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authorvicisacat <victor.branchu@gmail.com>2024-04-17 23:07:49 +0200
committervicisacat <victor.branchu@gmail.com>2024-04-20 16:09:49 +0200
commitf0ff0b555621f2d7f240bc72ccc1c7667badab6f (patch)
tree76feeb4c44483a364cce571eecc4809022c13411 /src/main/java/de/hysky/skyblocker/skyblock/dungeon
parentb791e38cbd36360935164e337fa992bf514cbb36 (diff)
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things happened yea
rewrote the entire thing to use semi data-driven BarAnchors help button in the config screen
Diffstat (limited to 'src/main/java/de/hysky/skyblocker/skyblock/dungeon')
-rw-r--r--src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java b/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java
index 8e0073f7..3d373025 100644
--- a/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java
+++ b/src/main/java/de/hysky/skyblocker/skyblock/dungeon/secrets/DungeonMapUtils.java
@@ -117,7 +117,7 @@ public class DungeonMapUtils {
* @param mapEntrancePos the map position of the top left corner of the entrance
* @param mapRoomSize the size of a room on the map
* @return the map position of the top left corner of the room the player is in
- * @implNote {@code mapPos} is shifted by 2 so room borders are evenly split.
+ * @implNote {@code mapPos} is shifted by 2 so room borders are evenly targetSize.
* {@code mapPos} is then shifted by {@code offset} to align the top left most room at (0, 0)
* so subtracting the modulo will give the top left corner of the room shifted by {@code offset}.
* Finally, {@code mapPos} is shifted back by {@code offset} to its intended position.
@@ -168,7 +168,7 @@ public class DungeonMapUtils {
* @param x the x position of the coordinate to calculate
* @param z the z position of the coordinate to calculate
* @return the physical position of the northwest corner of the room the player is in
- * @implNote {@code physicalPos} is shifted by 0.5 so room borders are evenly split.
+ * @implNote {@code physicalPos} is shifted by 0.5 so room borders are evenly targetSize.
* {@code physicalPos} is further shifted by 8 because Hypixel offset dungeons by 8 blocks in Skyblock 0.12.3.
* Subtracting the modulo gives the northwest corner of the room shifted by 8. Finally, {@code physicalPos} is shifted back by 8 to its intended position.
*/