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authorYasin <a.piri@hotmail.de>2023-10-09 12:58:02 +0200
committerYasin <a.piri@hotmail.de>2023-10-09 12:58:02 +0200
commitbd3f0329d0e391bd84b5f9e3ff207d9dd9815853 (patch)
tree2fd1d1ef625f57acc2e4916c967d8d2393844798 /src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets
parent2315b90da8117f28f66348927afdb621ee4fc815 (diff)
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new pr because fixing merge conflict would take too long
Diffstat (limited to 'src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets')
-rw-r--r--src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java275
-rw-r--r--src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonSecrets.java451
-rw-r--r--src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/Room.java473
-rw-r--r--src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/SecretWaypoint.java142
4 files changed, 1341 insertions, 0 deletions
diff --git a/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java b/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java
new file mode 100644
index 00000000..259cc3f3
--- /dev/null
+++ b/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java
@@ -0,0 +1,275 @@
+package de.hysky.skyblocker.skyblock.dungeon.secrets;
+
+import com.google.gson.JsonObject;
+import it.unimi.dsi.fastutil.ints.IntSortedSet;
+import it.unimi.dsi.fastutil.objects.ObjectIntPair;
+import net.minecraft.block.MapColor;
+import net.minecraft.item.map.MapIcon;
+import net.minecraft.item.map.MapState;
+import net.minecraft.util.math.BlockPos;
+import net.minecraft.util.math.MathHelper;
+import net.minecraft.util.math.Vec3d;
+import net.minecraft.util.math.Vec3i;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+import org.joml.RoundingMode;
+import org.joml.Vector2i;
+import org.joml.Vector2ic;
+
+import java.util.*;
+
+public class DungeonMapUtils {
+ public static final byte BLACK_COLOR = MapColor.BLACK.getRenderColorByte(MapColor.Brightness.LOWEST);
+ public static final byte WHITE_COLOR = MapColor.WHITE.getRenderColorByte(MapColor.Brightness.HIGH);
+
+ public static byte getColor(MapState map, @Nullable Vector2ic pos) {
+ return pos == null ? -1 : getColor(map, pos.x(), pos.y());
+ }
+
+ public static byte getColor(MapState map, int x, int z) {
+ if (x < 0 || z < 0 || x >= 128 || z >= 128) {
+ return -1;
+ }
+ return map.colors[x + (z << 7)];
+ }
+
+ public static boolean isEntranceColor(MapState map, int x, int z) {
+ return getColor(map, x, z) == Room.Type.ENTRANCE.color;
+ }
+
+ public static boolean isEntranceColor(MapState map, @Nullable Vector2ic pos) {
+ return getColor(map, pos) == Room.Type.ENTRANCE.color;
+ }
+
+ @Nullable
+ private static Vector2i getMapPlayerPos(MapState map) {
+ for (MapIcon icon : map.getIcons()) {
+ if (icon.type() == MapIcon.Type.FRAME) {
+ return new Vector2i((icon.x() >> 1) + 64, (icon.z() >> 1) + 64);
+ }
+ }
+ return null;
+ }
+
+ @Nullable
+ public static ObjectIntPair<Vector2ic> getMapEntrancePosAndRoomSize(@NotNull MapState map) {
+ Vector2ic mapPos = getMapPlayerPos(map);
+ if (mapPos == null) {
+ return null;
+ }
+ Queue<Vector2ic> posToCheck = new ArrayDeque<>();
+ Set<Vector2ic> checked = new HashSet<>();
+ posToCheck.add(mapPos);
+ checked.add(mapPos);
+ while ((mapPos = posToCheck.poll()) != null) {
+ if (isEntranceColor(map, mapPos)) {
+ ObjectIntPair<Vector2ic> mapEntranceAndRoomSizePos = getMapEntrancePosAndRoomSizeAt(map, mapPos);
+ if (mapEntranceAndRoomSizePos.rightInt() > 0) {
+ return mapEntranceAndRoomSizePos;
+ }
+ }
+ Vector2ic pos = new Vector2i(mapPos).sub(10, 0);
+ if (checked.add(pos)) {
+ posToCheck.add(pos);
+ }
+ pos = new Vector2i(mapPos).sub(0, 10);
+ if (checked.add(pos)) {
+ posToCheck.add(pos);
+ }
+ pos = new Vector2i(mapPos).add(10, 0);
+ if (checked.add(pos)) {
+ posToCheck.add(pos);
+ }
+ pos = new Vector2i(mapPos).add(0, 10);
+ if (checked.add(pos)) {
+ posToCheck.add(pos);
+ }
+ }
+ return null;
+ }
+
+ private static ObjectIntPair<Vector2ic> getMapEntrancePosAndRoomSizeAt(MapState map, Vector2ic mapPosImmutable) {
+ Vector2i mapPos = new Vector2i(mapPosImmutable);
+ // noinspection StatementWithEmptyBody
+ while (isEntranceColor(map, mapPos.sub(1, 0))) {
+ }
+ mapPos.add(1, 0);
+ //noinspection StatementWithEmptyBody
+ while (isEntranceColor(map, mapPos.sub(0, 1))) {
+ }
+ return ObjectIntPair.of(mapPos.add(0, 1), getMapRoomSize(map, mapPos));
+ }
+
+ public static int getMapRoomSize(MapState map, Vector2ic mapEntrancePos) {
+ int i = -1;
+ //noinspection StatementWithEmptyBody
+ while (isEntranceColor(map, mapEntrancePos.x() + ++i, mapEntrancePos.y())) {
+ }
+ return i > 5 ? i : 0;
+ }
+
+ /**
+ * Gets the map position of the top left corner of the room the player is in.
