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package com.thatgravyboat.skyblockhud.config;

import com.google.gson.annotations.Expose;
import com.thatgravyboat.skyblockhud.SkyblockHud;
import com.thatgravyboat.skyblockhud.core.GuiScreenElementWrapper;
import com.thatgravyboat.skyblockhud.core.config.Config;
import com.thatgravyboat.skyblockhud.core.config.Position;
import com.thatgravyboat.skyblockhud.core.config.annotations.*;
import com.thatgravyboat.skyblockhud.core.config.gui.GuiPositionEditor;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import net.minecraft.client.Minecraft;

public class SBHConfig extends Config {

    private void editOverlay(String activeConfig, int width, int height, Position position) {
        Minecraft.getMinecraft().displayGuiScreen(new GuiPositionEditor(position, width, height, () -> {}, () -> {}, () -> SkyblockHud.screenToOpen = new GuiScreenElementWrapper(new SBHConfigEditor(SkyblockHud.config, activeConfig))));
    }

    @Override
    public void executeRunnable(String runnableId) {
        String activeConfigCategory = null;
        if (Minecraft.getMinecraft().currentScreen instanceof GuiScreenElementWrapper) {
            GuiScreenElementWrapper wrapper = (GuiScreenElementWrapper) Minecraft.getMinecraft().currentScreen;
            if (wrapper.element instanceof SBHConfigEditor) {
                activeConfigCategory = ((SBHConfigEditor) wrapper.element).getSelectedCategoryName();
            }
        }

        switch (runnableId) {
            case "rpg":
                editOverlay(activeConfigCategory, 120, 47, rpg.rpgHudPosition);
                return;
            case "d1":
                editOverlay(activeConfigCategory, 120, 32, dungeon.dungeonPlayer1);
                return;
            case "d2":
                editOverlay(activeConfigCategory, 120, 32, dungeon.dungeonPlayer2);
                return;
            case "d3":
                editOverlay(activeConfigCategory, 120, 32, dungeon.dungeonPlayer3);
                return;
            case "d4":
                editOverlay(activeConfigCategory, 120, 32, dungeon.dungeonPlayer4);
                return;
            case "main":
                editOverlay(activeConfigCategory, 1000, 34, main.mainHudPos);
                return;
            case "ultimate":
                editOverlay(activeConfigCategory, 182, 5, dungeon.barPosition);
                return;
            case "map":
                editOverlay(activeConfigCategory, 72, 72, map.miniMapPosition);
                return;
            case "tracker":
                editOverlay(activeConfigCategory, 130, 70, trackers.trackerPosition);
                return;
            case "drill":
                editOverlay(activeConfigCategory, 136, 7, mining.drillBar);
                return;
            case "heat":
                editOverlay(activeConfigCategory, 45, 7, mining.heatBar);
                return;
            case "dialogue":
                editOverlay(activeConfigCategory, 182, 68, misc.dialoguePos);
                return;
        }
    }

    @Expose
    @Category(name = "Misc Options", desc = "Just a bunch of random options.")
    public Misc misc = new Misc();

    @Expose
    @Category(name = "Main Hud", desc = "All Options for the main hud.")
    public MainHud main = new MainHud();

    @Expose
    @Category(name = "RPG Hud", desc = "All Options for the RPG hud.")
    public RPGHud rpg = new RPGHud();

    @Expose
    @Category(name = "Dungeon Hud", desc = "All Options for the Dungeon hud.")
    public DungeonHud dungeon = new DungeonHud();

    @Expose
    @Category(name = "Renderer", desc = "All Options for rendering.")
    public Renderer renderer = new Renderer();

    @Expose
    @Category(name = "Map", desc = "All Options for the Map. But please use SkyGuide by DeDiamondPro instead: https://github.com/DeDiamondPro/SkyGuide")
    public Map map = new Map();

    @Expose
    @Category(name = "Mining", desc = "All Options for the Mining Stuff.")
    public Mining mining = new Mining();

    @Expose
    @Category(name = "Tracker", desc = "All Options for the Trackers.")
    public Trackers trackers = new Trackers();

    public static class Misc {

        @Expose
        @ConfigOption(name = "Hide Scoreboard", desc = "Hides the scoreboard when in Skyblock.")
        @ConfigEditorBoolean
        public boolean hideScoreboard = false;

        @Expose
        @ConfigOption(name = "Texture Styles", desc = "If this list only contains 1 thing that means your texture pack doesnt support styles")
        @ConfigEditorStyle
        public int style = 0;

        @Expose
        @ConfigOption(name = "Hide Dialogue Box", desc = "Hides the Dialogue Box.")
        @ConfigEditorBoolean
        public boolean hideDialogueBox = true;

        @Expose
        @ConfigOption(name = "Dialogue Box", desc = "")
        @ConfigEditorButton(runnableId = "dialogue", buttonText = "Edit")
        public Position dialoguePos = new Position(0, -50, true, false);

        @Expose
        @ConfigOption(name = "Hide Item Cooldowns", desc = "Hides item cooldowns")
        @ConfigEditorBoolean
        public boolean hideItemCooldowns = false;
    }

    public static class MainHud {

        @Expose
        @ConfigOption(name = "Disable Main Hud", desc = "IDK Why you would do this as its like half the mod but ok.")
        @ConfigEditorBoolean
        public boolean disaleMainHud = false;

        @Expose
        @ConfigOption(name = "Main Hud Position", desc = "")
        @ConfigEditorButton(runnableId = "main", buttonText = "Edit")
        public Position mainHudPos = new Position(0, 1, true, false);

        @Expose
        @ConfigOption(name = "Twelve Hour Clock", desc = "Allows you to change the clock to be 12 hour instead of 24 hour.")
        @ConfigEditorBoolean
        public boolean twelveHourClock = false;

        @Expose
        @ConfigOption(name = "Shift hud with boss", desc = "Shifts the hud when bossbar is visible.")
        @ConfigEditorBoolean
        public boolean bossShiftHud = true;

        @Expose
        @ConfigOption(name = "Require Redstone", desc = "Allows to make it so that the redstone percentage requires you to hold a redstone item to show.")
        @ConfigEditorBoolean
        public boolean requireRedstone = true;
    }

    public static class RPGHud {

        @Expose
        @ConfigOption(name = "Show RPG Hud", desc = "Allows you to show or hide the RPG Hud.")
        @ConfigEditorBoolean
        public boolean showRpgHud = true;

        @Expose
        @ConfigOption(name = "Flip Hud", desc = "Flips the hud when half way across the screen.")
        @ConfigEditorBoolean
        public boolean flipHud = true;

        @Expose
        @ConfigOption(name = "RPG Hud Position", desc = "Allows you to change the position of the RPG Hud.")
        @ConfigEditorButton(runnableId = "rpg", buttonText = "Edit")
        public Position rpgHudPosition = new Position(1, 1);
    }

    public static class DungeonHud {

        @Expose
        @ConfigOption(name = "Dungeon Ultimate Bar", desc = "")
        @ConfigEditorAccordion(id = 2)
        public boolean ultimateBar = false;

        @Expose
        @ConfigOption(name = "Hide Ultimate Bar", desc = "Hides the custom ultimate bar.")
        @ConfigEditorBoolean
        @ConfigAccordionId(id = 2)
        public boolean hideUltimateBar = false;

        @Expose
        @ConfigOption(name = "Bar Position", desc = "Change the position of the bar.")
        @ConfigEditorButton(runnableId = "ultimate", buttonText = "Edit")
        @ConfigAccordionId(id = 2)
        public Position barPosition = new Position(0, 50, true,