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package com.thatgravyboat.skyblockhud.config;
import com.google.gson.annotations.Expose;
import com.thatgravyboat.skyblockhud.SkyblockHud;
import com.thatgravyboat.skyblockhud.core.GuiScreenElementWrapper;
import com.thatgravyboat.skyblockhud.core.config.Config;
import com.thatgravyboat.skyblockhud.core.config.Position;
import com.thatgravyboat.skyblockhud.core.config.annotations.*;
import com.thatgravyboat.skyblockhud.core.config.gui.GuiPositionEditor;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import net.minecraft.client.Minecraft;
public class SBHConfig extends Config {
private void editOverlay(String activeConfig, int width, int height, Position position) {
Minecraft.getMinecraft().displayGuiScreen(new GuiPositionEditor(position, width, height, () -> {}, () -> {}, () -> SkyblockHud.screenToOpen = new GuiScreenElementWrapper(new SBHConfigEditor(SkyblockHud.config, activeConfig))));
}
@Override
public void executeRunnable(String runnableId) {
String activeConfigCategory = null;
if (Minecraft.getMinecraft().currentScreen instanceof GuiScreenElementWrapper) {
GuiScreenElementWrapper wrapper = (GuiScreenElementWrapper) Minecraft.getMinecraft().currentScreen;
if (wrapper.element instanceof SBHConfigEditor) {
activeConfigCategory = ((SBHConfigEditor) wrapper.element).getSelectedCategoryName();
}
}
switch (runnableId) {
case "rpg":
editOverlay(activeConfigCategory, 120, 47, rpg.rpgHudPosition);
return;
case "d1":
editOverlay(activeConfigCategory, 120, 32, dungeon.dungeonPlayer1);
return;
case "d2":
editOverlay(activeConfigCategory, 120, 32, dungeon.dungeonPlayer2);
return;
case "d3":
editOverlay(activeConfigCategory, 120, 32, dungeon.dungeonPlayer3);
return;
case "d4":
editOverlay(activeConfigCategory, 120, 32, dungeon.dungeonPlayer4);
return;
case "main":
editOverlay(activeConfigCategory, 1000, 34, main.mainHudPos);
return;
case "ultimate":
editOverlay(activeConfigCategory, 182, 5, dungeon.barPosition);
return;
case "map":
editOverlay(activeConfigCategory, 72, 72, map.miniMapPosition);
return;
case "tracker":
editOverlay(activeConfigCategory, 130, 70, trackers.trackerPosition);
return;
case "drill":
editOverlay(activeConfigCategory, 136, 7, mining.drillBar);
return;
case "heat":
editOverlay(activeConfigCategory, 45, 7, mining.heatBar);
return;
case "dialogue":
editOverlay(activeConfigCategory, 182, 68, misc.dialoguePos);
return;
}
}
@Expose
@Category(name = "Misc Options", desc = "Just a bunch of random options.")
public Misc misc = new Misc();
@Expose
@Category(name = "Main Hud", desc = "All Options for the main hud.")
public MainHud main = new MainHud();
@Expose
@Category(name = "RPG Hud", desc = "All Options for the RPG hud.")
public RPGHud rpg = new RPGHud();
@Expose
@Category(name = "Dungeon Hud", desc = "All Options for the Dungeon hud.")
public DungeonHud dungeon = new DungeonHud();
@Expose
@Category(name = "Renderer", desc = "All Options for rendering.")
public Renderer renderer = new Renderer();
@Expose
@Category(name = "Map", desc = "All Options for the Map.")
public Map map = new Map();
@Expose
@Category(name = "Mining", desc = "All Options for the Mining Stuff.")
public Mining mining = new Mining();
@Expose
@Category(name = "Tracker", desc = "All Options for the Trackers.")
public Trackers trackers = new Trackers();
public static class Misc {
@Expose
@ConfigOption(name = "Hide Scoreboard", desc = "Hides the scoreboard when in Skyblock.")
@ConfigEditorBoolean
public boolean hideScoreboard = false;
@Expose
@ConfigOption(name = "Texture Styles", desc = "If this list only contains 1 thing that means your texture pack doesnt support styles")
@ConfigEditorStyle
public int style = 0;
@Expose
@ConfigOption(name = "Hide Dialogue Box", desc = "Hides the Dialogue Box.")
