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authorAaron <51387595+AzureAaron@users.noreply.github.com>2024-02-18 02:15:26 -0500
committerAaron <51387595+AzureAaron@users.noreply.github.com>2024-04-26 16:23:20 -0400
commit4f4d3f480d75293a2f19f799423a282a4f03b421 (patch)
treeb3206e5e52dec1a3707a48a01c309a0305f51e36 /src/main/java/de/hysky/skyblocker/events
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Hud Render Events
Diffstat (limited to 'src/main/java/de/hysky/skyblocker/events')
-rw-r--r--src/main/java/de/hysky/skyblocker/events/HudRenderEvents.java50
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diff --git a/src/main/java/de/hysky/skyblocker/events/HudRenderEvents.java b/src/main/java/de/hysky/skyblocker/events/HudRenderEvents.java
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+++ b/src/main/java/de/hysky/skyblocker/events/HudRenderEvents.java
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+package de.hysky.skyblocker.events;
+
+import net.fabricmc.fabric.api.event.Event;
+import net.fabricmc.fabric.api.event.EventFactory;
+import net.minecraft.client.gui.DrawContext;
+
+/**
+ * HUD render events that allow for proper layering between different HUD elements.
+ * This should always be preferred over Fabric's {@link net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback}.
+ *
+ * Perhaps in the future this system could be PR'd to Fabric.
+ */
+public class HudRenderEvents {
+ /**
+ * Called after the hotbar, status bars, and experience bar have been rendered.
+ */
+ public static final Event<HudRenderStage> AFTER_MAIN_HUD = createEventForStage();
+
+ /**
+ * Called before the {@link net.minecraft.client.gui.hud.ChatHud} is rendered.
+ */
+ public static final Event<HudRenderStage> BEFORE_CHAT = createEventForStage();
+
+ /**
+ * Called after the entire HUD is rendered.
+ */
+ public static final Event<HudRenderStage> LAST = createEventForStage();
+
+ private static Event<HudRenderStage> createEventForStage() {
+ return EventFactory.createArrayBacked(HudRenderStage.class, listeners -> (context, tickDelta) -> {
+ for (HudRenderStage listener : listeners) {
+ listener.onRender(context, tickDelta);
+ }
+ });
+ }
+
+ /**
+ * @implNote Similar to Fabric's {@link net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback}
+ */
+ @FunctionalInterface
+ public interface HudRenderStage {
+ /**
+ * Called sometime during a specific HUD render stage.
+ *
+ * @param drawContext The {@link DrawContext} instance
+ * @param tickDelta Progress for linearly interpolating between the previous and current game state
+ */
+ void onRender(DrawContext context, float tickDelta);
+ }
+}