+ *
+ * @param map the map
+ * @param mapEntrancePos the map position of the top left corner of the entrance
+ * @param mapRoomSize the size of a room on the map
+ * @return the map position of the top left corner of the room the player is in
+ * @implNote {@code mapPos} is shifted by 2 so room borders are evenly split.
+ * {@code mapPos} is then shifted by {@code offset} to align the top left most room at (0, 0)
+ * so subtracting the modulo will give the top left corner of the room shifted by {@code offset}.
+ * Finally, {@code mapPos} is shifted back by {@code offset} to its intended position.
+ */
+ @Nullable
+ public static Vector2ic getMapRoomPos(MapState map, Vector2ic mapEntrancePos, int mapRoomSize) {
+ int mapRoomSizeWithGap = mapRoomSize + 4;
+ Vector2i mapPos = getMapPlayerPos(map);
+ if (mapPos == null) {
+ return null;
+ }
+ Vector2ic offset = new Vector2i(mapEntrancePos.x() % mapRoomSizeWithGap, mapEntrancePos.y() % mapRoomSizeWithGap);
+ return mapPos.add(2, 2).sub(offset).sub(mapPos.x() % mapRoomSizeWithGap, mapPos.y() % mapRoomSizeWithGap).add(offset);
+ }
+
+ /**
+ * Gets the map position of the top left corner of the room corresponding to the physical position of the northwest corner of a room.
+ *
+ * @param physicalEntrancePos the physical position of the northwest corner of the entrance room
+ * @param mapEntrancePos the map position of the top left corner of the entrance room
+ * @param mapRoomSize the size of a room on the map
+ * @param physicalPos the physical position of the northwest corner of the room
+ * @return the map position of the top left corner of the room corresponding to the physical position of the northwest corner of a room
+ */
+ public static Vector2ic getMapPosFromPhysical(Vector2ic physicalEntrancePos, Vector2ic mapEntrancePos, int mapRoomSize, Vector2ic physicalPos) {
+ return new Vector2i(physicalPos).sub(physicalEntrancePos).div(32).mul(mapRoomSize + 4).add(mapEntrancePos);
+ }
+
+ /**
+ * @see #getPhysicalRoomPos(double, double)
+ */
+ @NotNull
+ public static Vector2ic getPhysicalRoomPos(@NotNull Vec3d pos) {
+ return getPhysicalRoomPos(pos.getX(), pos.getZ());
+ }
+
+ /**
+ * @see #getPhysicalRoomPos(double, double)
+ */
+ @NotNull
+ public static Vector2ic getPhysicalRoomPos(@NotNull Vec3i pos) {
+ return getPhysicalRoomPos(pos.getX(), pos.getZ());
+ }
+
+ /**
+ * Gets the physical position of the northwest corner of the room the given coordinate is in. Hypixel Skyblock Dungeons are aligned to a 32 by 32 blocks grid, allowing corners to be calculated through math.
+ *
+ * @param x the x position of the coordinate to calculate
+ * @param z the z position of the coordinate to calculate
+ * @return the physical position of the northwest corner of the room the player is in
+ * @implNote {@code physicalPos} is shifted by 0.5 so room borders are evenly split.
+ * {@code physicalPos} is further shifted by 8 because Hypixel offset dungeons by 8 blocks in Skyblock 0.12.3.
+ * Subtracting the modulo gives the northwest corner of the room shifted by 8. Finally, {@code physicalPos} is shifted back by 8 to its intended position.
+ */
+ @NotNull
+ public static Vector2ic getPhysicalRoomPos(double x, double z) {
+ Vector2i physicalPos = new Vector2i(x + 8.5, z + 8.5, RoundingMode.TRUNCATE);
+ return physicalPos.sub(MathHelper.floorMod(physicalPos.x(), 32), MathHelper.floorMod(physicalPos.y(), 32)).sub(8, 8);
+ }
+
+ public static Vector2ic[] getPhysicalPosFromMap(Vector2ic mapEntrancePos, int mapRoomSize, Vector2ic physicalEntrancePos, Vector2ic... mapPositions) {
+ for (int i = 0; i < mapPositions.length; i++) {
+ mapPositions[i] = getPhysicalPosFromMap(mapEntrancePos, mapRoomSize, physicalEntrancePos, mapPositions[i]);
+ }
+ return mapPositions;
+ }
+
+ /**
+ * Gets the physical position of the northwest corner of the room corresponding to the map position of the top left corner of a room.
