aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/me/xmrvizzy/skyblocker/utils
diff options
context:
space:
mode:
authorJulian Braun <julianbraun6@gmail.com>2021-04-06 00:23:56 +0200
committerJulian Braun <julianbraun6@gmail.com>2021-04-06 00:23:56 +0200
commitac921e7f125b6d8f252a78c7aa666e0df74d5b1e (patch)
treefdc00310ae78dbab20fc0cd4ffc3f58742c947d4 /src/main/java/me/xmrvizzy/skyblocker/utils
parentdd58bd4a7705da2c97e2bbd6a5979225e5f8245d (diff)
downloadSkyblocker-ac921e7f125b6d8f252a78c7aa666e0df74d5b1e.tar.gz
Skyblocker-ac921e7f125b6d8f252a78c7aa666e0df74d5b1e.tar.bz2
Skyblocker-ac921e7f125b6d8f252a78c7aa666e0df74d5b1e.zip
add trivia and blaze dungeon quest
Diffstat (limited to 'src/main/java/me/xmrvizzy/skyblocker/utils')
-rw-r--r--src/main/java/me/xmrvizzy/skyblocker/utils/RenderUtils.java199
-rw-r--r--src/main/java/me/xmrvizzy/skyblocker/utils/RenderUtilsLiving.java138
2 files changed, 337 insertions, 0 deletions
diff --git a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderUtils.java b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderUtils.java
new file mode 100644
index 00000000..f88accab
--- /dev/null
+++ b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderUtils.java
@@ -0,0 +1,199 @@
+package me.xmrvizzy.skyblocker.utils;
+
+import com.mojang.blaze3d.platform.GlStateManager;
+
+import net.minecraft.client.MinecraftClient;
+import net.minecraft.client.render.*;
+import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
+import net.minecraft.client.util.math.MatrixStack;
+import net.minecraft.entity.Entity;
+import net.minecraft.util.math.BlockPos;
+import net.minecraft.util.math.Box;
+import net.minecraft.util.math.MathHelper;
+import net.minecraft.util.math.Vec3d;
+import org.lwjgl.opengl.GL11;
+import org.lwjgl.opengl.GL14;
+
+public class RenderUtils {
+
+ public static void drawFilledBox(BlockPos blockPos, float r, float g, float b, float a) {
+ drawFilledBox(new Box(blockPos), r, g, b, a);
+ }
+
+ public static void drawFilledBox(Box box, float r, float g, float b, float a) {
+ gl11Setup();
+
+ // Fill
+ Tessellator tessellator = Tessellator.getInstance();
+ BufferBuilder buffer = tessellator.getBuffer();
+ buffer.begin(5, VertexFormats.POSITION_COLOR);
+ WorldRenderer.drawBox(buffer,
+ box.minX, box.minY, box.minZ,
+ box.maxX, box.maxY, box.maxZ, r, g, b, a / 2f);
+ tessellator.draw();
+
+ // Outline
+ buffer.begin(3, VertexFormats.POSITION_COLOR);
+ buffer.vertex(box.minX, box.minY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.minY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.minY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.minY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.minY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.maxY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.maxY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.maxY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.maxY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.maxY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.minY, box.maxZ).color(r, g, b, 0f).next();
+ buffer.vertex(box.minX, box.maxY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.minY, box.maxZ).color(r, g, b, 0f).next();
+ buffer.vertex(box.maxX, box.maxY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.minY, box.minZ).color(r, g, b, 0f).next();
+ buffer.vertex(box.maxX, box.maxY, box.minZ).color(r, g, b, a).next();
+ tessellator.draw();
+
+ gl11Cleanup();
+ }
+
+ public static void drawOutlineBox(BlockPos blockPos, float r, float g, float b, float a) {
+ drawOutlineBox(new Box(blockPos), r, g, b, a);