@ConfigEditorBoolean
public boolean hideDialogueBox = true;
@Expose
@ConfigOption(name = "Dialogue Box", desc = "")
@ConfigEditorButton(runnableId = "dialogue", buttonText = "Edit")
public Position dialoguePos = new Position(0, -50, true, false);
}
public static class MainHud {
@Expose
@ConfigOption(name = "Main Hud Position", desc = "")
@ConfigEditorButton(runnableId = "main", buttonText = "Edit")
public Position mainHudPos = new Position(0, 1, true, false);
@Expose
@ConfigOption(name = "Twelve Hour Clock", desc = "Allows you to change the clock to be 12 hour instead of 24 hour.")
@ConfigEditorBoolean
public boolean twelveHourClock = false;
@Expose
@ConfigOption(name = "Shift hud with boss", desc = "Shifts the hud when bossbar is visible.")
@ConfigEditorBoolean
public boolean bossShiftHud = true;
@Expose
@ConfigOption(name = "Require Redstone", desc = "Allows to make it so that the redstone percentage requires you to hold a redstone item to show.")
@ConfigEditorBoolean
public boolean requireRedstone = true;
}
public static class RPGHud {
@Expose
@ConfigOption(name = "Show RPG Hud", desc = "Allows you to show or hide the RPG Hud.")
@ConfigEditorBoolean
public boolean showRpgHud = true;
@Expose
@ConfigOption(name = "Flip Hud", desc = "Flips the hud when half way across the screen.")
@ConfigEditorBoolean
public boolean flipHud = true;
@Expose
@ConfigOption(name = "RPG Hud Position", desc = "Allows you to change the position of the RPG Hud.")
@ConfigEditorButton(runnableId = "rpg", buttonText = "Edit")
public Position rpgHudPosition = new Position(1, 1);
}
public static class DungeonHud {
@Expose
@ConfigOption(name = "Dungeon Ultimate Bar", desc = "")
@ConfigEditorAccordion(id = 2)
public boolean ultimateBar = false;
@Expose
@ConfigOption(name = "Hide Ultimate Bar", desc = "Hides the custom ultimate bar.")
@ConfigEditorBoolean
@ConfigAccordionId(id = 2)
public boolean hideUltimateBar = false;
@Expose
@ConfigOption(name = "Bar Position", desc = "Change the position of the bar.")
@ConfigEditorButton(runnableId = "ultimate", buttonText = "Edit")
@ConfigAccordionId(id = 2)
public Position barPosition = new Position(0, 50, true, false);
@Expose
@ConfigOption(name = "Bar Loading Color", desc = "The color of the bar when its loading.")
@ConfigEditorColour
@ConfigAccordionId(id = 2)
public String barLoadColor = "159:0:0:0:255";
@Expose
@ConfigOption(name = "Bar Full Color", desc = "The color of the bar when its full.")
@ConfigEditorColour
@ConfigAccordionId(id = 2)
public String barFullColor = "255:0:0:0:255";
@Expose
@ConfigOption(name = "Bar Style", desc = "Change the style of the bar")
@ConfigEditorDropdown(values = { "No Notch", "6 Notch", "10 Notch", "12 Notch", "20 Notch" })
@ConfigAccordionId(id = 2)
public int barStyle = 2;
@Expose
@ConfigOption(name = "Dungeon Players", desc = "")
@ConfigEditorAccordion(id = 1)
public boolean dungeonPlayerAccordion = false;
@Expose
@ConfigOption(name = "Hide Dungeon Players", desc = "Allows you to hide the dungeon player hud")
@ConfigEditorBoolean
@ConfigAccordionId(id = 1)
public boolean hideDungeonPlayers = false;
@Expose
@ConfigOption(name = "Dungeon Player Opacity", desc = "Allows you to change the opacity of the dungeon players.")