+ *
+ * @param mapEntrancePos the map position of the top left corner of the entrance room
+ * @param mapRoomSize the size of a room on the map
+ * @param physicalEntrancePos the physical position of the northwest corner of the entrance room
+ * @param mapPos the map position of the top left corner of the room
+ * @return the physical position of the northwest corner of the room corresponding to the map position of the top left corner of a room
+ */
+ public static Vector2ic getPhysicalPosFromMap(Vector2ic mapEntrancePos, int mapRoomSize, Vector2ic physicalEntrancePos, Vector2ic mapPos) {
+ return new Vector2i(mapPos).sub(mapEntrancePos).div(mapRoomSize + 4).mul(32).add(physicalEntrancePos);
+ }
+
+ public static Vector2ic getPhysicalCornerPos(Room.Direction direction, IntSortedSet segmentsX, IntSortedSet segmentsY) {
+ return switch (direction) {
+ case NW -> new Vector2i(segmentsX.firstInt(), segmentsY.firstInt());
+ case NE -> new Vector2i(segmentsX.lastInt() + 30, segmentsY.firstInt());
+ case SW -> new Vector2i(segmentsX.firstInt(), segmentsY.lastInt() + 30);
+ case SE -> new Vector2i(segmentsX.lastInt() + 30, segmentsY.lastInt() + 30);
+ };
+ }
+
+ public static BlockPos actualToRelative(Room.Direction direction, Vector2ic physicalCornerPos, BlockPos pos) {
+ return switch (direction) {
+ case NW -> new BlockPos(pos.getX() - physicalCornerPos.x(), pos.getY(), pos.getZ() - physicalCornerPos.y());
+ case NE -> new BlockPos(pos.getZ() - physicalCornerPos.y(), pos.getY(), -pos.getX() + physicalCornerPos.x());
+ case SW -> new BlockPos(-pos.getZ() + physicalCornerPos.y(), pos.getY(), pos.getX() - physicalCornerPos.x());
+ case SE -> new BlockPos(-pos.getX() + physicalCornerPos.x(), pos.getY(), -pos.getZ() + physicalCornerPos.y());
+ };
+ }
+
+ public static BlockPos relativeToActual(Room.Direction direction, Vector2ic physicalCornerPos, JsonObject posJson) {
+ return relativeToActual(direction, physicalCornerPos, new BlockPos(posJson.get("x").getAsInt(), posJson.get("y").getAsInt(), posJson.get("z").getAsInt()));
+ }
+
+ public static BlockPos relativeToActual(Room.Direction direction, Vector2ic physicalCornerPos, BlockPos pos) {
+ return switch (direction) {
+ case NW -> new BlockPos(pos.getX() + physicalCornerPos.x(), pos.getY(), pos.getZ() + physicalCornerPos.y());
+ case NE -> new BlockPos(-pos.getZ() + physicalCornerPos.x(), pos.getY(), pos.getX() + physicalCornerPos.y());
+ case SW -> new BlockPos(pos.getZ() + physicalCornerPos.x(), pos.getY(), -pos.getX() + physicalCornerPos.y());
+ case SE -> new BlockPos(-pos.getX() + physicalCornerPos.x(), pos.getY(), -pos.getZ() + physicalCornerPos.y());
+ };
+ }
+
+ public static Room.Type getRoomType(MapState map, Vector2ic mapPos) {
+ return switch (getColor(map, mapPos)) {
+ case 30 -> Room.Type.ENTRANCE;
+ case 63 -> Room.Type.ROOM;
+ case 66 -> Room.Type.PUZZLE;
+ case 62 -> Room.Type.TRAP;
+ case 74 -> Room.Type.MINIBOSS;
+ case 82 -> Room.Type.FAIRY;
+ case 18 -> Room.Type.BLOOD;
+ case 85 -> Room.Type.UNKNOWN;
+ default -> null;
+ };
+ }
+
+ public static Vector2ic[] getRoomSegments(MapState map, Vector2ic mapPos, int mapRoomSize, byte color) {
+ Set<Vector2ic> segments = new HashSet<>();
+ Queue<Vector2ic> queue = new ArrayDeque<>();
+ segments.add(mapPos);
+ queue.add(mapPos);
+ while (!queue.isEmpty()) {
+ Vector2ic curMapPos = queue.poll();
+ Vector2i newMapPos = new Vector2i();
+ if (getColor(map, newMapPos.set(curMapPos).sub(1, 0)) == color && !segments.contains(newMapPos.sub(mapRoomSize + 3, 0))) {
+ segments.add(newMapPos);
+ queue.add(newMapPos);
+ newMapPos = new Vector2i();
+ }
+ if (getColor(map, newMapPos.set(curMapPos).sub(0, 1)) == color && !segments.contains(newMapPos.sub(0, mapRoomSize + 3))) {
+ segments.add(newMapPos);
+ queue.add(newMapPos);
+ newMapPos = new Vector2i();
+ }
+ if (getColor(map, newMapPos.set(curMapPos).add(mapRoomSize, 0)) == color && !segments.contains(newMapPos.add(4, 0))) {
+ segments.add(newMapPos);
+ queue.add(newMapPos);
+ newMapPos = new Vector2i();
+ }
+ if (getColor(map, newMapPos.set(curMapPos).add(0, mapRoomSize)) == color && !segments.contains(newMapPos.add(0, 4))) {
+ segments.add(newMapPos);
+ queue.add(newMapPos);
+ }
+ }
+ DungeonSecrets.LOGGER.debug("[Skyblocker] Found dungeon room segments: {}", Arrays.toString(segments.toArray()));
+ return segments.toArray(Vector2ic[]::new);
+ }
+}
diff --git a/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonSecrets.java b/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonSecrets.java
new file mode 100644
index 00000000..7d20644a
