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authorbowser0000 <bowser0000@gmail.com>2021-08-28 02:56:06 -0400
committerbowser0000 <bowser0000@gmail.com>2021-08-28 02:56:06 -0400
commitea8413504f2a6663608367ad6ab5fbcad7e6c029 (patch)
treeff19616c49487a4c7ea338c46f5319e6f2c47555 /src/main/java/me/Danker/utils/BoulderUtils.java
parent4ea49e306ca14e2f4045045f7895e2c1c5d51d6d (diff)
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A lot of internal changes
Rename RenderOverlay -> RenderOverlayEvent Split loot trackers into own classes Add packet read and write events Move render functions form Utils to RenderUtils Fix warnings in installer frame Move spirit boots fix to own class
Diffstat (limited to 'src/main/java/me/Danker/utils/BoulderUtils.java')
-rw-r--r--src/main/java/me/Danker/utils/BoulderUtils.java20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/main/java/me/Danker/utils/BoulderUtils.java b/src/main/java/me/Danker/utils/BoulderUtils.java
index 2d437d0..ca26c96 100644
--- a/src/main/java/me/Danker/utils/BoulderUtils.java
+++ b/src/main/java/me/Danker/utils/BoulderUtils.java
@@ -254,26 +254,26 @@ public class BoulderUtils {
double averageZ = (aabb.minZ + aabb.maxZ) / 2;
if (((boulderRoomDirection.equals("north") || boulderRoomDirection.equals("south")) && (direction == 'u' || direction == 'd')) ||
((boulderRoomDirection.equals("east") || boulderRoomDirection.equals("west")) && (direction == 'l' || direction == 'r'))) {
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(averageX, aabb.minY, aabb.maxZ), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(averageX, aabb.minY, aabb.maxZ), colourInt, 10, false, partialTicks);
} else {
- Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.maxX, aabb.minY, averageZ), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.maxX, aabb.minY, averageZ), colourInt, 10, false, partialTicks);
}
if ((boulderRoomDirection.equals("north") && direction == 'u') || (boulderRoomDirection.equals("south") && direction == 'd') ||
(boulderRoomDirection.equals("east") && direction == 'l') || (boulderRoomDirection.equals("west") && direction == 'r')) {
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
} else if ((boulderRoomDirection.equals("north") && direction == 'd') || (boulderRoomDirection.equals("south") && direction == 'u') ||
(boulderRoomDirection.equals("east") && direction == 'r') || (boulderRoomDirection.equals("west") && direction == 'l')) {
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
} else if ((boulderRoomDirection.equals("north") && direction == 'l') || (boulderRoomDirection.equals("south") && direction == 'r') ||
(boulderRoomDirection.equals("east") && direction == 'd') || (boulderRoomDirection.equals("west") && direction == 'u')) {
- Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
- Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
} else {
- Utils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
- Utils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
}
}