+ }
+
+ public static void fillGradient(MatrixStack matrix, int x1, int y1, int x2, int y2, int color1, int color2) {
+ float float_1 = (color1 >> 24 & 255) / 255.0F;
+ float float_2 = (color1 >> 16 & 255) / 255.0F;
+ float float_3 = (color1 >> 8 & 255) / 255.0F;
+ float float_4 = (color1 & 255) / 255.0F;
+ float float_5 = (color2 >> 24 & 255) / 255.0F;
+ float float_6 = (color2 >> 16 & 255) / 255.0F;
+ float float_7 = (color2 >> 8 & 255) / 255.0F;
+ float float_8 = (color2 & 255) / 255.0F;
+ Tessellator tessellator_1 = Tessellator.getInstance();
+ BufferBuilder bufferBuilder_1 = tessellator_1.getBuffer();
+ bufferBuilder_1.begin(7, VertexFormats.POSITION_COLOR);
+ bufferBuilder_1.vertex(x1, y1, 0).color(float_2, float_3, float_4, float_1).next();
+ bufferBuilder_1.vertex(x1, y2, 0).color(float_2, float_3, float_4, float_1).next();
+ bufferBuilder_1.vertex(x2, y2, 0).color(float_6, float_7, float_8, float_5).next();
+ bufferBuilder_1.vertex(x2, y1, 0).color(float_6, float_7, float_8, float_5).next();
+ tessellator_1.draw();
+ }
+
+
+ public static void drawOutlineBox(Box box, float r, float g, float b, float a) {
+ gl11Setup();
+
+ Tessellator tessellator = Tessellator.getInstance();
+ BufferBuilder buffer = tessellator.getBuffer();
+
+ // Outline
+ buffer.begin(3, VertexFormats.POSITION_COLOR);
+ buffer.vertex(box.minX, box.minY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.minY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.minY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.minY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.minY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.maxY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.maxY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.maxY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.maxY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.maxY, box.minZ).color(r, g, b, a).next();
+ buffer.vertex(box.minX, box.minY, box.maxZ).color(r, g, b, 0f).next();
+ buffer.vertex(box.minX, box.maxY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.minY, box.maxZ).color(r, g, b, 0f).next();
+ buffer.vertex(box.maxX, box.maxY, box.maxZ).color(r, g, b, a).next();
+ buffer.vertex(box.maxX, box.minY, box.minZ).color(r, g, b, 0f).next();
+ buffer.vertex(box.maxX, box.maxY, box.minZ).color(r, g, b, a).next();
+ tessellator.draw();
+
+ gl11Cleanup();
+ }
+
+ public static void drawLine(double x1, double y1, double z1, double x2, double y2, double z2, float r, float g, float b, float t) {
+ gl11Setup();
+ GL11.glLineWidth(t);
+
+ Tessellator tessellator = Tessellator.getInstance();
+ BufferBuilder buffer = tessellator.getBuffer();
+ buffer.begin(3, VertexFormats.POSITION_COLOR);
+ buffer.vertex(x1, y1, z1).color(r, g, b, 0.0F).next();
+ buffer.vertex(x1, y1, z1).color(r, g, b, 1.0F).next();
+ buffer.vertex(x2, y2, z2).color(r, g, b, 1.0F).next();
+ tessellator.draw();
+
+ gl11Cleanup();
+
+ }
+
+ public static void drawRect(float x, float y, float w, float h, int color, float alpha) {
+ float red = (float) (color >> 16 & 255) / 255.0F;
+ float green = (float) (color >> 8 & 255) / 255.0F;
+ float blue = (float) (color & 255) / 255.0F;
+ final Tessellator tessellator = Tessellator.getInstance();
+ final BufferBuilder bufferbuilder = tessellator.getBuffer();
+ GlStateManager.enableBlend();
+ GlStateManager.disableTexture();
+ GlStateManager.blendFuncSeparate(770, 771, 1, 0);
+ bufferbuilder.begin(7, VertexFormats.POSITION_COLOR);
+ bufferbuilder.vertex(x, h, 0.0D).color(red, green, blue, alpha).next();
+ bufferbuilder.vertex(w, h, 0.0D).color(red, green, blue, alpha).next();