--- /dev/null
+++ b/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonSecrets.java
@@ -0,0 +1,451 @@
+package de.hysky.skyblocker.skyblock.dungeon.secrets;
+
+import com.google.gson.JsonArray;
+import com.google.gson.JsonElement;
+import com.google.gson.JsonObject;
+import com.mojang.brigadier.Command;
+import com.mojang.brigadier.arguments.IntegerArgumentType;
+import com.mojang.brigadier.builder.ArgumentBuilder;
+import com.mojang.brigadier.builder.RequiredArgumentBuilder;
+import it.unimi.dsi.fastutil.objects.Object2ByteMap;
+import it.unimi.dsi.fastutil.objects.Object2ByteOpenHashMap;
+import it.unimi.dsi.fastutil.objects.ObjectIntPair;
+import de.hysky.skyblocker.SkyblockerMod;
+import de.hysky.skyblocker.config.SkyblockerConfigManager;
+import de.hysky.skyblocker.utils.Utils;
+import de.hysky.skyblocker.utils.scheduler.Scheduler;
+import net.fabricmc.fabric.api.client.command.v2.ClientCommandRegistrationCallback;
+import net.fabricmc.fabric.api.client.command.v2.FabricClientCommandSource;
+import net.fabricmc.fabric.api.client.message.v1.ClientReceiveMessageEvents;
+import net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents;
+import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext;
+import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
+import net.fabricmc.fabric.api.event.player.UseBlockCallback;
+import net.minecraft.client.MinecraftClient;
+import net.minecraft.client.network.ClientPlayerEntity;
+import net.minecraft.entity.ItemEntity;
+import net.minecraft.entity.LivingEntity;
+import net.minecraft.entity.mob.AmbientEntity;
+import net.minecraft.entity.passive.BatEntity;
+import net.minecraft.item.FilledMapItem;
+import net.minecraft.item.ItemStack;
+import net.minecraft.item.Items;
+import net.minecraft.item.map.MapState;
+import net.minecraft.resource.Resource;
+import net.minecraft.text.Text;
+import net.minecraft.util.ActionResult;
+import net.minecraft.util.Identifier;
+import net.minecraft.util.hit.BlockHitResult;
+import net.minecraft.util.math.Vec3d;
+import net.minecraft.world.World;
+import org.jetbrains.annotations.Contract;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+import org.joml.Vector2ic;
+import org.slf4j.Logger;
+import org.slf4j.LoggerFactory;
+
+import java.io.BufferedReader;
+import java.io.IOException;
+import java.io.ObjectInputStream;
+import java.util.*;
+import java.util.concurrent.CompletableFuture;
+import java.util.zip.InflaterInputStream;
+
+import static net.fabricmc.fabric.api.client.command.v2.ClientCommandManager.argument;
+import static net.fabricmc.fabric.api.client.command.v2.ClientCommandManager.literal;
+
+public class DungeonSecrets {
+ protected static final Logger LOGGER = LoggerFactory.getLogger(DungeonSecrets.class);
+ private static final String DUNGEONS_PATH = "dungeons";
+ /**
+ * Maps the block identifier string to a custom numeric block id used in dungeon rooms data.
+ *
+ * @implNote Not using {@link net.minecraft.registry.Registry#getId(Object) Registry#getId(Block)} and {@link net.minecraft.block.Blocks Blocks} since this is also used by {@link de.hysky.skyblocker.skyblock.dungeon.secrets.DungeonRoomsDFU DungeonRoomsDFU}, which runs outside of Minecraft.
+ */
+ @SuppressWarnings("JavadocReference")
+ protected static final Object2ByteMap<String> NUMERIC_ID = new Object2ByteOpenHashMap<>(Map.ofEntries(
+ Map.entry("minecraft:stone", (byte) 1),
+ Map.entry("minecraft:diorite", (byte) 2),
+ Map.entry("minecraft:polished_diorite", (byte) 3),
+ Map.entry("minecraft:andesite", (byte) 4),
+ Map.entry("minecraft:polished_andesite", (byte) 5),
+ Map.entry("minecraft:grass_block", (byte) 6),
+ Map.entry("minecraft:dirt", (byte) 7),
+ Map.entry("minecraft:coarse_dirt", (byte) 8),
+ Map.entry("minecraft:cobblestone", (byte) 9),
+ Map.entry("minecraft:bedrock", (byte) 10),
+ Map.entry("minecraft:oak_leaves", (byte) 11),
+ Map.entry("minecraft:gray_wool", (byte) 12),
+ Map.entry("minecraft:double_stone_slab", (byte) 13),
+ Map.entry("minecraft:mossy_cobblestone", (byte) 14),
+ Map.entry("minecraft:clay", (byte) 15),
+ Map.entry("minecraft:stone_bricks", (byte) 16),
+ Map.entry("minecraft:mossy_stone_bricks", (byte) 17),
+ Map.entry("minecraft:chiseled_stone_bricks", (byte) 18),
+ Map.entry("minecraft:gray_terracotta", (byte) 19),
+ Map.entry("minecraft:cyan_terracotta", (byte) 20),
+ Map.entry("minecraft:black_terracotta", (byte) 21)
+ ));
+ /**
+ * Block data for dungeon rooms. See {@link de.hysky.skyblocker.skyblock.dungeon.secrets.DungeonRoomsDFU DungeonRoomsDFU} for format details and how it's generated.