@ConfigEditorSlider(minValue = 0, maxValue = 100, minStep = 1)
@ConfigAccordionId(id = 1)
public int dungeonPlayerOpacity = 0;
@Expose
@ConfigOption(name = "Hide Dead Players", desc = "Allows you to hide players that are dead or have left.")
@ConfigEditorBoolean
@ConfigAccordionId(id = 1)
public boolean hideDeadDungeonPlayers = false;
@Expose
@ConfigOption(name = "Player Position 1", desc = "Change the position of this dungeon player.")
@ConfigEditorButton(runnableId = "d1", buttonText = "Edit")
@ConfigAccordionId(id = 1)
public Position dungeonPlayer1 = new Position(5, 5);
@Expose
@ConfigOption(name = "Player Position 2", desc = "Change the position of this dungeon player.")
@ConfigEditorButton(runnableId = "d2", buttonText = "Edit")
@ConfigAccordionId(id = 1)
public Position dungeonPlayer2 = new Position(5, 42);
@Expose
@ConfigOption(name = "Player Position 3", desc = "Change the position of this dungeon player.")
@ConfigEditorButton(runnableId = "d3", buttonText = "Edit")
@ConfigAccordionId(id = 1)
public Position dungeonPlayer3 = new Position(5, 79);
@Expose
@ConfigOption(name = "Player Position 4", desc = "Change the position of this dungeon player.")
@ConfigEditorButton(runnableId = "d4", buttonText = "Edit")
@ConfigAccordionId(id = 1)
public Position dungeonPlayer4 = new Position(5, 116);
}
public static class Renderer {
@Expose
@ConfigOption(name = "Hide Boss Bar", desc = "Hides Boss Bar when certain conditions are met such as the name is just wither or it starts with objective:")
@ConfigEditorBoolean
public boolean hideBossBar = true;
@Expose
@ConfigOption(name = "Hide XP Bar", desc = "Hides xp bar.")
@ConfigEditorBoolean
public boolean hideXpBar = true;
@Expose
@ConfigOption(name = "Hide Food", desc = "Hides food.")
@ConfigEditorBoolean
public boolean hideFood = true;
@Expose
@ConfigOption(name = "Hide air", desc = "Hides air.")
@ConfigEditorBoolean
public boolean hideAir = true;
@Expose
@ConfigOption(name = "Hide hearts", desc = "Hides hearts.")
@ConfigEditorBoolean
public boolean hideHearts = true;
@Expose
@ConfigOption(name = "Hide armor", desc = "Hides armor.")
@ConfigEditorBoolean
public boolean hideArmor = true;
@Expose
@ConfigOption(name = "Hide Animal Hearts", desc = "Hides Animal Hearts.")
@ConfigEditorBoolean
public boolean hideAnimalHearts = true;
}
public static class Map {
@Expose
@ConfigOption(name = "Show Player Location", desc = "This feature is off by default as Hypixel's rules are so vague that this would fall under their disallowed modifications.")
@ConfigEditorBoolean
public boolean showPlayerLocation = false;
@Expose
@ConfigOption(name = "Show Mini-Map", desc = "Shows the Mini-Map on your overlay if turned off you can still use /sbhmap to see the map in fullscreen.")
@ConfigEditorBoolean
public boolean showMiniMap = false;
@Expose
@ConfigOption(name = "Map Locations", desc = "Remove a location from this list if you would like the map to not show up in that location. This is so you can use other mods maps.")
@ConfigEditorDraggableList(exampleText = { "HUB", "BARN", "MUSHROOMDESERT", "GOLDMINE (No Map Yet)", "DEEPCAVERNS (No Map Yet)", "SPIDERSDEN", "PARK", "FORTRESS", "DUNGEONHUB (No Map Yet)", "JERRY (No Map Yet)", "THEEND (No Map Yet)", "DWARVENMINES", "CRYSTALHOLLOWS (No Map Yet)" })
public List<Integer> mapLocations = new ArrayList<>(Arrays.asList(0, 1, 2, 5, 6, 7, 11));
@Expose
@ConfigOption(name = "Mini-Map Position", desc = "Allows you to change the position of the Mini-Map.")
