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author | Aaron <51387595+AzureAaron@users.noreply.github.com> | 2023-10-28 00:16:22 -0400 |
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committer | Aaron <51387595+AzureAaron@users.noreply.github.com> | 2023-10-28 00:16:22 -0400 |
commit | b3aa62a6d1f51f39021172f2c81b27236f7ebaa3 (patch) | |
tree | d3dd08f5a00485b690f6008f3f6b7eaf6c125629 /src/main/java/de/hysky/skyblocker/utils/render | |
parent | 2903241fe145137f6c1c925ed508c5673228a8d7 (diff) | |
download | Skyblocker-b3aa62a6d1f51f39021172f2c81b27236f7ebaa3.tar.gz Skyblocker-b3aa62a6d1f51f39021172f2c81b27236f7ebaa3.tar.bz2 Skyblocker-b3aa62a6d1f51f39021172f2c81b27236f7ebaa3.zip |
Vanilla over Renderer
Diffstat (limited to 'src/main/java/de/hysky/skyblocker/utils/render')
-rw-r--r-- | src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java | 42 |
1 files changed, 32 insertions, 10 deletions
diff --git a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java index 4cfaef8f..6c36107b 100644 --- a/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java +++ b/src/main/java/de/hysky/skyblocker/utils/render/RenderHelper.java @@ -5,7 +5,6 @@ import de.hysky.skyblocker.mixin.accessor.BeaconBlockEntityRendererInvoker; import de.hysky.skyblocker.utils.render.culling.OcclusionCulling; import de.hysky.skyblocker.utils.render.title.Title; import de.hysky.skyblocker.utils.render.title.TitleContainer; -import me.x150.renderer.render.Renderer3d; import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext; import net.minecraft.client.MinecraftClient; import net.minecraft.client.font.TextRenderer; @@ -22,8 +21,6 @@ import org.joml.Matrix3f; import org.joml.Matrix4f; import org.lwjgl.opengl.GL11; -import java.awt.*; - public class RenderHelper { private static final Vec3d ONE = new Vec3d(1, 1, 1); private static final int MAX_OVERWORLD_BUILD_HEIGHT = 319; @@ -36,20 +33,45 @@ public class RenderHelper { public static void renderFilledThroughWalls(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) { if (FrustumUtils.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1)) { - Renderer3d.renderThroughWalls(); - renderFilled(context, pos, colorComponents, alpha); - Renderer3d.stopRenderThroughWalls(); + renderFilled(context, Vec3d.of(pos), ONE, colorComponents, alpha, true); } } public static void renderFilledIfVisible(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) { if (OcclusionCulling.isVisible(pos.getX(), pos.getY(), pos.getZ(), pos.getX() + 1, pos.getY() + 1, pos.getZ() + 1)) { - renderFilled(context, pos, colorComponents, alpha); + renderFilled(context, Vec3d.of(pos), ONE, colorComponents, alpha, false); } } - - private static void renderFilled(WorldRenderContext context, BlockPos pos, float[] colorComponents, float alpha) { - Renderer3d.renderFilled(context.matrixStack(), new Color(colorComponents[0], colorComponents[1], colorComponents[2], alpha), Vec3d.of(pos), ONE); + + private static void renderFilled(WorldRenderContext context, Vec3d pos, Vec3d dimensions, float[] colorComponents, float alpha, boolean throughWalls) { + MatrixStack matrices = context.matrixStack(); + Vec3d camera = context.camera().getPos(); + Tessellator tessellator = RenderSystem.renderThreadTesselator(); + BufferBuilder buffer = tessellator.getBuffer(); + + matrices.push(); + matrices.translate(-camera.x, -camera.y, -camera.z); + + RenderSystem.setShader(GameRenderer::getPositionColorProgram); + RenderSystem.setShaderColor(1f, 1f, 1f, 1f); + RenderSystem.polygonOffset(-1f, -10f); + RenderSystem.enablePolygonOffset(); + RenderSystem.enableBlend(); + RenderSystem.defaultBlendFunc(); + RenderSystem.enableDepthTest(); + RenderSystem.depthFunc(throughWalls ? GL11.GL_ALWAYS : GL11.GL_LEQUAL); + RenderSystem.disableCull(); + + buffer.begin(DrawMode.TRIANGLE_STRIP, VertexFormats.POSITION_COLOR); + WorldRenderer.renderFilledBox(matrices, buffer, pos.x, pos.y, pos.z, pos.x + dimensions.x, pos.y + dimensions.y, pos.z + dimensions.z, colorComponents[0], colorComponents[1], colorComponents[2], alpha); + tessellator.draw(); + + matrices.pop(); + RenderSystem.polygonOffset(0f, 0f); + RenderSystem.disablePolygonOffset(); + RenderSystem.disableBlend(); + RenderSystem.disableDepthTest(); + RenderSystem.enableCull(); } private static void renderBeaconBeam(WorldRenderContext context, BlockPos pos, float[] colorComponents) { |