+ * All access to this map must check {@link #isRoomsLoaded()} to prevent concurrent modification.
+ */
+ @SuppressWarnings("JavadocReference")
+ protected static final HashMap<String, Map<String, Map<String, int[]>>> ROOMS_DATA = new HashMap<>();
+ @NotNull
+ private static final Map<Vector2ic, Room> rooms = new HashMap<>();
+ private static final Map<String, JsonElement> roomsJson = new HashMap<>();
+ private static final Map<String, JsonElement> waypointsJson = new HashMap<>();
+ @Nullable
+ private static CompletableFuture<Void> roomsLoaded;
+ /**
+ * The map position of the top left corner of the entrance room.
+ */
+ @Nullable
+ private static Vector2ic mapEntrancePos;
+ /**
+ * The size of a room on the map.
+ */
+ private static int mapRoomSize;
+ /**
+ * The physical position of the northwest corner of the entrance room.
+ */
+ @Nullable
+ private static Vector2ic physicalEntrancePos;
+ private static Room currentRoom;
+
+ public static boolean isRoomsLoaded() {
+ return roomsLoaded != null && roomsLoaded.isDone();
+ }
+
+ @SuppressWarnings("unused")
+ public static JsonObject getRoomMetadata(String room) {
+ return roomsJson.get(room).getAsJsonObject();
+ }
+
+ public static JsonArray getRoomWaypoints(String room) {
+ return waypointsJson.get(room).getAsJsonArray();
+ }
+
+ /**
+ * Loads the dungeon secrets asynchronously from {@code /assets/skyblocker/dungeons}.
+ * Use {@link #isRoomsLoaded()} to check for completion of loading.
+ */
+ public static void init() {
+ if (SkyblockerConfigManager.get().locations.dungeons.secretWaypoints.noInitSecretWaypoints) {
+ return;
+ }
+ // Execute with MinecraftClient as executor since we need to wait for MinecraftClient#resourceManager to be set
+ CompletableFuture.runAsync(DungeonSecrets::load, MinecraftClient.getInstance()).exceptionally(e -> {
+ LOGGER.error("[Skyblocker] Failed to load dungeon secrets", e);
+ return null;
+ });
+ Scheduler.INSTANCE.scheduleCyclic(DungeonSecrets::update, 10);
+ WorldRenderEvents.AFTER_TRANSLUCENT.register(DungeonSecrets::render);
+ ClientReceiveMessageEvents.GAME.register(DungeonSecrets::onChatMessage);
+ ClientReceiveMessageEvents.GAME_CANCELED.register(DungeonSecrets::onChatMessage);
+ UseBlockCallback.EVENT.register((player, world, hand, hitResult) -> onUseBlock(world, hitResult));
+ ClientCommandRegistrationCallback.EVENT.register((dispatcher, registryAccess) -> dispatcher.register(literal(SkyblockerMod.NAMESPACE).then(literal("dungeons").then(literal("secrets")
+ .then(literal("markAsFound").then(markSecretsCommand(true)))
+ .then(literal("markAsMissing").then(markSecretsCommand(false)))))));
+ ClientPlayConnectionEvents.JOIN.register(((handler, sender, client) -> reset()));
+ }
+
+ private static void load() {
+ long startTime = System.currentTimeMillis();
+ List<CompletableFuture<Void>> dungeonFutures = new ArrayList<>();
+ for (Map.Entry<Identifier, Resource> resourceEntry : MinecraftClient.getInstance().getResourceManager().findResources(DUNGEONS_PATH, id -> id.getPath().endsWith(".skeleton")).entrySet()) {
+ String[] path = resourceEntry.getKey().getPath().split("/");
+ if (path.length != 4) {
+ LOGGER.error("[Skyblocker] Failed to load dungeon secrets, invalid resource identifier {}", resourceEntry.getKey());
+ break;
+ }
+ String dungeon = path[1];
+ String roomShape = path[2];
+ String room = path[3].substring(0, path[3].length() - ".skeleton".length());
+ ROOMS_DATA.computeIfAbsent(dungeon, dungeonKey -> new HashMap<>());
