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authorbowser0000 <bowser0000@gmail.com>2021-08-28 02:56:06 -0400
committerbowser0000 <bowser0000@gmail.com>2021-08-28 02:56:06 -0400
commitea8413504f2a6663608367ad6ab5fbcad7e6c029 (patch)
treeff19616c49487a4c7ea338c46f5319e6f2c47555 /src/main/java/me/Danker/features/puzzlesolvers/IceWalkSolver.java
parent4ea49e306ca14e2f4045045f7895e2c1c5d51d6d (diff)
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A lot of internal changes
Rename RenderOverlay -> RenderOverlayEvent Split loot trackers into own classes Add packet read and write events Move render functions form Utils to RenderUtils Fix warnings in installer frame Move spirit boots fix to own class
Diffstat (limited to 'src/main/java/me/Danker/features/puzzlesolvers/IceWalkSolver.java')
-rw-r--r--src/main/java/me/Danker/features/puzzlesolvers/IceWalkSolver.java7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/main/java/me/Danker/features/puzzlesolvers/IceWalkSolver.java b/src/main/java/me/Danker/features/puzzlesolvers/IceWalkSolver.java
index eaabf6e..fdcf503 100644
--- a/src/main/java/me/Danker/features/puzzlesolvers/IceWalkSolver.java
+++ b/src/main/java/me/Danker/features/puzzlesolvers/IceWalkSolver.java
@@ -3,6 +3,7 @@ package me.Danker.features.puzzlesolvers;
import me.Danker.DankersSkyblockMod;
import me.Danker.commands.ToggleCommand;
import me.Danker.utils.IceWalkUtils;
+import me.Danker.utils.RenderUtils;
import me.Danker.utils.Utils;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
@@ -214,7 +215,7 @@ public class IceWalkSolver {
default:
return;
}
- Utils.draw3DLine(pos1, pos2, ICE_WALK_LINE_COLOUR, 5, true, event.partialTicks);
+ RenderUtils.draw3DLine(pos1, pos2, ICE_WALK_LINE_COLOUR, 5, true, event.partialTicks);
}
}
@@ -242,7 +243,7 @@ public class IceWalkSolver {
default:
return;
}
- Utils.draw3DLine(pos1, pos2, ICE_WALK_LINE_COLOUR, 5, true, event.partialTicks);
+ RenderUtils.draw3DLine(pos1, pos2, ICE_WALK_LINE_COLOUR, 5, true, event.partialTicks);
}
}
@@ -270,7 +271,7 @@ public class IceWalkSolver {
default:
return;
}
- Utils.draw3DLine(pos1, pos2, ICE_WALK_LINE_COLOUR, 5, true, event.partialTicks);
+ RenderUtils.draw3DLine(pos1, pos2, ICE_WALK_LINE_COLOUR, 5, true, event.partialTicks);
}
}
}