+ bufferbuilder.vertex(w, y, 0.0D).color(red, green, blue, alpha).next();
+ bufferbuilder.vertex(x, y, 0.0D).color(red, green, blue, alpha).next();
+ tessellator.draw();
+ GlStateManager.enableTexture();
+ GlStateManager.disableBlend();
+ }
+
+ public static void offsetRender() {
+ Camera camera = BlockEntityRenderDispatcher.INSTANCE.camera;
+ Vec3d camPos = camera.getPos();
+ GL11.glRotated(MathHelper.wrapDegrees(camera.getPitch()), 1, 0, 0);
+ GL11.glRotated(MathHelper.wrapDegrees(camera.getYaw() + 180.0), 0, 1, 0);
+ GL11.glTranslated(-camPos.x, -camPos.y, -camPos.z);
+ }
+
+ public static void gl11Setup() {
+ GL11.glPushMatrix();
+ GL11.glEnable(GL11.GL_BLEND);
+ GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
+ GL11.glLineWidth(2.5F);
+ GL11.glDisable(GL11.GL_TEXTURE_2D);
+ GL11.glEnable(GL11.GL_LINE_SMOOTH);
+ offsetRender();
+ }
+
+ public static void gl11Cleanup() {
+ GL11.glDisable(GL11.GL_LINE_SMOOTH);
+ GL11.glEnable(GL11.GL_TEXTURE_2D);
+ GL11.glDisable(GL11.GL_BLEND);
+ GL11.glPopMatrix();
+ }
+
+
+ public static void DrawPolygon(double x, double y, int radius, int sides, int color) {
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glDisable(GL11.GL_TEXTURE_2D);
+ GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
+
+ final Tessellator tessellator = Tessellator.getInstance();
+ final BufferBuilder bufferbuilder = tessellator.getBuffer();
+
+ bufferbuilder.begin(GL11.GL_TRIANGLE_FAN, VertexFormats.POSITION);
+
+ float alpha = (float) (color >> 24 & 255) / 255.0F;
+ float red = (float) (color >> 16 & 255) / 255.0F;
+ float green = (float) (color >> 8 & 255) / 255.0F;
+ float blue = (float) (color & 255) / 255.0F;
+
+ bufferbuilder.vertex(x, y, 0).next();
+ final double TWICE_PI = Math.PI * 2;
+
+ for (int i = 0; i <= sides; i++) {
+ double angle = (TWICE_PI * i / sides) + Math.toRadians(180);
+ bufferbuilder.vertex(x + Math.sin(angle) * radius, y + Math.cos(angle) * radius, 0).next();
+ }
+ tessellator.draw();
+
+ GL11.glEnable(GL11.GL_TEXTURE_2D);
+ GL11.glDisable(GL11.GL_BLEND);
+ }
+} \ No newline at end of file
diff --git a/src/main/java/me/xmrvizzy/skyblocker/utils/RenderUtilsLiving.java b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderUtilsLiving.java
new file mode 100644
index 00000000..a4c00499
--- /dev/null
+++ b/src/main/java/me/xmrvizzy/skyblocker/utils/RenderUtilsLiving.java
@@ -0,0 +1,138 @@
+package me.xmrvizzy.skyblocker.utils;
+
+/*
+ * This file is part of the MacHack distribution (https://github.com/BleachDrinker420/bleachhack-1.14/).
+ * Copyright (c) 2019 Bleach.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+import net.minecraft.client.MinecraftClient;
+import net.minecraft.client.render.BufferBuilder;
+import net.minecraft.client.render.Tessellator;
+import net.minecraft.client.render.VertexFormats;
+import net.minecraft.client.render.model.json.ModelTransformation.Mode;
+import net.minecraft.client.resource.language.I18n;
+import net.minecraft.client.util.math.MatrixStack;
+import net.minecraft.enchantment.Enchantment;
+import net.minecraft.enchantment.EnchantmentHelper;
+import net.minecraft.enchantment.Enchantments;
+import net.minecraft.item.BlockItem;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.math.MathHelper;
+import org.lwjgl.opengl.GL11;
+import org.lwjgl.opengl.GL14;
+
+import java.awt.*;
+import java.util.Map.Entry;
+
+public class RenderUtilsLiving {
+
+ private static MinecraftClient mc = MinecraftClient.getInstance();
+ public static void drawText(String str, double x, double y, double z, double scale)
+ {
+ drawText(str, x, y, z, scale, 0.0F, 0.0F, 0.0F);