+ ROOMS_DATA.get(dungeon).computeIfAbsent(roomShape, roomShapeKey -> new HashMap<>());
+ dungeonFutures.add(CompletableFuture.supplyAsync(() -> readRoom(resourceEntry.getValue())).thenAcceptAsync(rooms -> {
+ Map<String, int[]> roomsMap = ROOMS_DATA.get(dungeon).get(roomShape);
+ synchronized (roomsMap) {
+ roomsMap.put(room, rooms);
+ }
+ LOGGER.debug("[Skyblocker] Loaded dungeon secrets dungeon {} room shape {} room {}", dungeon, roomShape, room);
+ }).exceptionally(e -> {
+ LOGGER.error("[Skyblocker] Failed to load dungeon secrets dungeon {} room shape {} room {}", dungeon, roomShape, room, e);
+ return null;
+ }));
+ }
+ dungeonFutures.add(CompletableFuture.runAsync(() -> {
+ try (BufferedReader roomsReader = MinecraftClient.getInstance().getResourceManager().openAsReader(new Identifier(SkyblockerMod.NAMESPACE, "dungeons/dungeonrooms.json")); BufferedReader waypointsReader = MinecraftClient.getInstance().getResourceManager().openAsReader(new Identifier(SkyblockerMod.NAMESPACE, "dungeons/secretlocations.json"))) {
+ loadJson(roomsReader, roomsJson);
+ loadJson(waypointsReader, waypointsJson);
+ LOGGER.debug("[Skyblocker] Loaded dungeon secrets json");
+ } catch (Exception e) {
+ LOGGER.error("[Skyblocker] Failed to load dungeon secrets json", e);
+ }
+ }));
+ roomsLoaded = CompletableFuture.allOf(dungeonFutures.toArray(CompletableFuture[]::new)).thenRun(() -> LOGGER.info("[Skyblocker] Loaded dungeon secrets for {} dungeon(s), {} room shapes, and {} rooms total in {} ms", ROOMS_DATA.size(), ROOMS_DATA.values().stream().mapToInt(Map::size).sum(), ROOMS_DATA.values().stream().map(Map::values).flatMap(Collection::stream).mapToInt(Map::size).sum(), System.currentTimeMillis() - startTime)).exceptionally(e -> {
+ LOGGER.error("[Skyblocker] Failed to load dungeon secrets", e);
+ return null;
+ });
+ LOGGER.info("[Skyblocker] Started loading dungeon secrets in (blocked main thread for) {} ms", System.currentTimeMillis() - startTime);
+ }
+
+ private static int[] readRoom(Resource resource) throws RuntimeException {
+ try (ObjectInputStream in = new ObjectInputStream(new InflaterInputStream(resource.getInputStream()))) {
+ return (int[]) in.readObject();
+ } catch (IOException | ClassNotFoundException e) {
+ throw new RuntimeException(e);
+ }
+ }
+
+ /**
+ * Loads the json from the given {@link BufferedReader} into the given {@link Map}.
+ * @param reader the reader to read the json from
+ * @param map the map to load into
+ */
+ private static void loadJson(BufferedReader reader, Map<String, JsonElement> map) {
+ SkyblockerMod.GSON.fromJson(reader, JsonObject.class).asMap().forEach((room, jsonElement) -> map.put(room.toLowerCase().replaceAll(" ", "-"), jsonElement));
+ }
+
+ private static ArgumentBuilder<FabricClientCommandSource, RequiredArgumentBuilder<FabricClientCommandSource, Integer>> markSecretsCommand(boolean found) {
+ return argument("secret", IntegerArgumentType.integer()).executes(context -> {
+ int secretIndex = IntegerArgumentType.getInteger(context, "secret");
+ if (markSecrets(secretIndex, found)) {
+ context.getSource().sendFeedback(Text.translatable(found ? "skyblocker.dungeons.secrets.markSecretFound" : "skyblocker.dungeons.secrets.markSecretMissing", secretIndex));
+ } else {
+ context.getSource().sendError(Text.translatable(found ? "skyblocker.dungeons.secrets.markSecretFoundUnable" : "skyblocker.dungeons.secrets.markSecretMissingUnable", secretIndex));
+ }
+ return Command.SINGLE_SUCCESS;
+ });
+ }
+
+ /**
+ * Updates the dungeon. The general idea is similar to the Dungeon Rooms Mod.