@ConfigEditorButton(runnableId = "map", buttonText = "Edit")
public Position miniMapPosition = new Position(0, 100, false, false);
@Expose
@ConfigOption(name = "Icons", desc = "")
@ConfigEditorAccordion(id = 3)
public boolean icons = false;
@Expose
@ConfigOption(name = "NPC", desc = "Show NPC Icons")
@ConfigEditorBoolean
@ConfigAccordionId(id = 3)
public boolean showNpcIcons = true;
@Expose
@ConfigOption(name = "Info", desc = "Show Info Icons")
@ConfigEditorBoolean
@ConfigAccordionId(id = 3)
public boolean showInfoIcons = true;
@Expose
@ConfigOption(name = "Misc", desc = "Show Misc Icons")
@ConfigEditorBoolean
@ConfigAccordionId(id = 3)
public boolean showMiscIcons = true;
@Expose
@ConfigOption(name = "Shops", desc = "Show Shop Icons")
@ConfigEditorBoolean
@ConfigAccordionId(id = 3)
public boolean showShopIcons = true;
@Expose
@ConfigOption(name = "Quests", desc = "Show Quest Icons")
@ConfigEditorBoolean
@ConfigAccordionId(id = 3)
public boolean showQuestIcons = false;
}
public static class Mining {
@Expose
@ConfigOption(name = "Mining Bars", desc = "")
@ConfigEditorAccordion(id = 4)
public boolean miningBars = false;
@Expose
@ConfigOption(name = "Bar Mode", desc = "Change the mode of bar. Static mode will allow it to auto replace the xp when drill is held or you are heating up.")
@ConfigEditorDropdown(values = { "Moveable", "Static" })
@ConfigAccordionId(id = 4)
public int barMode = 1;
@Expose
@ConfigOption(name = "Show Drill Bar", desc = "Allows you to show or hide the Drill Bar.")
@ConfigEditorBoolean
@ConfigAccordionId(id = 4)
public boolean showDrillBar = true;
@Expose
@ConfigOption(name = "Show Heat Bar", desc = "Allows you to show or hide the Heat Bar.")
@ConfigEditorBoolean
@ConfigAccordionId(id = 4)
public boolean showHeatBar = true;
@Expose
@ConfigOption(name = "Bar Positions (Requires mode to be Moveable)", desc = "")
@ConfigAccordionId(id = 4)
@ConfigEditorAccordion(id = 5)
public boolean barPositions = false;
@Expose
@ConfigOption(name = "Drill Bar Position", desc = "Allows you to change the position of the Drill Bar.")
@ConfigEditorButton(runnableId = "drill", buttonText = "Edit")
@ConfigAccordionId(id = 5)
public Position drillBar = new Position(-1, -1);
@Expose
@ConfigOption(name = "Heat Bar Position", desc = "Allows you to change the position of the Heat Bar.")
@ConfigEditorButton(runnableId = "heat", buttonText = "Edit")
@ConfigAccordionId(id = 5)
public Position heatBar = new Position(-1, -9);
@Expose
@ConfigOption(name = "Crystal Hollow Waypoints", desc = "")
@ConfigEditorAccordion(id = 6)
public boolean waypoints = false;
@Expose
@ConfigOption(name = "Auto Waypoint", desc = "Turns on auto waypoints for the main areas of crystal hollows.")
@ConfigEditorBoolean
@ConfigAccordionId(id = 6)
public boolean autoWaypoint = true;
@Expose
@ConfigOption(name = "Chat Waypoint Mode", desc = "Change the mode of the chat waypoint In Chat Bar will allow you to edit it before adding it to your waypoints.")
@ConfigEditorDropdown(values = { "Instant Add", "In chat bar" })
@ConfigAccordionId(id = 6)
public int chatWaypointMode = 1;
}
public static class Trackers {
@Expose
@ConfigOption(name = "Tracker Position", desc = "Allows you to change the position of the Trackers.")
@ConfigEditorButton(runnableId = "tracker", buttonText = "Edit")
public Position trackerPosition = new Position(-1, 200);
@Expose
@ConfigOption(name = "Hide Tracker", desc = "It will still track the data just in case.")
@ConfigEditorBoolean
public boolean hideTracker = true;
}
}
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