+ }
+ public static void drawText(String str, double x, double y, double z, double scale, float red, float green, float blue) {
+ glSetup(x, y, z);
+
+ GL11.glScaled(-0.025 * scale, -0.025 * scale, 0.025 * scale);
+
+ int i = mc.textRenderer.getWidth(str) / 2;
+ GL11.glDisable(GL11.GL_TEXTURE_2D);
+ Tessellator tessellator = Tessellator.getInstance();
+ BufferBuilder bufferbuilder = tessellator.getBuffer();
+ bufferbuilder.begin(7, VertexFormats.POSITION_COLOR);
+ float f = mc.options.getTextBackgroundOpacity(0.25F);
+ bufferbuilder.vertex(-i - 1, -1, 0.0D).color(red, green, blue, f).next();
+ bufferbuilder.vertex(-i - 1, 8, 0.0D).color(red, green, blue, f).next();
+ bufferbuilder.vertex(i + 1, 8, 0.0D).color(red, green, blue, f).next();
+ bufferbuilder.vertex(i + 1, -1, 0.0D).color(red, green, blue, f).next();
+ tessellator.draw();
+ GL11.glEnable(GL11.GL_TEXTURE_2D);
+
+ mc.textRenderer.draw(new MatrixStack(), str, -i, 0, 553648127);
+ mc.textRenderer.draw(new MatrixStack(), str, -i, 0, -1);
+
+ glCleanup();
+ }
+
+ public static void drawItem(double x, double y, double z, double offX, double offY, double scale, ItemStack item) {
+ glSetup(x, y, z);
+
+ GL11.glScaled(0.4 * scale, 0.4 * scale, 0);
+
+ GL11.glTranslated(offX, offY, 0);
+ if (item.getItem() instanceof BlockItem) GL11.glRotatef(180F, 1F, 180F, 10F);
+ mc.getItemRenderer().renderItem(new ItemStack(
+ item.getItem()), Mode.GUI, 0, 0, new MatrixStack(), mc.getBufferBuilders().getEntityVertexConsumers());
+ if (item.getItem() instanceof BlockItem) GL11.glRotatef(-180F, -1F, -180F, -10F);
+ GL11.glDisable(GL11.GL_LIGHTING);
+
+ GL11.glScalef(-0.05F, -0.05F, 0);
+
+ if (item.getCount() > 0) {
+ int w = mc.textRenderer.getWidth("x" + item.getCount()) / 2;
+ mc.textRenderer.drawWithShadow(new MatrixStack(), "x" + item.getCount(), 7 - w, 5, 0xffffff);
+ }
+
+ GL11.glScalef(0.85F, 0.85F, 0.85F);
+
+ int c = 0;
+ for (Entry<Enchantment, Integer> m : EnchantmentHelper.get(item).entrySet()) {
+ int w1 = mc.textRenderer.getWidth(I18n.translate(m.getKey().getName(2).asString()).substring(0, 2) + m.getValue()) / 2;
+ mc.textRenderer.drawWithShadow(new MatrixStack(),
+ I18n.translate(m.getKey().getName(2).asString()).substring(0, 2) + m.getValue(), -4 - w1, c * 10 - 1,
+ m.getKey() == Enchantments.VANISHING_CURSE || m.getKey() == Enchantments.BINDING_CURSE
+ ? 0xff5050 : 0xffb0e0);
+ c--;
+ }
+
+ GL11.glScalef(0.6F, 0.6F, 0.6F);
+ String dur = item.getMaxDamage() - item.getDamage() + "";
+ int color = 0x000000;
+ try {
+ color = MathHelper.hsvToRgb(((float) (item.getMaxDamage() - item.getDamage()) / item.getMaxDamage()) / 3.0F, 1.0F, 1.0F);
+ } catch (Exception e) {
+ }
+ if (item.isDamageable()) mc.textRenderer.drawWithShadow(new MatrixStack(), dur, -8 - dur.length() * 3, 15,
+ new Color(color >> 16 & 255, color >> 8 & 255, color & 255).getRGB());
+
+ glCleanup();
+ }
+
+ public static void glSetup(double x, double y, double z) {
+ GL11.glPushMatrix();
+ RenderUtils.offsetRender();
+ GL11.glTranslated(x, y, z);
+ GL11.glNormal3f(0.0F, 1.0F, 0.0F);
+ GL11.glRotatef(-mc.player.yaw, 0.0F, 1.0F, 0.0F);
+ GL11.glRotatef(mc.player.pitch, 1.0F, 0.0F, 0.0F);
+ //GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glDisable(GL11.GL_DEPTH_TEST);
+
+ GL11.glEnable(GL11.GL_BLEND);
+ GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
+
+ }
+
+ public static void glCleanup() {
+ //GL11.glEnable(GL11.GL_LIGHTING);
+ GL11.glDisable(GL11.GL_BLEND);
+ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ GL11.glEnable(GL11.GL_DEPTH_TEST);
+ GL11.glPopMatrix();
+ }
+} \ No newline at end of file