+ * <p></p>
+ * When entering a new dungeon, this method:
+ * <ul>
+ * <li> Gets the physical northwest corner position of the entrance room and saves it in {@link #physicalEntrancePos}. </li>
+ * <li> Do nothing until the dungeon map exists. </li>
+ * <li> Gets the upper left corner of entrance room on the map and saves it in {@link #mapEntrancePos}. </li>
+ * <li> Gets the size of a room on the map in pixels and saves it in {@link #mapRoomSize}. </li>
+ * <li> Creates a new {@link Room} with {@link Room.Type} {@link Room.Type.ENTRANCE ENTRANCE} and sets {@link #currentRoom}. </li>
+ * </ul>
+ * When processing an existing dungeon, this method:
+ * <ul>
+ * <li> Calculates the physical northwest corner and upper left corner on the map of the room the player is currently in. </li>
+ * <li> Gets the room type based on the map color. </li>
+ * <li> If the room has not been created (when the physical northwest corner is not in {@link #rooms}):</li>
+ * <ul>
+ * <li> If the room type is {@link Room.Type.ROOM}, gets the northwest corner of all connected room segments with {@link DungeonMapUtils#getRoomSegments(MapState, Vector2ic, int, byte)}. (For example, a 1x2 room has two room segments.) </li>
+ * <li> Create a new room. </li>
+ * </ul>
+ * <li> Sets {@link #currentRoom} to the current room, either created from the previous step or from {@link #rooms}. </li>
+ * <li> Calls {@link Room#update()} on {@link #currentRoom}. </li>
+ * </ul>
+ */
+ @SuppressWarnings("JavadocReference")
+ private static void update() {
+ if (!SkyblockerConfigManager.get().locations.dungeons.secretWaypoints.enableSecretWaypoints) {
+ return;
+ }
+ if (!Utils.isInDungeons()) {
+ if (mapEntrancePos != null) {
+ reset();
+ }
+ return;
+ }
+ MinecraftClient client = MinecraftClient.getInstance();
+ ClientPlayerEntity player = client.player;
+ if (player == null || client.world == null) {
+ return;
+ }
+ if (physicalEntrancePos == null) {
+ Vec3d playerPos = player.getPos();
+ physicalEntrancePos = DungeonMapUtils.getPhysicalRoomPos(playerPos);
+ currentRoom = newRoom(Room.Type.ENTRANCE, physicalEntrancePos);
+ }
+ ItemStack stack = player.getInventory().main.get(8);
+ if (!stack.isOf(Items.FILLED_MAP)) {
+ return;
+ }
+ MapState map = FilledMapItem.getMapState(FilledMapItem.getMapId(stack), client.world);
+ if (map == null) {
+ return;
+ }
+ if (mapEntrancePos == null || mapRoomSize == 0) {
+ ObjectIntPair<Vector2ic> mapEntrancePosAndSize = DungeonMapUtils.getMapEntrancePosAndRoomSize(map);
+ if (mapEntrancePosAndSize == null) {
+ return;
+ }
+ mapEntrancePos = mapEntrancePosAndSize.left();
+ mapRoomSize = mapEntrancePosAndSize.rightInt();
+ LOGGER.info("[Skyblocker] Started dungeon with map room size {}, map entrance pos {}, player pos {}, and physical entrance pos {}", mapRoomSize, mapEntrancePos, client.player.getPos(), physicalEntrancePos);
+ }
+
+ Vector2ic physicalPos = DungeonMapUtils.getPhysicalRoomPos(client.player.getPos());
+ Vector2ic mapPos = DungeonMapUtils.getMapPosFromPhysical(physicalEntrancePos, mapEntrancePos, mapRoomSize, physicalPos);
+ Room room = rooms.get(physicalPos);
+ if (room == null) {
+ Room.Type type = DungeonMapUtils.getRoomType(map, mapPos);
+ if (type == null || type == Room.Type.UNKNOWN) {
+ return;
+ }
+ switch (type) {
+ case ENTRANCE, PUZZLE, TRAP, MINIBOSS, FAIRY, BLOOD -> room = newRoom(type, physicalPos);
+ case ROOM -> room = newRoom(type, DungeonMapUtils.getPhysicalPosFromMap(mapEntrancePos, mapRoomSize, physicalEntrancePos, DungeonMapUtils.getRoomSegments(map, mapPos, mapRoomSize, type.color)));
+ }
+ }
+ if (room != null && currentRoom != room) {
+ currentRoom = room;
+ }
+ currentRoom.update();
+ }
+
+ /**
+ * Creates a new room with the given type and physical positions,
+ * adds the room to {@link #rooms}, and sets {@link #currentRoom} to the new room.
+ *
+ * @param type the type of room to create
+ * @param physicalPositions the physical positions of the room
+ */
+ @Nullable
+ private static Room newRoom(Room.Type type, Vector2ic... physicalPositions) {
+ try {
+ Room newRoom = new Room(type, physicalPositions);
+ for (Vector2ic physicalPos : physicalPositions) {
+ rooms.put(physicalPos, newRoom);
+ }
+ return newRoom;
+ } catch (IllegalArgumentException e) {
+ LOGGER.error("[Skyblocker] Failed to create room", e);
+ }
+ return null;
+ }
+
+ /**
+ * Renders the secret waypoints in {@link #currentRoom} if {@link #isCurrentRoomMatched()}.
+ */
+ private static void render(WorldRenderContext context) {
+ if (isCurrentRoomMatched()) {
+ currentRoom.render(context);
+ }
+ }
+
+ /**
+ * Calls {@link Room#onChatMessage(String)} on {@link #currentRoom} if the message is an overlay message and {@link #isCurrentRoomMatched()}.
+ * Used to detect when all secrets in a room are found.
