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package me.Danker.features;
import me.Danker.commands.ToggleCommand;
import me.Danker.events.GuiChestBackgroundDrawnEvent;
import me.Danker.utils.RenderUtils;
import me.Danker.utils.Utils;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.StringUtils;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.util.regex.Pattern;
public class PetColours {
static Pattern petPattern = Pattern.compile("\\[Lvl [\\d]{1,3}]");
public static int PET_1_TO_9;
public static int PET_10_TO_19;
public static int PET_20_TO_29;
public static int PET_30_TO_39;
public static int PET_40_TO_49;
public static int PET_50_TO_59;
public static int PET_60_TO_69;
public static int PET_70_TO_79;
public static int PET_80_TO_89;
public static int PET_90_TO_99;
public static int PET_100;
@SubscribeEvent
public void onGuiRender(GuiChestBackgroundDrawnEvent event) {
if (ToggleCommand.petColoursToggled) {
for (Slot slot : event.slots) {
ItemStack item = slot.getStack();
if (item == null) continue;
String name = item.getDisplayName();
if (petPattern.matcher(StringUtils.stripControlCodes(name)).find()) {
if (name.endsWith("aHealer") || name.endsWith("aMage") || name.endsWith("aBerserk") || name.endsWith("aArcher") || name.endsWith("aTank"))
continue;
int colour;
int petLevel = Integer.parseInt(item.getDisplayName().substring(item.getDisplayName().indexOf(" ") + 1, item.getDisplayName().indexOf("]")));
if (petLevel == 100) {
colour = PET_100;
} else if (petLevel >= 90) {
colour = PET_90_TO_99;
} else if (petLevel >= 80) {
colour = PET_80_TO_89;
} else if (petLevel >= 70) {
colour = PET_70_TO_79;
} else if (petLevel >= 60) {
colour = PET_60_TO_69;
} else if (petLevel >= 50) {
colour = PET_50_TO_59;
} else if (petLevel >= 40) {
colour = PET_40_TO_49;
} else if (petLevel >= 30) {
colour = PET_30_TO_39;
} else if (petLevel >= 20) {
colour = PET_20_TO_29;
} else if (petLevel >= 10) {
colour = PET_10_TO_19;
} else {
colour = PET_1_TO_9;
}
RenderUtils.drawOnSlot(event.chestSize, slot.xDisplayPosition, slot.yDisplayPosition, colour + 0xBF000000);
}
}
}
}
}
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