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authormsg-programs <msgdoesstuff@gmail.com>2023-05-06 12:23:04 +0200
committermsg-programs <msgdoesstuff@gmail.com>2023-05-06 12:23:04 +0200
commite04bf9b49857a6e94755e0d488ac232afe89afe6 (patch)
treee86859b5e6f74e43434a3aa3337a4a01ca261be0
parentaf26bd68e8a7b3f2b4691640d81360c3c31ea003 (diff)
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Update README to reflect recent fixes
-rw-r--r--README.md3
1 files changed, 1 insertions, 2 deletions
diff --git a/README.md b/README.md
index 0b0a8e12..1b3e7163 100644
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+++ b/README.md
@@ -4,9 +4,8 @@ This will be merged into Skyblocker when ready. It's not at the moment, but you
### Known Issues
* Relevant for players:
* Crimson Isle is not yet supported. (Getting Combat 24 is just... oof)
- * Minor visual bugs when using ImmediatelyFast
* Relevant for devs:
- * Scraping the entire player list every frame isn't ideal. (possible optimisation for later)
+ * Scraping the entire player list multiple times every frame isn't ideal. (possible optimisation for later)
* The error catching is broken and fails to deactivate the mod on parse failure. (this won't be in the final release anyways)
* Placement of the text and icons for rendering should probably be done with the `MatrixStack` arg and not with my hacky "external" solution (`ItemRenderer.render()` couldn't accept one pre 1.19.4)