+ */
+ private static void onChatMessage(Text text, boolean overlay) {
+ if (overlay && isCurrentRoomMatched()) {
+ currentRoom.onChatMessage(text.getString());
+ }
+ }
+
+ /**
+ * Calls {@link Room#onUseBlock(World, BlockHitResult)} on {@link #currentRoom} if {@link #isCurrentRoomMatched()}.
+ * Used to detect finding {@link SecretWaypoint.Category.CHEST} and {@link SecretWaypoint.Category.WITHER} secrets.
+ *
+ * @return {@link ActionResult#PASS}
+ */
+ @SuppressWarnings("JavadocReference")
+ private static ActionResult onUseBlock(World world, BlockHitResult hitResult) {
+ if (isCurrentRoomMatched()) {
+ currentRoom.onUseBlock(world, hitResult);
+ }
+ return ActionResult.PASS;
+ }
+
+ /**
+ * Calls {@link Room#onItemPickup(ItemEntity, LivingEntity)} on the room the {@code collector} is in if that room {@link #isRoomMatched(Room)}.
+ * Used to detect finding {@link SecretWaypoint.Category.ITEM} secrets.
+ * If the collector is the player, {@link #currentRoom} is used as an optimization.
+ */
+ @SuppressWarnings("JavadocReference")
+ public static void onItemPickup(ItemEntity itemEntity, LivingEntity collector, boolean isPlayer) {
+ if (isPlayer) {
+ if (isCurrentRoomMatched()) {
+ currentRoom.onItemPickup(itemEntity, collector);
+ }
+ } else {
+ Room room = getRoomAtPhysical(collector.getPos());
+ if (isRoomMatched(room)) {
+ room.onItemPickup(itemEntity, collector);
+ }
+ }
+ }
+
+ /**
+ * Calls {@link Room#onBatRemoved(BatEntity)} on the room the {@code bat} is in if that room {@link #isRoomMatched(Room)}.
+ * Used to detect finding {@link SecretWaypoint.Category.BAT} secrets.
+ */
+ @SuppressWarnings("JavadocReference")
+ public static void onBatRemoved(AmbientEntity bat) {
+ Room room = getRoomAtPhysical(bat.getPos());
+ if (isRoomMatched(room)) {
+ room.onBatRemoved(bat);
+ }
+ }
+
+ public static boolean markSecrets(int secretIndex, boolean found) {
+ if (isCurrentRoomMatched()) {
+ return currentRoom.markSecrets(secretIndex, found);
+ }
+ return false;
+ }
+
+ /**
+ * Gets the room at the given physical position.
+ *
+ * @param pos the physical position
+ * @return the room at the given physical position, or null if there is no room at the given physical position
+ * @see #rooms
+ * @see DungeonMapUtils#getPhysicalRoomPos(Vec3d)
+ */
+ @Nullable
+ private static Room getRoomAtPhysical(Vec3d pos) {
+ return rooms.get(DungeonMapUtils.getPhysicalRoomPos(pos));
+ }
+
+ /**
+ * Calls {@link #isRoomMatched(Room)} on {@link #currentRoom}.
+ *
+ * @return {@code true} if {@link #currentRoom} is not null and {@link #isRoomMatched(Room)}
+ */
+ private static boolean isCurrentRoomMatched() {
+ return isRoomMatched(currentRoom);
+ }
+
+ /**
+ * Calls {@link #shouldProcess()} and {@link Room#isMatched()} on the given room.
+ *
+ * @param room the room to check
+ * @return {@code true} if {@link #shouldProcess()}, the given room is not null, and {@link Room#isMatched()} on the given room
+ */
+ @Contract("null -> false")
+ private static boolean isRoomMatched(@Nullable Room room) {
+ return shouldProcess() && room != null && room.isMatched();
+ }
+
+ /**
+ * Checks if the player is in a dungeon and {@link SkyblockerConfigManager.Dungeons#secretWaypoints Secret Waypoints} is enabled.
+ *
+ * @return whether dungeon secrets should be processed
+ */
+ private static boolean shouldProcess() {
+ return SkyblockerConfigManager.get().locations.dungeons.secretWaypoints.enableSecretWaypoints && Utils.isInDungeons();
+ }
+
+ /**
+ * Resets fields when leaving a dungeon.
+ */
+ private static void reset() {
+ mapEntrancePos = null;
+ mapRoomSize = 0;
+ physicalEntrancePos = null;
+ rooms.clear();
+ currentRoom = null;
+ }
+}
diff --git a/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/Room.java b/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/Room.java
new file mode 100644
index 00000000..dd7dc91e
--- /dev/null
+++ b/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/Room.java
@@ -0,0 +1,473 @@
+package de.hysky.skyblocker.skyblock.dungeon.secrets;
+
+import com.google.common.collect.HashBasedTable;
+import com.google.common.collect.ImmutableTable;
+import com.google.common.collect.Table;
+import com.google.gson.JsonElement;
+import com.google.gson.JsonObject;
+import it.unimi.dsi.fastutil.ints.IntRBTreeSet;
+import it.unimi.dsi.fastutil.ints.IntSortedSet;
+import it.unimi.dsi.fastutil.ints.IntSortedSets;
+import de.hysky.skyblocker.utils.scheduler.Scheduler;
+import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext;