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Diffstat (limited to 'src/main/java/me/Danker/utils/BoulderUtils.java')
-rw-r--r--src/main/java/me/Danker/utils/BoulderUtils.java20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/main/java/me/Danker/utils/BoulderUtils.java b/src/main/java/me/Danker/utils/BoulderUtils.java
index 2d437d0..ca26c96 100644
--- a/src/main/java/me/Danker/utils/BoulderUtils.java
+++ b/src/main/java/me/Danker/utils/BoulderUtils.java
@@ -254,26 +254,26 @@ public class BoulderUtils {
double averageZ = (aabb.minZ + aabb.maxZ) / 2;
if (((boulderRoomDirection.equals("north") || boulderRoomDirection.equals("south")) && (direction == 'u' || direction == 'd')) ||
((boulderRoomDirection.equals("east") || boulderRoomDirection.equals("west")) && (direction == 'l' || direction == 'r'))) {
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(averageX, aabb.minY, aabb.maxZ), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(averageX, aabb.minY, aabb.maxZ), colourInt, 10, false, partialTicks);
} else {
- Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.maxX, aabb.minY, averageZ), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.maxX, aabb.minY, averageZ), colourInt, 10, false, partialTicks);
}
if ((boulderRoomDirection.equals("north") && direction == 'u') || (boulderRoomDirection.equals("south") && direction == 'd') ||
(boulderRoomDirection.equals("east") && direction == 'l') || (boulderRoomDirection.equals("west") && direction == 'r')) {
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.minZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
} else if ((boulderRoomDirection.equals("north") && direction == 'd') || (boulderRoomDirection.equals("south") && direction == 'u') ||
(boulderRoomDirection.equals("east") && direction == 'r') || (boulderRoomDirection.equals("west") && direction == 'l')) {
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
- Utils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(averageX, aabb.minY, aabb.maxZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
} else if ((boulderRoomDirection.equals("north") && direction == 'l') || (boulderRoomDirection.equals("south") && direction == 'r') ||
(boulderRoomDirection.equals("east") && direction == 'd') || (boulderRoomDirection.equals("west") && direction == 'u')) {
- Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
- Utils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.minX, aabb.minY, averageZ), new Vec3(aabb.minX + thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
} else {
- Utils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
- Utils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.minZ + thirtyPercent), colourInt, 10, false, partialTicks);
+ RenderUtils.draw3DLine(new Vec3(aabb.maxX, aabb.minY, averageZ), new Vec3(aabb.maxX - thirtyPercent, aabb.minY, aabb.maxZ - thirtyPercent), colourInt, 10, false, partialTicks);
}
}