedBB axisAlignedBB;
if (entity instanceof EntityArmorStand) {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.5, -0.4, 0.4, 0, 0.4);
} else if (entity instanceof EntityBat) {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.4, -0.4, 0.4, 0.4, 0.4);
} else {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.5, -0.4, 0.4, 0, 0.4);
}
Vec3 renderPos = new Vec3(
(float) (entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks),
(float) (entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks),
(float) (entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks)
);
GlStateManager.translate(axisAlignedBB.minX + renderPos.xCoord, axisAlignedBB.minY + renderPos.yCoord, axisAlignedBB.minZ + renderPos.zCoord);
double x = axisAlignedBB.maxX - axisAlignedBB.minX;
double y = axisAlignedBB.maxY - axisAlignedBB.minY;
double z = axisAlignedBB.maxZ - axisAlignedBB.minZ;
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, y, 0); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, y, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, y, z); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, y, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(0,y,0);
GL11.glVertex3d(0,y,z);
GL11.glVertex3d(x,y,z);
GL11.glVertex3d(x,y,0);
GL11.glVertex3d(0,0,z);
GL11.glVertex3d(0,0,0);
GL11.glVertex3d(x,0,0);
GL11.glVertex3d(x,0,z);
GL11.glEnd();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
//...
}
public static void highlightBox(Entity entity, AColor c, float partialTicks, boolean depth) {
Entity viewing_from = Minecraft.getMinecraft().getRenderViewEntity();
double x_fix = viewing_from.lastTickPosX + ((viewing_from.posX - viewing_from.lastTickPosX) * partialTicks);
double y_fix = viewing_from.lastTickPosY + ((viewing_from.posY - viewing_from.lastTickPosY) * partialTicks);
double z_fix = viewing_from.lastTickPosZ + ((viewing_from.posZ - viewing_from.lastTickPosZ) * partialTicks);
GlStateManager.pushMatrix();
GlStateManager.translate(-x_fix, -y_fix, -z_fix);
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableTexture2D();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
}
int rgb = RenderUtils.getColorAt(entity.posX % 20,entity.posY % 20,c);
GlStateManager.color(((rgb >> 16) &0XFF)/ 255.0f, ((rgb>>8) &0XFF)/ 255.0f, (rgb & 0xff)/ 255.0f, ((rgb >> 24) & 0xFF) / 255.0f);
AxisAlignedBB axisAlignedBB;
if (entity instanceof EntityArmorStand) {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.5, -0.4, 0.4, 0, 0.4);
} else if (entity instanceof EntityBat) {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.4, -0.4, 0.4, 0.4, 0.4);
} else {
axisAlignedBB = AxisAlignedBB.fromBounds(-0.4, -1.5, -0.4, 0.4, 0, 0.4);
}
Vec3 renderPos = new Vec3(
(float) (entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks),
(float) (entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks),
(float) (entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks)
);
GlStateManager.translate(axisAlignedBB.minX + renderPos.xCoord, axisAlignedBB.minY + renderPos.yCoord, axisAlignedBB.minZ + renderPos.zCoord);
double x = axisAlignedBB.maxX - axisAlignedBB.minX;
double y = axisAlignedBB.maxY - axisAlignedBB.minY;
double z = axisAlignedBB.maxZ - axisAlignedBB.minZ;
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, y, 0); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, y, z);
GL11.glVertex3d(0, y, z);
GL11.glVertex3d(0, 0, z);
GL11.glVertex3d(x, 0, z);
GL11.glVertex3d(x, y, z); // TOP LEFT / BOTTOM LEFT / TOP RIGHT/ BOTTOM RIGHT
GL11.glVertex3d(0, 0, 0);
GL11.glVertex3d(0, y, 0);
GL11.glVertex3d(x, y, 0);
GL11.glVertex3d(x, 0, 0);
GL11.glVertex3d(0,y,0);
GL11.glVertex3d(0,y,z);
GL11.glVertex3d(x,y,z);
GL11.glVertex3d(x,y,0);
GL11.glVertex3d(0,0,z);
GL11.glVertex3d(0,0,0);
GL11.glVertex3d(x,0,0);
GL11.glVertex3d(x,0,z);
GL11.glEnd();
if (!depth) {
GlStateManager.disableDepth();
GlStateManager.depthMask(true);
}
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
//...
}
public static void drawTextAtWorld(String text, float x, float y, float z, int color, float scale, boolean increase, boolean renderBlackBox, float partialTicks) {
float lScale = scale;
RenderManager renderManager = Minecraft.getMinecraft().getRenderManager();
FontRenderer fontRenderer = Minecraft.getMinecraft().fontRendererObj;
Vector3f renderPos = getRenderPos(x, y, z, partialTicks);
if (increase) {
double distance = Math.sqrt(renderPos.x * renderPos.x + renderPos.y * renderPos.y + renderPos.z * renderPos.z);
double multiplier = distance / 120f; //mobs only render ~120 blocks away
lScale *= 0.45f * multiplier;
}
GlStateManager.color(1f, 1f, 1f, 0.5f);
GlStateManager.pushMatrix();
GlStateManager.translate(renderPos.x, renderPos.y, renderPos.z);
GlStateManager.rotate(-renderManager.playerViewY, 0.0f, 1.0f, 0.0f);
GlStateManager.rotate(renderManager.playerViewX, 1.0f, 0.0f, 0.0f);
GlStateManager.scale(-lScale, -lScale, lScale);
GlStateManager.disableLighting();
GlStateManager.depthMask(false); GL11.glDisable(GL11.GL_DEPTH_TEST);
GlStateManager.disableDepth();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
int textWidth = fontRenderer.getStringWidth(text);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldRenderer = tessellator.getWorldRenderer();
if (renderBlackBox) {
double j = textWidth / 2;
GlStateManager.disableTexture2D();
worldRenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
worldRenderer.pos(-j - 1, -1, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex();
worldRenderer.pos(-j - 1, 8, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex();
worldRenderer.pos(j + 1, 8, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex();
worldRenderer.pos(j + 1, -1, 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
}
GlStateManager.enableBlend();
GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
fontRenderer.drawString(text, -textWidth / 2, 0, color);
GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
public static Vector3f getRenderPos(float x, float y, float z, float partialTicks) {
EntityPlayerSP sp = Minecraft.getMinecraft().thePlayer;
return new Vector3f(
x - (float) (sp.lastTickPosX + (sp.posX - sp.lastTickPosX) * partialTicks),
y - (float) (sp.lastTickPosY + (sp.posY - sp.lastTickPosY) * partialTicks),
z - (float) (sp.lastTickPosZ + (sp.posZ - sp.lastTickPosZ) * partialTicks)
);
}
}
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