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author | bowser0000 <bowser0000@gmail.com> | 2022-04-05 03:19:04 -0400 |
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committer | bowser0000 <bowser0000@gmail.com> | 2022-04-05 03:19:04 -0400 |
commit | 6c8469687c9dcad10e5291e1ac581ebafba91f26 (patch) | |
tree | 82a6cb9e18e8ade3c8c001ed908e27f0c695741c /src/main/java/me/Danker/commands/LobbyBankCommand.java | |
parent | d80e4d76971b99daeccde6b45876ea68ebcb6458 (diff) | |
download | SkyblockMod-6c8469687c9dcad10e5291e1ac581ebafba91f26.tar.gz SkyblockMod-6c8469687c9dcad10e5291e1ac581ebafba91f26.tar.bz2 SkyblockMod-6c8469687c9dcad10e5291e1ac581ebafba91f26.zip |
Fix estimated time in lobby commands
Diffstat (limited to 'src/main/java/me/Danker/commands/LobbyBankCommand.java')
-rw-r--r-- | src/main/java/me/Danker/commands/LobbyBankCommand.java | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main/java/me/Danker/commands/LobbyBankCommand.java b/src/main/java/me/Danker/commands/LobbyBankCommand.java index 5b9795b..fc63d89 100644 --- a/src/main/java/me/Danker/commands/LobbyBankCommand.java +++ b/src/main/java/me/Danker/commands/LobbyBankCommand.java @@ -5,6 +5,7 @@ import com.google.gson.JsonObject; import me.Danker.DankersSkyblockMod; import me.Danker.handlers.APIHandler; import me.Danker.handlers.ConfigHandler; +import me.Danker.utils.Utils; import net.minecraft.client.Minecraft; import net.minecraft.client.network.NetworkPlayerInfo; import net.minecraft.command.CommandBase; @@ -55,7 +56,7 @@ public class LobbyBankCommand extends CommandBase { try { // Create deep copy of players to prevent passing reference and ConcurrentModificationException Collection<NetworkPlayerInfo> players = new ArrayList<>(Minecraft.getMinecraft().getNetHandler().getPlayerInfoMap()); - playerSP.addChatMessage(new ChatComponentText(DankersSkyblockMod.MAIN_COLOUR + "Checking bank of lobby. Estimated time: " + (int) (players.size() * 1.2 + 1) + " seconds.")); + playerSP.addChatMessage(new ChatComponentText(DankersSkyblockMod.MAIN_COLOUR + "Checking bank of lobby. Estimated time: " + (int) (Utils.getMatchingPlayers("").size() * 1.2 + 1) + " seconds.")); // Send request every .6 seconds, leaving room for another 20 requests per minute for (final NetworkPlayerInfo player : players) { |